I'm using SRD's Battle GUI Customizer. I want to put the Actor Command window at the top of the screen, with options appearing in a single row. For some reason, the window remains tall enough for four rows of text, even though I only want one.
The same thing happens with the Party Command...
Let's see. I have four party members, and that won't change. I have seven named ally NPCs at home base, as well as a handful of unnamed NPCs to flesh out the world. I have three named major antagonists, one named minor antagonist, and a bunch of disposable lackeys. I expect to add one or two...
For me, the story is the most engaging. I can't pre-write with too much detail, because I know I will get bored with it when I'm bogged down in execution. So, a strategy that helps me get through big story projects (not just game development) is to create a bare-bones outline of major events and...
I'm working on my first project now, just working on it in my free time. Right now I don't measure progress in "time" so much as "levels finished." I know how many levels I want, and a story outline for most of them, so that gives me a decent estimate of how far along I am on that front.
Sort of depends on the type of level I'm building. I have a few levels where the same background music plays the whole time, so I just autoplay it and move on. Some levels are a bit longer, and having one song would get annoying, so I'll mix it up, either with new music for a mid-level boss or a...
I've done that a few times. Luckily, it was usually the first thing I did after saving, so I was able to just reload and undo the damage. But, I'm definitely taking all this backup advice to heart!
I am building a custom HUD for my game using SRD's HUD maker, but there are a couple features I can't figure out how to implement, such as a glowing box that highlights the "active" character and icons that display for characters' current statuses (KO, poisoned, etc.). I came across Mr. Trivel's...
I'm building a HUD using SumRndmDde's HUD Maker. I want to add an element that only appears when an actor is selected - for example, a glowing box that highlights which actor's turn it is, or when that actor is the target of an ability like a healing spell. I know I need to enter something in...
I tried out the SumRndmDde one, and it hid the EXP bar on the main menu screen (when it first opens), but doesn't touch the detailed EXP stats on the status screen:
I can change the "EXP Total" and "EXP Next" text to whatever (or even leave them blank) but I can't get rid of the numbers, and...
The game I'm working on does not use EXP, so it makes no sense to display current EXP or how much EXP is needed to progress to the next level. I've thought about using some goofy flavor text (e.g. "Calories burned"), but it would be much easier just to hide the numbers entirely. How do I do that?
Death by Wyvern (Working Title)
SYNOPSIS
My name is Abigail. For a long time, I've lived on my own, fending for myself in the Citadel's Alleys. But some problems, you just can't face them alone. When the Angels came through Judgment's Gate, it came down to a cleric in training, a mall ninja...
I think the most important elements of a story opening are to give the player a compelling hook and a compelling character to follow. The "hook" is something interesting the player will want to learn about. For example, my current project opens with the following text:
My name is Abigail. I'm a...
In my poject, I've created a simple gambling minigame between the player and an NPC. The game can be replayed indefinitely until the player lacks the funds to make a minimum bet. However, clever players can save between bets and just always bet the maximum, then reload the game if they lose...
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
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