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It turns out that if I set the collider to 0,0,0,0 before despawning an event.... QMovement will actually play nice with Galv Event Spawner! :LZSexcite:
So I cloned an event in MV today.
Just got two custom tracks for my game. Things are shaping up nicely. :)
Remember, life is sh*t. But it will difinitely be less sh*t in the future! Stay happy everyone ^^ ...*continues to die inside*
Why is it that every time I take a short break from here, we get a new moderator?

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