Last public build: 1128 (25.10.2019)
Last private build: 1200 (02.09.2020)
The real-time combat system. Easy to configure and learn. Has great functionality and is easily extensible.
Features:
Easy configuration system and fast start
Mouse, keyboard, touch input supports
Supported big...
Resource Type: Character Action Sprites, Animated Projectiles, etc.
Maker Format: MV
Art Style: Any style is good. It's for demonstrative purposes. A consistent set of resources would be nice.
Description: I'm writing a rather large script for an Action Battle System. A lot of progress...
NEW PLUGIN!
I've been working on a simple ABS plugin for RPG Maker MV and so far it's coming along nicely. The plugin is setup as a suite of scripts. I call it simple, but it's really coming a long ways already in just the few days time I've spent on it. It supports custom spritesheets for...
-No longer supported-
Consider using QABS which is SUPPORTED
[Quasi] ABS Version -Dev- MV
by Quasi
About:
So some of you may already know that I've been working on a pixel based Action Battle System for MV on and off for a while now. I decided to create this...
So I'm trying to see how much of an Action Battle System I can make without using any third party scripts. Its more of a test for me to see how far I can get with just eventing, so that maybe in the future I wont have to use as many scripts. So anyways, here is the problem I'm encountering...
I'm creating a game on Ace using XAS ABS (Which you can find at http://xasabs.wordpress.com/,) and I'm having an annoying issue. I'm using a game over common event script (found here: http://grimoirecastle.wordpress.com/rgss3-scripts/utility-scripts/game-over-common-event/) to essentially...
After trying out Sapphire Action System IV, Falcao Pearl ABS Liquid and XAS Action Battle System, I need a more simple one. Even though Sapphire Action System IV is as simple as a battle system script can get, it lacked a lot of features, such as bows. Also, I didn't really like the HUD, even...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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