action sequence

  1. matgraz

    RMMV [SOLVED] Is there a simple way to change the SV Battler Image mid-Action Sequence?

    The title says it all: I want the character's battler file change during an action sequence. I want this because i draw my battlers myself, and i want to use that so i can expand the range of motions i have available for action sequencing. I've checked Yanfly's Tips and Trick video for...
  2. Asrielupgraded

    RMMV A way to make Actors stay where they attacked.

    So hey. I'm kinda wondering something. I've seen Gaia's Melody's battle system and how the characters run up to the enemy. They attack. The enemy moves in the direction of the attack and the actor stays where they attacked. See, I'm wondering if there was a way to replicate it. Either with a...
  3. RMMV Reflecting/Absorbing & conditional statements in Action Sequences

    Hello, I'm trying to get a Yanfly Action Sequence to work in tandem with YEP_ElementCore. I'm trying to accomplish a sequence after attacks where if the element is super-effective, then the user gains a status effect. However, if the element is blocked or nullified in any way then the opponent...
  4. MerlinCross

    RMMV Yanfly Action Sequence - Random Targets

    Hi. I'm trying to make an attack that randomly hits a couple targets. Yanfly's Action Sequence might seem to be the best way to actually do this but... I'm not sure how to actually rig the attack up. Regardless of what I input or use what seems to happen with Scope; 2 Random Enemies(or more)...
  5. RMMV Yanfly's Action Sequence Choosing One target and next target?

    I want a skill that has the player move to the first enemy, throws him to the or a second enemy, and only then do damage to both. My main issue is that I do not know how to designate one enemy from the other. There's option in yanfly's action sequence plugin for choosing All enemies, all...
  6. Action sequence help w/Octobattler

    I'm using the Octobattle plugin and I looked through the sample project it came with and the animations work but I notice that the actor does not move up to the enemy and hit them. I looked at the notetag of the Attack skill and it reads Attack Skill #1 will be used when you select the Attack...
  7. modify Hit Rate mid sequence

    Hi, i want to ask if there is any way to modify a skill hit rate mid of its Action Sequence? For example, it's a skill that will hit enemies 3 times, however i want to make so that 2 later hits only have 30% of chance to hit.
  8. Zakarijah

    Help with YEP Action Sequences 1, 2, 3

    My character gains 'attack times +1" as a passive trait at set levels, and I'd like the character to be able to go on attacking the other targets on screen if/when the first one dies. But even after reading through the help text, I'm unsure of how to do this just using action sequencing...
  9. zerobeat032

    Making Battlers stay facing opposite direction...

    So I have a plugin that allows actors to stay in place after attacks and not move back to their original home position and with the awesome help of people here, I figured out how to control where people end up based on where they are on the screen based on their coordinates and whatnot. but I've...
  10. Captain_Joshua

    Skill/action sequence that acts different if it targets the user?

    I wanted to make a skill where the user moves over to their target and patches them up with a healing item. The problem here is that, if the skill is used on the user themself, they simply walk a few steps forward, turn around and the animation weirdly plays on them. This is my current set-up...
  11. KingKraken

    Yanfly Action Sequences and "cannot move" State Restrictions

    Hello all! After a bunch of messing around with Yanfly's action sequences in my project(and starting a new project), I noticed that when an actor has a state that gives them the "Cannot Move" restriction, as long as they are affected by that state, they no longer responded to movement commands...
  12. LawrenceindaSky

    Yanfly Area of Effect + Action Sequences | Hard to understand for me.

    So recently I decided to started using Yanfly's Action Sequences and I got the hang of it, until I added Area of Effect. Whenever I use a skill that does Area of Effect, it plays the whole Action Sequence for each character affected by the radius. What I am aiming for is when the enemy is...
  13. zerobeat032

    Torigoya_BalloonInBattle Question...

    So this plugin puts little speech bubbles above the actors and enemies in various situations during battle. But the bubbles tend to stay and linger during an entire attack/skill so to speak. and with Yanfly Action Sequences, that can look a bit odd. I tried looking through the file to see if...
  14. PhxFire

    Yanfly action sequence help

    I'm trying to just do a basic attack where the character/ enemy goes up to the target, attacks and shows the attack animation, then goes back to their starting position... I've searched for the right code and I've found these two but neither seems to be working and The first code works...
  15. PhxFire

    Assistance with Yanfly's action sequence 2 plugin

    So this is my first attempt with the plugin and I know I'm doing something wrong because nothing happens anymore when I use the move.. I'm assuming I'm just missing something obvious, but here's the code I'm using Basically the actor staying in the standby motion the whole move and the...
  16. RyanBram

    [SOLVED] Yanfly's Action Sequence "if" condition when attack is missed

    Hi everyone. I want to make certain animation that will be played only if an attack is hitting the enemy. Otherwise the animation shouldn't be played at all. Can you tell me how to make it using "if" condition to check if an attack is hit or miss?
  17. Nilom

    Attack X times for every 20 TP and generate no TP

    Hello together! Currently I'm trying to make a skill that will work as follows: The Skill costs 20 TP But uses all of the users remaining TP For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
  18. Drunken Paladin

    SRD Timed Attack Action Sequence

    Hi folks, there is a plugin that lets you implement timed attacks into action sequences, which is good & precisely what I wanted. However, it just doesn't seem to work if you use other parameters, like <whole action>. I don't think this is a compatibility thing, since I've gone through and...
  19. jayholden

    Mirror Motions in Yanfly Action Sequences

    Hello, my battlers are on the opposite sides of the screen from standard (the player-characters face right while the enemies face left). Since the enemies are static I reversed them manually by flipping the images in an image program. While idling, the player-character sprites are mirrored...
  20. jayholden

    Resolving Action Sequence before Battle Event Processing

    Hello, I'm using Yanfly's action sequence plugins and am encountering issues with my HP threshold battle events (display text when enemy 1 HP <= X%) More specifically, I have a skill with an action sequence that turns the HUD off during the setup action, deals damage during the target action...

Latest Threads

Latest Posts

Latest Profile Posts

Another character battle theme
Sorry everyone. Covid rules made me a laptop potatoe and I would need more exercise and past 2nd invasion I am still fighting for space also here. So I am not enough often here and... well I answer even less to my e-mails. DC is saying a huge HI to everyone with her heavy wet purrings.

You all take care in here ^^
traficaccidence.jpg
"It's time to add cars into the city!"
--- Famous last word of the developer's character before hit by a car :kaoswt2:
Yay, our new game, Causality is finally released on Steam!

Forum statistics

Threads
110,494
Messages
1,053,720
Members
143,590
Latest member
dapperteddy1990
Top