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  1. D.L. Yomegami

    So in case you're wondering why people often suggest throwing out the default formula: this kind...

    So in case you're wondering why people often suggest throwing out the default formula: this kind of thing is why. I'm still trying to work with it, just to see if I can, but I really don't suggest it to anyone else. Use a different damage formula, change up the buff/debuff formulas, or just...
  2. D.L. Yomegami

    So the best way I can think of to make the default buffs/debuffs play nice with the default atk...

    So the best way I can think of to make the default buffs/debuffs play nice with the default atk * 4 - def * 2 formula is to design buff/debuff skills differently so it's inefficient to keep them up all the time (like only having them last 1 or 2 turns instead of the 5 they have by default). Or...
  3. D.L. Yomegami

    You could lower defense even further, but then you risk defense buffs becoming completely...

    You could lower defense even further, but then you risk defense buffs becoming completely worthless instead. 1.5 times pitiful defense is still pitiful defense. Or you could increase offensive stats so the debuffed values aren't so pitiful, but then the unaltered stats could be dishing out...
  4. D.L. Yomegami

    But after 2 stacks of debuff, that same attack is now doing 240 damage; a two-thirds decrease...

    But after 2 stacks of debuff, that same attack is now doing 240 damage; a two-thirds decrease. Now factor in 2 stacks of buff (boosting 120 defense to 180), and now it's only doing 120 damage; a pithy 1/6 of the original damage. Yeah, that dark lord is really looking like those goblins in the...
  5. D.L. Yomegami

    So you need to make defense lower than offense, but even then debuffs are still stupid. As an...

    So you need to make defense lower than offense, but even then debuffs are still stupid. As an example, an attack of 240 to a defense of 120 does 720 damage (before modifiers) with the default damage formula (atk * 4 - def * 2)....
  6. D.L. Yomegami

    Well, the 1.5 boost for 2 stacks of default buff are fine for the most part, but 2 stacks of...

    Well, the 1.5 boost for 2 stacks of default buff are fine for the most part, but 2 stacks of debuff cut stats in half and that's when things get stupid. If the attacker's offense and defender's defense are the same, you just need 2 stacks of debuff to completely negate the damage.
  7. D.L. Yomegami

    To anyone thinking about using VX Ace's/MV's/MZ's default damage formulas with the default...

    To anyone thinking about using VX Ace's/MV's/MZ's default damage formulas with the default buff/debuff system: Don't.
  8. D.L. Yomegami

    RPG Maker MZ: State of Plugins Poll

    1. If you are using RPG Maker MZ for your current game, what plugins are you using? At the moment, Visustella's core plugins. Maybe I'll use the rest of that library or other creators' plugins if I ever get past the "tinkerer" stage into actually making a game, but for now that's it. 2. If you...
  9. D.L. Yomegami

    RMMZ Beyond the Veil (A One Map Challenge Game)

    If you're getting the "Failed to initialize graphics" error on Chrome, make sure you have hardware acceleration turned on. I had it turned off since it messed with Youtube and forgot I did until I tried running this game. Anyway, I've beaten the game after three attempts (the first was a...
  10. D.L. Yomegami

    VisuStella Sample Project & MZ Core Plugins

    Asked this question a couple pages back; still wondering about it: Does the Battle AI plugin support Action Times+? I know MV's didn't since Action Times+ was very buggy, and I'd like to know if the same's true for MZ. Personally I'd like to see Skill Learning System and Equip Skills, but if...
  11. D.L. Yomegami

    VisuStella Sample Project & MZ Core Plugins

    Does the Battle AI plugin support Action Times+? I know MV's didn't since Action Times+ was very buggy, and I'd like to know if the same's true for MZ before I buy the plugin.
  12. D.L. Yomegami

    [MZ] Fix to Light All 3 Animation

    And here I was, thinking the answer was a lot more complicated than it actually turned out to be. In replicating your fix independently, I found that my copy of the file still had the hex circle nodes visible, but unchecking the "Destroy when no more children" option fixed it just the same...
  13. D.L. Yomegami

    [MZ] Fix to Light All 3 Animation

    Resource Type: Animation Maker Format: MZ Description: For one reason or the other, the default Light All 3 animation doesn't show the hex circles the other Element All 3 animations do (those three circles with the lightning that play at the start of all the animations). Maybe it was...
  14. D.L. Yomegami

    Differentiating Weapon Types in Turn-based Battle Systems

    @Milennin Basically, it's an issue of "If I have two single-target physical skills, one for a sword and another for a spear, how would the spear skill be any different from the sword skill, and how do I make it so the spear skill's worth sacrificing the sword for and vice-versa?" In this...
  15. D.L. Yomegami

    Differentiating Weapon Types in Turn-based Battle Systems

    Basically: how do you make individual weapon types different from one another in turn-based battle systems (not things like action battle systems or grid-based tactical battle systems, where you can at least make them different based on range if nothing else)? It's something I'm having problems...
  16. D.L. Yomegami

    Using previously installed fonts?

    I'd like to know what the best way to get MZ to use fonts already installed on the player's computer as opposed to needing the font packaged with the game itself is. Having to include the font files for such fonts directly could lead to things getting unnecessarily funky from a legal standpoint...
  17. D.L. Yomegami

    For being the default theme, MZ's Theme4 is a beautiful song. Definitely an improvement over...

    For being the default theme, MZ's Theme4 is a beautiful song. Definitely an improvement over "DAAAH, DI-DI-DI DAH NAAAAAAH!"
  18. D.L. Yomegami

    Am I the only one who keeps thinking TPBS means "Turn Press Battle System" and not "Time...

    Am I the only one who keeps thinking TPBS means "Turn Press Battle System" and not "Time Progress Battle System?"
  19. D.L. Yomegami

    Poll: Quantity of Armor Slots

    I generally prefer three (or four if you count the weapon slot) equipment slots. That way the weapon can be for pure offensive stats and the armor for pure defensive stats, while leaving an offhand slot that can be used for either purpose depending on the player's need (and opens the door for...
  20. D.L. Yomegami

    What type of encounters do you prefer?

    As a player, I don't particularly care about the type of encounter. Implementation is everything; badly done visual encounters are frustrating, badly done random encounters are frustrating, and neither system makes up for badly done combat. As a developer I prefer random encounters, for...

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And the beginning of a nearly complete grid system dawns.

I want to add a thin pixel border around the entire region. Like across all blue highlights that connect and red attack highlights that connect.
Ami
--- Remake ---

Hero: Hey,look! Some Artist will Remake us to 3D!
M.Knight: Really? Then i hope they make me so Cool & Handsome
Heroine: I hope they make me Cute & Sexy,too
(6 Months Later,The 3D Model Are Revealed With Unexpected Yet Horrible Model)
Hero: (Spit The Water)
M.Knight: What the Hell?!
Heroine: I'm Dissapointed...
my battle system is REALLY coming together. I can already see strategies between 2 of my party members forming lol. helps that battles are 2 at a time. but the combo of these two is really fun.
@taarna23's status just made me realise I haven't had any scam calls since that guy who hung up on me before he even began reading his script. How quiet it's been ... they were pretty much the only people who ever called!

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