3 players

  1. Daisetsu

    SRD AltMenuScreen BustIcons - 3 Chars only

    I want that only 3 characters are displayed in the menu instead of 4. Have tried to edit the code myself but was not working right (with bugs). I changed: Window_MenuStatus.prototype.maxCols = function() { return 4; to 3 <- Then i have 3 chars in the menu but the displayed bust...
  2. OcRam

    OcRam - Local Coop plugin [v3.04 updated 2020/03/14]

    Introduction I have tried to find this type of plugin for a long time and then decided to do it myself… This plugin allows up to 4 players to control their own actors. All players can interact with events, call menu and participate in battles. This plugin is compatible with all Yanfly battle...

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I've made a rudimentary prototype map for the first game with the MV RTP overworld tiling. I'm probably going to photoshop the crap out of it for parallax, but the prototype has given me new ideas about how I want to place dungeons in the game.
I got tired of not having an avatar image. Couldn't think of anything cool. So I'm just using my game's antagonist instead... How original. At least both of our names start with C?
Expectation: Design/dev a game for the game jam | Reality: "These codes suck, why did I do it this way? lemme fix this. Also what if I add feature xyz because... well, I can."
Did my first script call in an event! :kaopride: It's completely useless and just because I thought it'd be cute if looking at clocks in-game made the character say the real-world time, but it's fully functional scripting and I did it all by myself!
Stream will be going live shortly! I will be playing Resident Evil 3 Remake, and then I will be switching to a session of the Interactive Text Adventure! Feel free to drop by!

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