My first game was Project Rachel, made with the VX Ace engine. It was a fantasy/sci-fi hybrid, similar to my other recently abandoned game, Project Elemental. It has similar characters and themes. I've been starting and restarting the project ever since that first iteration.
I'm starting to get tempted advertising my (mostly) non-commercial game that I posted in "Early Project Feedback" more (due to the lack of interest), but at the same time I don't want to be too "pushy" about something people might not like in the first place. So, my question for you is...should...
It seems to be a common theme in Japanese RPGs to have a spiritual figure or deity as an antagonist. I dunno, I think there is some guilty pleasure in defeating a deity in a video game (maybe its the sense you defeated a powerful figure that people have worshipped.) I'm toying with putting the...
I admit that I made a little reference to illegal drugs in my current MV game (and in earlier games, too.) I had a character who was dealing "good stuff" (which is not named). In my upcoming sci-fi project, I'm thinking about making one of my playable alien characters be a druggie (a la "Paul")...
I have 14 elements in my game right now.
Then others based on Pokemon types:
Nature (plant and insect based moves)
Fighting (Martial Arts and aura)
I've kinda asked this question before, but in a different way more than a year ago. Since it was a popular question to answer, I've decided to bring it back (somewhat) and see if opinions have changed any.
In my current MV project, the game starts out in a democratic Republic where some of...