Hi, I have deleted the third page and it's working fine now. I just don't know what could have happened, it was just working previously with same settings.
Maybe I'll just have to find another method for resetting the event without messing up the priorities.
Thank you so much for helping...
Hi, I tried that solution with no luck. Nothing has changed.
As I mentioned earlier, it was previously WORKING with the exact same things. And it can't be a script issue, because I haven't added new scripts in ages.
Sorry for not specifying that information. The events are present in the editor, they disappear when you try to play the game. Strangely, other events that are just pure visuals do display. Of course, I can open the events and edit everything.
I reinstalled the editor to make...
Hello everyone. I'll try to be quick.
So, a couple days ago, I had a project in which there are events that appeared with no problem (there are NO conditions set for them to appear, no switches, no variables, etc.). These are quite complex, but I don't think that's the core of the issue. They...
@XDCorez That's what Shaz told me to do, and it worked.
@Shaz OMG PIXEL MOVEMENT WAS THE PROBLEM!!! But I can't make the game withour Pixel Movement, the Moving Platforms and Free Jump require it.
The question now is HOW do I solve that bug in the script, I simply can't work...
Also, the conditional branch is like this (sorry if something is wrong I'm Spanish :/ )
Activator: Parallel Process Priority: Under Characters
-Conditional Branch: If player is on boat
-Change vehicle's sprite: @ship_true.png (that's how I call the 'on boat' sprite)
OK, I did what you said. I put the boat sprite into a completely new project. It worked fine. Sorry for being silly.
Then I made the conditional branch on that new project. That worked too.
Really, I don't know what the HECK is causing my problem.
These are my scripts (if that helps)
After many hours, I found the issue. The sprite I used is very big compared with the default's one.If I use the default sprite it works perfectly. The scripts I have doesn't change anything related to vehicles. I deleted Galv's Vehicle On/Off Locations script, and with the custom sprite, it...
I don't have the Effectus script.
I was investigating the error. Then I realised this: When I choose the default boat/ship sprite as the vehicle, it works fine. But when I choose a bigger sprite, it doesn't work. Then I'll have to use the default ship sprite. Thanks for the help :D
Hey there. I have a problem in my game with the Boat.
When I get on the boat, it works fine. But when I have to get off, I can't. I just can't get off the boat.
I don't know why, really. I wish someone could help me.
I'm using Celianna's Tile, a custom boat sprite and the Vehicle On Off...
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.
I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!