abs

  1. Jragyn

    [MZ] JABS - J's Action Battle System

    JABS - J's Action Battle System J / JE / Jragyn Introduction After over a decade of leveraging other people's plugins/scripts, I finally have decided to give back. Enter: JABS, my (J/JE/Jragyn) Action Battle System. Using this plugin will allow you to battles on the map akin to many popular...
  2. dollyt

    RMMV Spider Man Episode 1 (Game): Origins - Full Game Coming Soon

    Spider Man Episode 1: Origins SECTION A: SYNOPSIS IMAGES/SCREENSHOTS SECTION C: STORYLINE/PLOT SECTION D: SETTING AND/OR WORLD DEVELOPMENT DOWNLOAD LINK
  3. Subiro_Studio

    RMMV Demon Tale (Work in progress)

    Demon Tale (Work in progress) The adventure awaits... Ready for actions... Epic battles... Epic story... And... DEMONS!!! Content Warning: This game contains violence, blood, fantasy violence, bad language. Not recommended for under-age.
  4. Kristina

    RMMV Moghunter ABS - count killed enemies

    Hi game makers! I'm using moghunters chrono engine ABS. I got a sort of puzzle game where I need to count the enemies I kill and when I get to a specific number of kills something happens. However, I'm kinda lost on how to do it. I tried during it using variables and then a conditional branch...
  5. RMMV Dead Sprites Chrono Engine ABS

    Hello! It's me again with more Chrono Engine ABS questions. It seems like people aren't super fond of helping with this plugin due to its complexity, so I am sorry to bother. Would there be a way to make an ABS enemy change to a dead sprite once you kill them? By default, the event fades out and...
  6. RMMV ABS stopped working for literally no reason.

    I was using chrono engine abs and everything was working great. Without changing a single thing between playtests all of a sudden no attacks or skills function anymore. Is this an issue anyone else has had? If so how did you fix it? If not how would you suggest I diagnose this?
  7. RMMV Chrono Engine ABS Attacking with left mouse button.

    I am using the abs mode of the Chrono Engine and I want to be able to set my attacking button to the left mouse button. I don't know if this is simple and I'm dumb or if it's impossible, but I'm frustrated enough to ask for help. If someone could explain how to do this or write a patch of some...
  8. Kristina

    RMMV Chrono ABS Shooting through walls

    When I shoot using Moghunter's Chrono plugin (ABS) then the bullet go through walls. Is there a way to fix that, so when the bullet hit a wall then it disappears?
  9. RMMV How to make conditional derivations with the HP of the enemies?

    Hi everyone, I'm doing an ABS style battle mode with the MOG Chrono Engine add-on, but I would like to make events during battles, for example when the enemy's HP reaches 50% or up to that point, something happens, a dialogue or something like that, I have achieved it with the actor through...
  10. RMMV issues with chrono engine (ABS) enemies

    Hello everyone, I am doing an ABS type mechanic with the Mog Hunter plugin which is chrono engine, everything is fine, but I have a strange problem, I don't know if it is a plugin problem or I am doing something wrong, when I use the script: this.touchDamage (true) on an enemy, the attack it...
  11. FiercestPixel

    RMMV The Last Dryad

    SECTION A: SYNOPSIS IMAGES/SCREENSHOTS The Last Dryad mythology is inspired by the ancient Greeks along with undertones of various other real world mythologies.
  12. Drake-_-Azric

    No-Scroll Screen, Max/Best Tile Amount?

    I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling. I know I can change the screen resolution with plugins, and I currently have it set to 1248×720...
  13. TheGameAfter

    MV Battle System - Resources (TGA)

    Hey game makers, After taking some time to continue working on my own game I'm back with a list of all the 'Battle System' developers can use for their games. Please note I'm doing this in order to save you time looking around for each of the systems below, you will still need to check for...
  14. aporokizzu

    [SOLVED] Moghunter Chrono Engine ABS: "Throttling" Attacks

    Fond felicitations, freaks! Is there any way to "throttle" (I hope this is the right term) player attacks in the Chrono Engine ABS to give enemies a chance to escape or dodge a pummelling? I tried to write something that keeps track if a particular enemy gets smacked continuously: But...
  15. BlacerStudio

    [Steam] Time For Quest

    Trailer Description You there, champion. Spare me some of your time. I hope you would like to join to our universe of Time For Quest where there are no restrictions and you will create your own story as a new hero! Time For Quest is a 2D open world rpg game inspired by combat, adventures...
  16. Sparky89

    ABS - QUASI - help - Weapon animation

    Anyone here used the ABS system by Quasi? any idea on how to disable enemies re spawning every time i re-enter a map? Or any idea on how to make weapon animations display in this ABSystem Thank you.
  17. Looking for Help with the QuasiABS Plugins.

    I've discovered this QABS plugin and it's project file. I've figured out alot of it, but it would be great if there were tutorials or a manual of some sort for me to do some studying on it. Does anyone know if there is much support out there for it?
  18. gsuk

    scripting to decide behavior of enemies based on levels of party members

    I'm using a script which makes enemies attack you if they are stronger than you (based on their level). It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
  19. FiercestPixel

    Mogs Chrono ABS and Yanfly's SelfSw/Var plugins

    Hey there. I'm wondering if somone fluent in java would know of a way to make Yanfly's SelfSwitch/Var plugin and Mog's abs system compatible? Maybe a script to turn off yanflys plugin before the enemy dies? I believe mog's abs uses hidden self switches to show when an enemy dies. The error...
  20. RMMV Forsaken Kingdoms : Zelda/KingdomHearts Inspired ARPG

    Forsaken Kingdoms "DEMO" SYNOPSIS BUGS VIDEO DOWNLOAD LINK

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I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!
Have you ever gone full 'Ship of Theseus' while frankenspriting? Because I just did.
I saw my new eye doctor today, he reminds me of Satoru Iwata for some reason
I've been using a modified version of a script called Multiple Messages. It makes my text boxes look like a Mario & Luigi game! There is something about it that bothers me a little bit, but I shouldn't worry about that now.

Side note, Mist's walking animation is almost perfectly in sync with Loose Yourself by Eminem.
Starting work on some stuff for the community. Hopefully it will be fun, and useful to somebody.

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