1. Epitaph78

    RMMV Help with 2.5D / Isometric coverage (PVGames)

    Hello, i need some help with the coverage of objects in Isometric view using ressources like from PVGames. Is there a technique or plugin/tool to fix the following problem, or is this a limitation of the engine and cant be fixed ? Player ist covered by the bed when moving to the back right...
  2. Jesse - PVGames

    PVGames 2.5D Graphics

    Visit this thread for a larger selection of examples. Overview: This new set of graphics is focused around offering resources that allow for greater visual depth and detail than what can usually be found. A great deal of emphasis is placed on modularity to allow for maximum flexibility...
  3. Jonforum

    PIXI SpriteSheets Animations Core V2.0 alpha

    RMMV PIXI SpriteSheetsAnimations TexturePacker CORE v2.0 alpha credit (jonForum,dimisterjon) SpecialThanks: to codeandweb for free pro life licenses under M.I.T licence Required: * pixi.js v4.5.6 or upper *TexturePacker or texturePackerPro(*recommended) * easing library feartures a great...
  4. hmind

    Pseudo Depth

    When in Battle, depth is already simulated by overlapping. the actors and enemies with a higher y value (lower on screen) are overlapping the ones with lower y values. this is updated every frame i guess. so to add more depth to it, there should be a plugin that scales battlers and actors down...
  5. Tabuu Forte Akugun

    Super Smash Bros. Feud - Sound Test remembers last song and updates

    Hi everyone. Tabuu here! I would like to present to you, the Super Smash Bros. Feud fan-game!       This project is being developed almost entirely in custom RGSS3 code by yours truly. Now, I know what you're thinking: A Smash fan-game as a first public project? Is this guy out of his mind...

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Trying to pixel a stone and feeling like I forgot how to do pixel art in itself.
Meu objetivo é criar novas amizades com desenvolvedores de games específicos do RPG Maker MV.
New sprites & animations for Mint and Beri are coming along!
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