Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
Intro gameplay -
We are making a game inspired by the 90's classics we grew up with as kids. Banjo, Zelda, Final Fantasy, Conker etc. Its a comedy action adventure game. We use ABS combat. The Game is 100% voice acted. All the art and music are custom made. Its a open world game, though you...
Well, after mentioning it in the October goals thread, I think it is time to finally introduce the concept I have been working on the past two weeks.
So, let's begin!
Genre: (Action) Horror Survival in a relatively modern environment
All he wanted was to start over. Owen...
The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this...
I'm here to talk about an upcoming game that's coming in the fall (11/30/2019). It is called Redwood falls, it is an ABS action /horror video game. Right now you can download it for free on...
Hey i made a bunch of video tutorials for the RPG Maker MV and wanted to share them. I literally earn nothing from it and do it for fun and to help people so I hope it's ok the way I did now.
- Define borders with coordinates
- Use variables and coordinates to define...
I'm new to RPG Maker and I've been thinking about making an rpg game with little mini games as a core mechanic (think like Undertale's combat when dodging stuff). Would this be possible in RPG Maker? Or would I be better off going with GameMaker Studio?
A shipwrecked adventurer seeks shelter from the storm after their ship was struck by lightning. With no civilization in sight, the castaway climbed their way from the wreckage, only to stumble upon an ancient tomb. Venturing deep into the catacombs, the wanderer unwillingly releases a...
I'm currently on my side project to make a dungeon crawler game with Action Battle System instead of Turn-Based one.
I've already got the plugin. It is Quasi ABS and also Quasi Movement. But I found that the plugin doesn't compatible with Yanfly plugins.
So, I'm about to find a new ABS...
I was wondering if someone did this (or even if this is possible to make) for MV.
Basically, a variaton of action battle system which each member of party can be controlled by different players. When the player 2 hits START (and there's more than one member in the party) the second member...
Engine: RPG Maker Ace
Name of the game: Nost Concordia meaning "Our Harmony"
Synopsis: Depression has been released from the Moon, and it’s disrupting the harmony in the Nerve System. A girl (unnamed yet), is forced out of her city and forced to find a way to stop the depression epidemic...
I'm trying to find a plugin that allows you to specify additional character animations. I've looked at Galv's Character Animations plugin, which allows you to specify idle, walk, run, & jump animations but doesn't allow for custom animations. What I'm looking for is a way to play an attack...
So I have finished my ABS.
It has Multiple projectiles with different physics and physical effects on enemies and the environment plus can affect each other, many items from Armor that replenishes Mp in real time to throwable bombs, Your team fights with you with their own style and weapons...
Ive been looking around for an Action Battle System (ABS) plugin for RMMV for a while now, but I haven't been able to find a working one. Essentially all I'm after is a super simple ABS that works like the NES Zelda 1 games. E.G you press a button \ picture and your character...
Alpha ABS Version 1.2
Last build: 1044 (15.05.2019)
by Pheonix KageDesu
The real-time combat system. Easy to configure and learn. Has great functionality and is easily extensible.
Easy configuration system and fast start
Mouse, keyboard, touch input supports
Resource Type: Character Action Sprites, Animated Projectiles, etc.
Maker Format: MV
Art Style: Any style is good. It's for demonstrative purposes. A consistent set of resources would be nice.
Description: I'm writing a rather large script for an Action Battle System. A lot of progress...
I've been working on a simple ABS plugin for RPG Maker MV and so far it's coming along nicely. The plugin is setup as a suite of scripts. I call it simple, but it's really coming a long ways already in just the few days time I've spent on it. It supports custom spritesheets for...
TFW: You get a text from someone and a long conversation--but you have no idea who this person is and don't wanna be that guy that asks "Who is this by the way?" I have no clue who this person is... but they seem to know me quite well.
You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
*tries to study Emergence of Bangladesh: Ancient Bengal* Matsyanyayam- When the law of punishment is kept in abeyance... okay what? *searches dictionary* oh! Ok. In abeyance, it gives rise to such disorders as is implied in the proverb of fishes i.e the larger fish swallows a small one- wait fishes eat each other!? Is that like... fishy cannibalism!?...Oh! It's 8:30! Time for dinner! *throws book on floor*