I'm having an issue with the AnimatedSVEnemies plugin where the animated enemy performs said actions super fast, like 1 frame fast. This happens with him attacking or getting hit. I also used the sprite sheet on an actor and that worked correctly. What I find so weird is that the idle animation...
Hello, im using a sideview battle style for my game, i have YEP_Coreengine.js and the action sequence packs, in those codes you can zoom the camera in battle for certainly actions and perfom animations, but i was wondering if i can set a zoomed camera in battle for default, like a centered zoom...
As the title says, I cannot figure this out for the life of me. I have yep CoreEngine, yep BattleEngineCore, and yep ActSeqPack1 2 and 3. I have the basic attack set up to have my SV actor run up to the enemy and punch, as I want them to. However I have a spell (magic skill) that is meant to be...
Basically, whenever I try to put an animation inside the "<whole action>" tag, the animation doesn't
play at all, it just gets skipped instead. This issue only affects the animations, not other commands like
"action effect", and it only appears when I put the animation command...
I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work.
Here's my plugins:
When Sideview Battler is placed above...
Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected.
What I made. The skill executed adds once the state to the target (Let's call it minibomb)
and I made the skill trigger a common...
I just added this attack action sequence pack:
Skill #1 will be used when you select
the Attack command.
immortal: targets, true
if user.attackMotion() !== ‘missile’
move user: targets, front, 20
Being stuck for a while now. I am trying to make a skill that repeat itself including inside the note 7 times.
I am Yanfly Target Core and the Action Sequence Pack. I have try both built repeat system and the target core. Somehow it only repeat once. Anyone have idea what went wrong? Before I...
Oof, this "side project" of mine is starting to get as complex as a VS plugin, at least as far as plugin parameters are concerned. I think I now understand why a plugin like this doesn't already exist(that I know of). Learning a lot while trying to make it work though!