1. Trihan

    Suggestion Allow element absorption by default via entering negative numbers for Element Rate.

    Description of the Feature: The ability to enter a negative number in the input box for the Element Rate trait, allowing native absorption effects. Mockups: Why is this feature good? This feature is great because of the following: Element absorption without relying on plugins, a feature...
  2. AdamSakuru

    YEP Action Sequences - Check for Element Absorption? [Solved]

    EDIT: This is solved. The solution for anyone wondering is this: if (target.result().hpDamage <= 0) [things] end I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
  3. Yanflys Element Absorb not working.

    I'm super frustrated that I've spent the last 4 hours trying to make it work. I just want a fire enemy to absorb fire damage. Fire spells are not being absorbed they still do damage. I've tried every possible % for Element Rate as well as removing it. Fire is my 2nd element in System Tab. i...
  4. Blair Pendragon

    Drain HP state

    I usually find work arounds for most things, but currently I'm looking to mimic the effect of giving a party member a "Drain HP" effect mid combat, to all abilities. For now, Im going to settle for something different. (I'm going to try my hardest to not use any plugins. Half the time I'm told...
  5. Tsukihime

    Elemental Negation

    Element rates determine the multiplier effect on skill or item damage. For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage. Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to...
  6. Lynvia

    RMVXAce Formula for taking MP and transferring to an ally

    My apologies if this has been submitted elsewhere... I'm working on trying to set up a Skill called 'Take and Give' that takes MP from all enemies and spreads it evenly to all allies, including the caster. The skill would be double the MAT of the caster for the 'MP Absorb' damage. Anyone done...

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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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