abilities

  1. Zealvern

    Ideas for melee healer?

    Okay, so I'm making a first project, and wanted to build the main character around being a more aggresive kind of support. Here's some info: -Low HP and defense. Average attack and magic attack. Good speed and magic defense -Water element -Main weapon is a scythe -Primary supporting ability is...
  2. Zealvern

    RMMV Are these possible with Yanfly plugins?

    I purchased the whole pack, and was wondering if there is possible to make the following effects with those. If possible, how would you make them? -A three-hit combo where each attack is stronger than the previous one and the third deals water damage instead of physical damage -A cleave that...
  3. How can i do this?

    RPG MAKER MV How can i make that 1 weapon need MANA to attack ..? For example 1 Sword need 1 MP to attack 1 Axe need 5 MP to attack _________________________________ I tried this with ABILITIES, but they perform a diferent BATTLE ANIMATION (like MAGIC animation) with no weapons :( I want...
  4. Damage formula based on equipped armor

    Hi. I would like to make an ability where the damage is increased if the user has no armor equipped. The damage formula is as follows: if has no armor equipped, the damage would be 110 + a.atk * 2 - b.def * 2. If the user is using an armor, that damage formula would be 55 + a.atk * 2 - b. def *...
  5. PhxFire

    Thoughts on idea to obtain skills/ abilities

    I wanted to get some feedback on a possible game mechanic I'm thinking about implementing... So basically you learn new skills and gain new abilities by speaking to NPCs that have mastered that specific art thoughout the game... The main skills will be a sort of checkpoint before the player can...
  6. FeliPereira97

    [MV] Ability that buffs 1 ally to debuff the user

    I wish to create an ability that buffs an ally's phys. defense, but debuffs the user's defense as a consequence. (A kind of transfer, but it'd be better to have the freedom to choose which stats to buff and debuff) The game doesn't seem to give me this option. I took a look at YEP's Skill Core...
  7. TruBeast

    PC assigns new abilities buffs from multiple choice

    Hey guys, Sorry if this is a simple thing but I am super new to RPG Maker so any help is greatly appreciated. I'm working on a concept in my game where as players level up the wi receive a non activatable ability but something which will give them a passive buff. I THINK if I fumble around a...
  8. DragonRose35

    [Solved] Sacrifice Skill

    I... am so very sorry for all these threads asking for help with skills... hehe...~ Anyway, this one I think is... rather simple, compared to the others. All I would like help with is to figure out how to make a skill where a character can sacrifice his life for a specific character. Otherwise...
  9. DragonRose35

    [Solved] Damage Skill That Also Heals

    Just like the title says. If I wanted to create a skill that did damage to enemies, I know how to do that, of course. But if I wanted to create a skill that damaged enemies and healed all allies for a percentage of their health, how would I do this? Thank you~ ~ Dragon
  10. DragonRose35

    [Solved] Critical Health Damage Skill

    *one last time* And lastly, there is an attack called "Last Stand" that I would like to be able to implement that deals high damage when in a critical state of health. Though whether I would like this to be passive or not is yet undetermined. Thank you so much, again, and I hope to get these...
  11. DragonRose35

    [Solved] Magic Depleting Heavy Attacks

    *copies & pastes again* Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these...
  12. DragonRose35

    [Solved~!] Passive Leech Health Skill

    *copies & pastes information* Another skill is something called "Soul Eater" and what I hope to do for this one that I have no idea how to accomplish, is for the user to heal 50% of their health on kill of an enemy. But in truth, I would like to figure out how to make this a passive ability...
  13. DragonRose35

    [Solved (More or Less)] Skill That Deals Recoil Damage

    As per recommendation, I have decided to make separate threads for each skill type. *decides to copy & paste* I have a skill a character uses called "Leap of Faith" that is a 50% success rate that deals double damage. That is as far as I have gotten, however, because what I want for it is to...
  14. DragonRose35

    Seeking Help With Unique Skill Abilities...

    So, first off, I would like to thank you if you're taking the time to read this. Second, I am not quite new to the RPG Maker World, however, I am new as far as taking my game past simple measures. Currently I am trying to develop a unique skill-set without using complicated measures that I...
  15. Changing forms/class during battle.

    Hi everyone, straight to the point I want my main character to be able to activate an ability (only during battle) which allows them to change their form into another character (essentially change actor or change class). I was wondering how to do this, but also how to have the actor change back...
  16. HeathRiley

    RMMV A Dungeon Crawler with Monster Catching

    Hello! As the title states, I'm interested in making a dungeon crawler with monster catching. I will describe it as directed in the forum guideline and post a small proof of concept demo. Game Mechanics: The player will fill out a team of monsters and traverse various dungeons to proceed...
  17. How to make a 50/50 ability.

    In the game that I am trying to make, I am attempting to make it so that one of the characters has a starting move called "exuberant strike", which has a fifty percent chance to do two times the amount of damage that a regular strike would, but also has a fifty percent chance to stun the user...
  18. Skytor

    Spell overpower ability

    Is there a way to allow players to overpower spells, e.g. if a fireball spell costs 25 mana, that is its minimum cost as using any less will cause the spell to fail, but when the player is about to cast the spell they are given an option how much mana they want to use, so if instead of 25 mana...
  19. cmac217

    Looking for a few different plugins

    This is a bit of a lengthy post but I'm looking for a few plugins to help finish my battle engine. I'm making an engine that is essentially RNG cockfighting/Pokemon, at I want it to look similar to this: I have the basics done, but now I just need mostly visual plugins and a way to make...
  20. draco2

    Stop Time and Invisibility

    Now the idea here is that the main character of my game is given an a chance to choose one special ability. One is to be able to unlock any kind of lock. Second is able to use mind control. For example if you picked mind control over the unlock ability and you need to get through a door, you...

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