Visit this thread for a larger selection of examples.
This new set of graphics is focused around offering resources that allow for greater visual depth and detail than what can usually be found. A great deal of emphasis is placed on modularity to allow for maximum flexibility...
RMMV PIXI SpriteSheetsAnimations TexturePacker CORE v2.0 alpha
SpecialThanks: to codeandweb for free pro life licenses
under M.I.T licence
* pixi.js v4.5.6 or upper
*TexturePacker or texturePackerPro(*recommended)
* easing library
When in Battle, depth is already simulated by overlapping. the actors and enemies with a higher y value (lower on screen) are overlapping the ones with lower y values. this is updated every frame i guess.
so to add more depth to it, there should be a plugin that scales battlers and actors down...
Hi everyone. Tabuu here! I would like to present to you, the Super Smash Bros. Feud fan-game!
This project is being developed almost entirely in custom RGSS3 code by yours truly. Now, I know what you're thinking: A Smash fan-game as a first public project? Is this guy out of his mind...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.