abs

  1. RMMV How to make conditional derivations with the HP of the enemies?

    Hi everyone, I'm doing an ABS style battle mode with the MOG Chrono Engine add-on, but I would like to make events during battles, for example when the enemy's HP reaches 50% or up to that point, something happens, a dialogue or something like that, I have achieved it with the actor through...
  2. RMMV issues with chrono engine (ABS) enemies

    Hello everyone, I am doing an ABS type mechanic with the Mog Hunter plugin which is chrono engine, everything is fine, but I have a strange problem, I don't know if it is a plugin problem or I am doing something wrong, when I use the script: this.touchDamage (true) on an enemy, the attack it...
  3. FiercestPixel

    RMMV The Last Dryad

    SECTION A: SYNOPSIS IMAGES/SCREENSHOTS The Last Dryad mythology is inspired by the ancient Greeks along with undertones of various other real world mythologies.
  4. Drake-_-Azric

    No-Scroll Screen, Max/Best Tile Amount?

    I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling. I know I can change the screen resolution with plugins, and I currently have it set to 1248×720...
  5. TheGameAfter

    MV Battle System - Resources (TGA)

    Hey game makers, After taking some time to continue working on my own game I'm back with a list of all the 'Battle System' developers can use for their games. Please note I'm doing this in order to save you time looking around for each of the systems below, you will still need to check for...
  6. aporokizzu

    [SOLVED] Moghunter Chrono Engine ABS: "Throttling" Attacks

    Fond felicitations, freaks! Is there any way to "throttle" (I hope this is the right term) player attacks in the Chrono Engine ABS to give enemies a chance to escape or dodge a pummelling? I tried to write something that keeps track if a particular enemy gets smacked continuously: But...
  7. BlacerStudio

    [Steam] Time For Quest

    Trailer Description You there, champion. Spare me some of your time. I hope you would like to join to our universe of Time For Quest where there are no restrictions and you will create your own story as a new hero! Time For Quest is a 2D open world rpg game inspired by combat, adventures...
  8. Sparky89

    ABS - QUASI - help - Weapon animation

    Anyone here used the ABS system by Quasi? any idea on how to disable enemies re spawning every time i re-enter a map? Or any idea on how to make weapon animations display in this ABSystem Thank you.
  9. Looking for Help with the QuasiABS Plugins.

    I've discovered this QABS plugin and it's project file. I've figured out alot of it, but it would be great if there were tutorials or a manual of some sort for me to do some studying on it. Does anyone know if there is much support out there for it?
  10. gsuk

    scripting to decide behavior of enemies based on levels of party members

    I'm using a script which makes enemies attack you if they are stronger than you (based on their level). It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
  11. FiercestPixel

    Mogs Chrono ABS and Yanfly's SelfSw/Var plugins

    Hey there. I'm wondering if somone fluent in java would know of a way to make Yanfly's SelfSwitch/Var plugin and Mog's abs system compatible? Maybe a script to turn off yanflys plugin before the enemy dies? I believe mog's abs uses hidden self switches to show when an enemy dies. The error...
  12. RMMV Forsaken Kingdoms : Zelda/KingdomHearts Inspired ARPG

    Forsaken Kingdoms "DEMO" SYNOPSIS BUGS VIDEO DOWNLOAD LINK
  13. QueenTeaYT

    Action Battle System like The Crooked Man?

    Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term. If there's a script to allow this, that's cool, but a vanilla VXA way would be nice. EDIT: On my own...
  14. MasterofRevels

    Lag between attack pose and damage in QABS

    Hi everyone, I'm using QABS along with QSprite to bring in custom 8 directional sprites. The issue I'm having is that there is a noticeable lag between when the damage should be (based on when the weapon hits) and when the damage actually is delivered. It becomes a bigger problem when there's...
  15. Wabron

    RMMV A Broken Tale - Comedy Action Adventure (Voice-acted ABS game)

    Intro gameplay - We are making a game inspired by the 90's classics we grew up with as kids. Banjo, Zelda, Final Fantasy, Conker etc. Its a comedy action adventure game. We use ABS combat. The Game is 100% voice acted. All the art and music are custom made. Its a open world game, though you...
  16. definite_lee

    RMMV Naima's Melody - A Zeldalike Action Adventure Game (DEMO!)

    SYNOPSIS The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this...
  17. Qabs Conditional branching when HP=0 of the enemy is achieved

    Hello. I am using QABS plugin. And I don't know how to use JavaScript. I am using event box on map as enemy. I want to trigger an event when the enemy HP is zero. For example, I would like to change the image of an enemy when it reaches HP =0. I'm using Cv2_deathcommononevent plugin, which deals...
  18. Belleuosus

    MV - changing character at any time

    I'm planning a game using an ABS instead of turn based. Before each mission, players build a 4 person party from 7 available characters. I want to have it set so the player can press a button to switch control between characters in their party while out on missions. Any advice on how to do this?
  19. p0_boy

    Better Way To "Freeze" a Player's HP?

    I am working on a game that uses an ABS plugin, so all of the action takes place on-map. There are points when I need to "freeze" the player's HP, and prevent it from suffering damage. I am currently using a script that uses a variable to store the player's HP: var xActor =...
  20. Canini

    RMVXA [RSE]The fishing trip of Byleif (verse 27)

    I am currently working on a collection of narrative viking poetry based on the Hattatal. This has unfortunately made me not be very active on this website anymore but for the release something event I decided to make a small comeback with a game based on one of the verses. This game (if I may...

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I should have looked for this earlier....

It makes MV only need OGG files, and it fixes the audio lag issue. :LZSexcite:
Battle of the original characters! my main character for my game vs. my friend's main character of his comic...
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
Exhaustion sickness hitting me again near deadline whyyyy (sobs)
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.

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