SYNOPSIS
The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this...
Hello.
I am using QABS plugin. And I don't know how to use JavaScript.
I am using event box on map as enemy.
I want to trigger an event when the enemy HP is zero.
For example, I would like to change the image of an enemy when it reaches HP =0.
I'm using Cv2_deathcommononevent plugin, which deals...
I'm planning a game using an ABS instead of turn based. Before each mission, players build a 4 person party from 7 available characters. I want to have it set so the player can press a button to switch control between characters in their party while out on missions. Any advice on how to do this?
I am working on a game that uses an ABS plugin, so all of the action takes place on-map.
There are points when I need to "freeze" the player's HP, and prevent it from suffering damage.
I am currently using a script that uses a variable to store the player's HP:
var xActor =...
I am currently working on a collection of narrative viking poetry based on the Hattatal. This has unfortunately made me not be very active on this website anymore but for the release something event I decided to make a small comeback with a game based on one of the verses. This game (if I may...
Overview:
In between my bigger project I've been having a bit of fun making a basic Zelda-like dungeon crawler that has a few simple combat mechanics for now. I want to try and keep it fairly simple so it would be a nice project that's achievable to finish. I'm also looking to get some feedback...
Hello everyone! DewottKid (also known as KrimsonKatt) here and today I would like to share with you my first game since the change from VX Ace to MV and Dragonspirit99 to KrimsonKatt! It is called Generic RPG Quest 3. (You made have seen ads for it on my signature) I think right now I got it...
After a lot of searching, everytime I've seen this question come up, it's people looking to 100% replicate Zelda-style gameplay, and thus the answer was always to use QABS for it.
However with me, I want to make use of Zelda's puzzle gameplay with stuff like shooting arrows at switches, using...
Hello! : D
I am using this plugin for an abs system. I like him because he is very simple.
However, it has a problem when I try to load a game.
Here is the plugin:
https://raw.githubusercontent.com/rafaelalmeidatk/JGSS/master/Christmas-Pack/LinnetSimpleABS.js
Here is the error (RM MV 1.6.1)...
So long story short, I have Pearl ABS working with Victors Pixel Movement. Everything is fine and dandy except one teensy weensy problem... When you kill an enemy and they drop their "loot", it's near impossible to pick up and you have to fidget around trying to find the right pixel you need to...
I recently started playing around with Moghunter's ABS and have decided to try to make an android game out of his test project.
All in all, It was successful (except for a few minor audio problems) and the apk file ran great on my android. I soon realized the
player would need buttons on screen...
Hey :)
i have a Problem with the Falcao ABS Script.
https://falcaorgss.wordpress.com/category/pearl-abs-liquid/
I have the Option Tool Through = false
"- Tools go through walls, trees, rocks etc?"
Actually, the projectile should not go through the wall, but hit the enemy. However, he does not...
I'm making an ABS game, and I would like it to have overworld creature cries similar to how Pokemon Sun/Moon has the cries of the local Pokemon on the overworld.
Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play...
His input, ABS and movement are the only plugins I have. That being said I've got the main hero able to attack but now I can't get the enemies to attack or take damage. I watched this tutorial video and followed to the letter. If anyone can help please do.
I am using Chrono engine ABS, is there a way to disable the use of : _act01, _attacking, _casting, _damage ?
Because if there is no option I'll need to make a copy of every character and paste it with these which means every character will have 5 files!!
Link...
I remember some of this was maded on RMVXA, but i lost demo with that script and main language of demo was Spanish or Portugal...
Maybe i can find good ABS with various guns, grenades and enemies, which can shoot to player or hit him with knife in close combat?
SYNOPSIS
LORE
PROGRESS TRACKER
Storyboarding: 50%
Planning stage. This will likely take the longest.
Update: Basic story structure created, with each chapter/episode given a theme and synopsis. Filling them out with details will take priority...
Was wondering if anyone knows how I could script call Damage on enemy in ABs Mode?
Example: Poison state causing slip damage on timer. Can cause state to enemies but no
effects get relayed to enemy event.
For those that might use the QABS system im having a simple problem, i have the enemies attacking just fine, but i cant seem to remap my action key (which i would like to be space bar) so that i attack, i have it setup for everything to be used but i cant seem to get the mapping right so when i...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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