I'm having the same issue as EpicFILE, whenever I unequip something either the game crashes or I lose the item permanently, sometimes using the "Clear" option works, but most times I just lose the items altogether.
I'm using the beta version that has the "auto add after battle" option.
That's perfect! You've made it better than I could ever think of hahahah I thought I would have to make an event for every instance of alcoholic item. Thank you so much!
And thanks everyone for the replies!
I'll search on these new terms to see if I can use them in other instances of the game!
To try and explain what I'm planning to do:
In my game, there will be alcoholic beverages that heal MP, with a chance of a status effect that leaves the character drunk, what I wanted to do is: if the character aldready has the "drunk" status effect, there would be a small chance...
Hi everyone! I hope this doesn't count as spam posting I'm still new to the forum, after some research I found the code I needed, so I'm posting it here in case someone needs it in the future:
SRD_BattleStatusCustomizer - Align Party status windows to center:
Actor Window Ori. X...
First of all, thanks for the plugins, the ActorItemStash has been a big help!
I've managed to work a parallel event that automatically opens the TempStash after a battle is won, but the player still has to manually select the auto add option, so I wanted to ask if there is some script...
@mishakoc Around december? hahah I'm still learning the ropes with the program so I don't want to promise something I'm not sure I'll be able to deliver, if everything goes right it might come out in an earlier date, but for now I can't promise much
I'm using SRD_BattleStatusCustomizer in my game, and I wanted to ask if anyone know how can I write the code to align the Status Windows to the horizontal center of the screen? (with some spacing between them when more than 1 character is in the party)
I've got something working...
SETTING AND/OR WORLD DEVELOPMENT
Hey, if you've reached down here: thanks for reading!
The game has been in development for some months now, with a demo planned for the end of this semester, I'll try to post some relevant...