1. Froggo32

    Making 16-bit in Lite...?

    Soooo I wanted to make 16-bit game in Lite. I have nearly everything: time, idea, resources... But still there's a problem I want to change font. To a pixel one. And the window. I don't know if it works like in MV, where you can just simply copy graphics to any digital art app and just make a...
  2. Vis_Mage

    MV Retro Battlebacks

    Hello, Does anyone know of any retro 8 or 16 bit-styled battlebacks? I'm looking to use it in MV, but any size is appreciated.
  3. RMMV Fallaria MV

    --------------------------------------------------------------------------------------------------------------------------------------------- [Website & Social Media] {Fallaria Rising Official Website}- https://fallaria-risingmusic.com {LinkedIn}- https://www.linkedin.com/in/chris-orsbornfr...
  4. Timespiraled_RPG

    RMMV Osagai [Zeldalike Deckbuilder] *Updated Sep 22nd*

    Inspired by classic games such as the GBC era Legend of Zelda games as well as my deep love of collectible card games, OSAGAI merges both genres into a love letter to those two genres. Take on the role of three champions summoned to the Isle of Auldrin. With an arsenal of weapons, spells...
  5. Luiishu535

    REFMAP/MACK-inspired Wall Tiles

    Intro Yo! Here are some wall tiles I recently made that are inspired by REFMAP/MACK and RM2k3's RTP. They're simply 16-bit tiles that have been scaled up to fit a 32x32 grid. I had RPG Maker VX/Ace's grid-size in mind when I created these. Terms of Use You may only use these tiles for your...
  6. DraynaRue Games

    16Bit (Colour) Tileset

    As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a...

Latest Threads

Latest Posts

Latest Profile Posts

 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

Forum statistics

Latest member