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  1. Matseb2611

    Another farewell

    That's a shame, man. You're always a voice of reason whenever I read your posts on here. Having said that, it's totally understandable. I've not been on here anywhere near as much over the past few months either due to life commitments and lack of free time. I hope all goes well for you whatever...
  2. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    @Parallax Panda : Yeah, totally agreed. Human panic buying makes the whole situation a lot worse, because most times people buy more than they need, so others don't get anything, and those could be the most vulnerable in the society or the healthcare staff who have to work round the clock and...
  3. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    @Parallax Panda : I wouldn't worry too much. The trend is on the up for most western countries right now, because we've been hit much later than China and other countries next to it. But that exponential increase is not going to go forever. It will level off. Social distancing and other measures...
  4. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    @Parallax Panda : Ha, yes, I forgot to mark Sweden on that chart too. Theirs seems only 1% death rate, so along with the blue ones. I think the healthcare problems seem like the most likely of reasons. I've heard some news yesterday and today about some problems of how the virus was handled in...
  5. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    Thought I'd post this here too. This is the most recent data from Financial Times on number of cases and number of deaths. Does anyone have any theories or explanations as to why some countries have such high mortality rate from this virus (I marked them as red) and why some are doing really...
  6. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    If the real infected numbers are even much higher than reported, then it's even less reason to worry, because it means the death rate is a lot lower than reported (you can't really cover that up well enough) and that most people are barely affected by the virus and that it's not as deadly as...
  7. Matseb2611

    COVID-19 a.k.a. coronavirus, let's talk about it.

    I'm pretty much in agreement with everyone who says they're more concerned with people's panicking and overreaction than the actual virus, because that's exactly what's making the situation worse. Yes, we should take precautions and find ways to reduce the spread, but that's no reason to go on a...
  8. Matseb2611

    Snares of Ruin

    Is that the section at the docks or in the Merman city underwater?
  9. Matseb2611

    Snares of Ruin

    Hi. Sorry for missing your posts earlier, @obsorber. I've not logged in to this site in a while. Are you still stuck or have you found a way? Which day of investigation is it? Is it when you go to the Merman city? Actually the game is designed in such a way that it's impossible to get stuck due...
  10. Matseb2611

    Poison Ivy and Harley Quinn fusion? Very cool!

    Poison Ivy and Harley Quinn fusion? Very cool!
  11. Matseb2611

    Effect of music on emotional state

    Music and sound waves certainly do affect our brain. There are actually 5 known waves that our brains transmit and they differ based on the frequencies. Depending on the prevalence of each wave, different areas of the brain activate. With repeated binaural sound set to a specific frequency, you...
  12. Matseb2611

    Difficulty Level for Point and Click Style Adventure Game

    Having multiple difficulty levels would be nice, I think. You could have 'Casual' or 'Regular' difficulty, where players can use clues if they're stuck, and perhaps a 'Super Casual' mode, where in addition to the clues, some interactable areas would have markers on them too so that players can...
  13. Matseb2611

    Original Character Contest II Submission Thread!

    Hopefully I've done it all correct. I've decided to make my own character from scratch and really got carried away. :D Please meet... Dalkas "The Alpha" Hargard [/SPOILER]
  14. Matseb2611

    Innovative and Interesting States

    I remember I used the Irradiated state in a few of my sci-fi games in the past. That gets inflicted if someone gets attacked by any Radiation element skills. I gave it slightly different behaviours in different games. In one of them I made it as a stackable poison state, so at one stack, it...
  15. Matseb2611

    Trailer making for RPG Maker games

    Your trailer is generally pretty good. It's quite similar to the kind of trailers I make for my games - usually with the first 30 or so seconds it's a buildup and introduction into the story and world, then it goes faster-paced to show off gameplay and other features, and have game logo at the...
  16. Matseb2611

    Yeah, too much needless stuff for just a simple mechanic of restoring all HP and MP. I just get...

    Yeah, too much needless stuff for just a simple mechanic of restoring all HP and MP. I just get round that by making a shrine or health station players can interact with. Takes them only 5 seconds to recover everything and move on rather than a whole minute. It's more enjoyable if you want to...
  17. Matseb2611

    Snares of Ruin 2

    Glad you enjoyed it, @Marquise* . Thanks as always! Your reactions to events in the game in our Steam chat were fun to read. :D
  18. Matseb2611

    Should you release a bad game?

    I chose 'Other'. I think it's a shame to throw out all the hard work you put into it, so abandoning it forever should only be the last resort. But releasing a bad game just floods the market with trash and taints your reputation as a developer, so I wouldn't recommend that either. What I would...
  19. Matseb2611

    Snares of Ruin 2

    Yeah, prequels like that can reveal segments of a backstory that your protagonist from the original is not aware of, so it's a lot more satisfying for narrative sake to have those segments of the backstory only shown to you after you've played the original.
  20. Matseb2611

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    @MushroomCake28 : Not sure if anyone else can confirm, or if you've seen my post from the last page, but the best compatibility I had was with NWJS v22.3. Any later versions of NWJS that I tried running, launched the game fine, but didn't trigger the achievements. I am not sure if the issue was...

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Who would have thought making interesting birds would be so difficult/fun?

Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player

I think I got it!
Since I started in this world of make games, It's hard for me to enjoy playing a game. It's like, coding and make it work, sounds like I'm playing and have fun o_O
Not sure if it's true (and I won't judge or blame anyone if it is, really), but I heard from confident sources that you guys (and girls) really really like to
How is this new year for everyone? Hope you are well. Still deep in Covid in the US. Its like a vampire and refuses to die with even more strains. I need some holy water to kill it with.
in my game, what's known as HeadSpace is combining with the real world...

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