As the title says, I cannot figure this out for the life of me. I have yep CoreEngine, yep BattleEngineCore, and yep ActSeqPack1 2 and 3. I have the basic attack set up to have my SV actor run up to the enemy and punch, as I want them to. However I have a spell (magic skill) that is meant to be...
Basically, whenever I try to put an animation inside the "<whole action>" tag, the animation doesn't
play at all, it just gets skipped instead. This issue only affects the animations, not other commands like
"action effect", and it only appears when I put the animation command...
I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work.
Here's my plugins:
When Sideview Battler is placed above...
Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected.
What I made. The skill executed adds once the state to the target (Let's call it minibomb)
and I made the skill trigger a common...
I just added this attack action sequence pack:
Skill #1 will be used when you select
the Attack command.
immortal: targets, true
if user.attackMotion() !== ‘missile’
move user: targets, front, 20
Being stuck for a while now. I am trying to make a skill that repeat itself including inside the note 7 times.
I am Yanfly Target Core and the Action Sequence Pack. I have try both built repeat system and the target core. Somehow it only repeat once. Anyone have idea what went wrong? Before I...
I prefer single roommates. After a hard day, all you want is sleep. I went to bed at 12. I was awakened at 2 because of my roommate laughing and whispering and stuff with her boyfriend on the phone. I didn't want to yell at her so I had to bear that cringy lovey dovey convo for half an hour, before I got so bored that I fell asleep again.