1. Bazinioli

    Using variable textcodes in Sixth's Biography/Morality System

    So, I've been using the above titled script by Sixth, and it's really perfect for what I need, but I've run into a snag. The script allows you to add things like age, height, weight, etc. to the biography section, but my problem is that time progresses in my game, and so all of those...
  2. kyonides

    Weapons Swap ACE

    Weapons Swap ACE by Kyonides Arkanthes Yes, the script will swap your party members' weapons either by force or unequipping those that they cannot handle. Just call: Here Force? is a placeholder for true or false. $game_party.swap_weapons(Force?, FirstPosition, SecondPosition) ...and it will...
  3. kyonides

    KToggleButtons ACE

    KToggleButtons ACE by Kyonides Arkanthes Introduction Are you bored of using the same old text buttons? Now you can replace them with some good looking Toggle Buttons! :o Version 1.0.0 It's also available for XP & VX! Instructions Define a New Style STYLES[:basic] = { name: "Basica"...
  4. kyonides

    Equipment TP Reset ACE

    Equipment TP Reset ACE by Kyonides Arkanthes Introduction Did you ever wanted to make your heroes lose all of their TP for changing specific types of equipment? Now you can do that! :wink: Here's how you do it: Leave a note in your favorite Actor's note box like the following: <equip tp...
  5. Sato1999

    MOG Atb State handling change request

    Good afternoon! I know many do not use Ace anymore, but I have a request. What I would like to request is a change to Moghunter's ATB system to handle statuses in a different way. Right now, it still has the turn system, where it calculates turns and stuff just fine, and I have finetuned my...
  6. DeyJay5

    Script to calculate attack success rate by skill

    Essentially what I need is a script that allows certain skills to have a success rate calculated by the characters stats. For example, I would like a skill that has a hit success rate of 100% - victims luck. So for example if the players luck was 47, the skill would have a 53% chance of hitting...
  7. isaias20

    Damage an enemy with events using Falcao Pearl Abs

    I'm using Falcao's pearl abs battle system script on RPG Maker VX Ace and as we well know, enemies are injured using weapons (projectiles) that reduce their HP when projectiles hit it. I want to create an explosive mine (an event that remains on the ground) and that hits the enemy when it...
  8. remainderstudios

    [vx ace] Falcao Pearl ABS Liquid - shows number of arrows

    Hello, i am using Falcao Pearl ABS Liquid script on RPG Maker VX Ace. there is a small bug in this script. You equip the bow, and the number of arrows you have in your inventory appears in the skill bar below (all good). (see picture) but when you equipping another weapon, the number of...
  9. Bian817B

    Resident Evil: Code Veronica [Fan-made SPRITES] RPG Maker VX Ace

    -------------------------------------------------------------------------------------------------------- Resident Evil: Code Veronica [Fan-made SPRITES] RPG Maker VX Ace...
  10. atoms

    RESOLVED. Link inside post. Looking for certain resources from this forum (Some VX Ace RTP as MV)

    Edit: Found them. Link here https://forums.rpgmakerweb.com/index.php?threads/tigerawrs-mv-stuff-mostly-characters.112403/ While looking through the resources on this site some time ago I found a thread where some of the VX RTP, at least one of the evil actors and one of the monsters, was created...
  11. Hollow 1977

    Thanks Giving Spring Edition

    We have seen a lot of weird stuff since Covid became a part of our lives. Many of us take precautions and going out becomes difficult. Covid is scary as you do not know how it will affect you or your friends and family especially those at risk for serious complications even death. My brother and...
  12. DeyJay5

    Help with Ace Equip Engine?

    I am using this script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/ How do you remove the MAT and MDF from the Equip and Status screen on the menu?
  13. [VXACE] Respawning enemies for Action Battle System

    Hello. I am using Sapphire ABS, which is the best fitting for my game, from all action battle systems available. I love it's features, though it comes with kind of limited options in terms of loot or respawning events. I've managed to create my own event based loot system, but respawning events...
  14. Luuskamunez

    I losted my game master folder when i had to format my computer

    I had to format my computer and forgot to get the master folder for my game. Practically all I have is .exe, audio folder and system, etc. (basically, I had to encrypt it to post a demo of it). How can I use what I have to continue making my game?
  15. KaiNormal

    In-Game Edition

    Have a script that allows editing (script, set of pieces, etc.) with the game being executed (and the changes made are applied in real time in the game?)? ex: I change a script and it changes in the game (with the game running).
  16. atoms

    Moving & Pointing, Event Arrows for RMVXA. RPG Maker VX Ace. I think simple request?

    I am hoping this is quite a simple request, in fact, I'm sure there must be some of these graphics out there already though I can't find them on Google and forum searches. I'm looking for event arrows probably 1/2 the size of a single tile that can point at stairs and also at other tiles like...
  17. Vis_Mage

    Item Details Script - Fix with Galv's Menu Themes Engine

    Hey, I'm hoping that someone could help me with a small compatibility fix between Galv's Menu Themes Engine, and Hoshigata's Item Details script. The two scripts actually do work with one-another, however, since the extended item description creates a window while still in the item menu, the...
  18. Magic Dance

    Battle Items command bug (or not bug)

    Hello there. Actually I'm not sure if it's a bug, or is it supposed to work like that, but look: 0) Let's start a clear project. 1) For example, let's a group of four actors have one instance of this item: 2) During battle I can choose Items command and select desirable item from the list...
  19. Vis_Mage

    Variable Element Resistance and Damage

    Hello! :kaohi: Would anyone be able to help me with a script that would allow element rates given by a state be tied to a variable? For example, perhaps there'd be the notetag <ElementRateVariable Fire 20>, that would make the afflicted actor's Element Rate for the Fire element equal to...
  20. atoms

    Question on "RPG MAKER VX ACE & XP HERO PACK".

    Hello, I think I understood right, that with this pack the "40 Hero characters" from "Characters from VX Ace:", (the SV Actors)? and Facesets are not allowed to be edited in any way? (It might correctly actually be just the Facesets?). Which would mean either #1 I am not allowed to set a...

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Begrudgingly watched the first episode of Oshi No Ko. I didn't want to at first, but it came highly recommended.
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Boring: Using RPG Maker's default inventory function.
Based: Using SRD's Skill Extender to make submenus that split up items based on their use.

... Also I plan to use this for containing different levels of the same skill into one place.
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These ones write themselves!

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