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  1. Enemy not casting certain abilities

    I'm trying to make a boss that uses shields that negate all damage types except for one. Once the boss is hit with the specified damage type, the shield vanishes. I've set up the states correctly, and I'm pretty sure I've set up the skill correctly; but the boss for some reason will never cast...
  2. Rikifive

    Things That Make Me Wonder

    Hello everybody! This thread/post isn't a complain ~ these things make me wonder and I just wanted to discuss about them. Please, don't get me wrong. As everybody knows, Ace has limits all over the place ~ Not sure how about MV though. Anyway ~ I wanted to ask about few things~ 1...
  3. Rikifive

    Window Selectables - Item/Rect Size

    I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve. Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special. The window automatically divides its height into...
  4. Rikifive

    Pause Music/Sounds When Game is Out of Focus

    When the game loses focus either by minimalizing or clicking outside the window, the game pauses itself, but the BGM/BGS still plays. Is it possible to pause at least BGM when game is out of focus and unpause when getting back to the game?  Or make it not pause anything at all ~ game...
  5. Rikifive

    Movie Using Images?

    So... How stupid that would be? As everybody knows, Ace's Movie player lacks of many simple functions, so my question is - Would that be stupid if I'd break a video into frames and then use magic of scripting to run through frames manually? Would the 'framed' version weight much more...
  6. Rikifive

    $Global_Variables

    How they work? As far as I know it's like @instance_variable, but it's accessible in the whole game. Because instance variables are stored in the class etc. then I assume they're getting removed (nil-led) upon terminating/disposing. But what about global variables? They're stored in the...
  7. Rikifive

    Random Crashes Caused by Input System

    Hello everybody! I've been struggling with this for days and I think I have finally found the source of problem. What's Wrong? My game crashes randomly when changing parameters ranging from simply HP to ATK etc.. ~ No matter how I'll change these (by items or scripts) there is a chance...
  8. On Map Playlist? [ACE]

    I've been looking all over for this kind of script. I have a script where you can go into "build mode", like in sims, however I want to add some music while you build. Is there a way to play a song, and when it ends, it plays the next song? Can this be manually called with a switch or a...
  9. Rikifive

    Disposing Sprites and Windows Efficiently

    Hello everybody! This time I'd like to ask a totally noob question. Let's say I'm creating multiple sprites and windows in a scene and stuff ~ everything works nice, but we'll have to dispose them when leaving the scene and such. For example, let's create some stuff: Everything...
  10. Rikifive

    Chain Reaction [BETA 1.3]

    CHAIN REACTION BETA 1.3 VERSION   <<< INTRODUCTION >>> Explode near other blocks to break them into particles, that can break other blocks creating a chain reaction! The longer the chain will be, the higher the score multiplier. Get as much points as you can and share your scores with...
  11. Rikifive

    Adding Unicode Symbols and Characters to Font

    There are tons of nice fonts, that don't support Polish characters (żźćńłśąęó/ŻŹĆŃŁŚĄĘÓ) and I'd love to add them so badly to be able to use them properly. How it looks like: Font Test on the site with fonts: GIMP: RM GAME: Replaces missing fonts with famous "▯". Do you know a good and...
  12. Rikifive

    Frozen Dream - A NES like game made in 5 days

    "Frozen Dream" is a simple NES-like 8-bit game. Your objective is to 'slide' to your destination point, while avoiding obstacles, collecting bonuses and defeating enemies at the end of the stages. The action takes place on a mountain during Winter Holidays. Generally, there's no...
  13. Rikifive

    Compression Tool is Broken

    Hello! The RPG Maker's compression tool is not working. (Not mentioning it's terrible in general) I had always problems with the packed by it games, because they're working slow or break. (I prefer do download games in rar, not in this 'joker') The Issue When I want to compress my game it...
  14. Rikifive

    RK5's Show Picture Scene

    RK5's Show Picture Scene Version 1   This script adds a scene, where images are displayed. You can switch between images using arrow keys. ● Creates a special 'Scene' where images are displayed          ● Simple picture display, that allows you to show your images (640x480) ● Browse through...
  15. Rikifive

    Followers' Movement

    Hello everybody! I'd like to ask when the followers move? In game, they move along with Player, but I want to deconstruct that, because I have 2 players and I need to bind the second follower to second player. I tried many things, but with no use, so I replaced the default chase method with...
  16. Rikifive

    Improved Input

    Hello everybody!   I'm looking for / I'd like to request an input script of some kind, that would allow me to use more keys on keyboard. I tried Dekita's Heavily Optimized RGSS Input System, but there are bugs (random crashes) and it disables the ability to use gamepad at all. In fact, this...
  17. Rikifive

    Good VS Evil: The Fateful Curse

      "Good VS Evil: The Fateful Curse" is a Sidescroller Arcade Shooter game with RPG elements.   Two regal sisters were ruling the land of Erpegia together. They were keeping the peace for all the land. However, one fateful day the peace was broken. Chaos Master Snix has cursed the younger...
  18. Rikifive

    Checking if Save File is Present

    Hello!   Ruby just decided to do whatever it want and that brings me question: How can I check if save file is present? Other than 'if DataManager.load_game(0)', because putting that in conditional actually loads the game (for some mysterious reason). I was struggling with this for hours and...
  19. Rikifive

    Single Brick or Multiple Pebbles - Which One is Heavier?

    Hello everybody, I would like to ask what would be better for performance? -> A fully transparent window with screen size (664 x 504), where everything is in one refresh method and it's updating when one thing in it changes or each frame when needed ~ OR ~ -> Fully transparent windows with...
  20. Rikifive

    Files (.dll etc.) Located in '/System' Folder

    Hello everybody, I hope I posted that in correct forum. I have some stuff in System folder, that I'm not sure of. - 'fyxinput.so' and 'msvcrt-ruby191.dll' are coming from a script, so that's okay (I've put them there) - I'm not sure when and where did 'Options.dt' came from. Nothing happens...

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The only upside of this remote semester was the plenty of funny photoshop material those facecams provided. Not that I would do that. Ever.
New skit is up for grid battle system. Less tactics battle engine looking battle systems, more final fantasy/breath of fire looking battle systems.

Dororo wrote on Tsukihime's profile.
For the grid battle system: a function to check if another actor is in a given range - to trigger combo actions or benefit of passive aura/morale ranges.
Uuuh I cannot find any good RPG to play
Gimme some free RPG recommendations plz
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