Hi all,
So I have a party size of 4. I want only the party leader to be visible at the start of combat and perform the casting action while an animation appears beneath party member 2, 3, and 4 making them suddenly appear and then the animation stop. I want all of this to take effect before the...
Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected.
What I made. The skill executed adds once the state to the target (Let's call it minibomb)
and I made the skill trigger a common...
Hello guys!
I apologize for my poor English firstly, but if I could get some help, I would appreciate it.
Actually, I'm now trying to work out how to identify whether actors hit the target or not with yanfly's action sequence. The problem is that whatever the basic attack or skill hit the...
So, I'm trying to get the character to shoot his bow three times. Then the arrows comes down on 3 random enemies. Well, instead, the arrows only come down on one random enemy all the time and I either have attacks that happen 3 times each to 3 enemies or I'm stuck back to here. Here's the...
So when my character does the attack, for some reason she does the animation once, then the action sequence with the animation. Then it replays the animation multiple times. I just want it to play once. it only does this when i have it set to damage all
The skill worked yesterday and i havent...
The following video tutorial aims to show RMMV users how to create an Escape skill while adding it to the list of Actor Battle Commands. This method also allows you to call action sequences before the Escape is processed. Depending on your experience with action sequences, you can create some...
Hello,
so I want to make the user move to specific point from the enemy.
Just like below:
Is there a way to do this with the action sequence?
I can't find the way even after scanning through Action Sequence 1, 2, and 3. Hope I am not missing a thing.
Thank you!
One of my enemies in my game has an attack where they fly in a Figure 8, hitting all enemies.
I want an action sequence that does that.
How do i make it?
EDIT:
And how do i make it so that when a character uses a normal attack, they don't go back to their spot?
So, I don't know where to place this question/request. Sorry.
Can someone please fix or allign this action sequence code from Yanfly? I saw this before. And I'd tried this many times but still. It doesn't work for me. Can someone please fix this action sequence code to be work?
<target...
To elaborate:
I want a character to move to a location, and then make that their new default location until combat ends. Meaning, if they cast a spell from there, upon completion of that spell, this new location will be the spot they walk back too, not the original. As an easy example, for a...
My friend gave me this cool idea for an ability where if you have a buff for any stat you get a buff for every stat, and I've gotten everything down except for checking if the target has a buff. Any way to do this in Action Sequence?
EDIT: I messed around with it for another few minutes and got...
Is it possible to make my action sequence's target someone that is affected by a state instead of the standard; user, target, actor x, character x, etc.? It would be extremely helpful to me if that were possible. If it is not then is it possible for someone to whip up a quick add-on for me...
So I'm using Yanfly's Battle Core with the action sequences, and I have SumRndmDde's Sequence Input plugin. I am also using KockaAdmiralac's Follow-up Skills plugin.
The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:
<target...
Hello RPG Makers, i want to ask how i can make a spike effect like in the Mario Series.
I want the enemy to have a spike effect, that when ever mario uses a jump attack he himself gets dmg and the enemy does not take any dmg
im using yanflys action sequence plugins.
(sorry for my bad english)...
Hello everyone !
I am using nearly every Yanfly's plugins, and I have a question about a certain aspect.
I am using Yanfly's BaseTroopEvents ( http://yanfly.moe/2015/10/18/yep-15-base-troop-events/ ) and his Action Sequences plugins in order to make a battle intro (at the beginning of each...
Action Sequence Nested IF 1.00
SergeofBIBEK
Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers!
**Introduction**
This is a really simple plugin. It allows you to nest IF statements in action sequences.
**How to Set Up**
Place this plugin below...
Hello!
There is a relic in Final Fantasy VI called Knight's Code.
If you aren't familiar with it, basically if an actor has it equipped and one of the actor's on their team is close to death and being attacked. The actor will jump in front of the attack and take the hit for himself.
I have a...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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