Action Sequence Loops 1.10
SergeofBIBEK
Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers!
**Introduction**
This is a really simple plugin. It allows you to loop within action sequences.
**How to Set Up**
Place this plugin below...
Action Sequence Proxy 1.00
SergeofBIBEK
Introduction
Allows you to set up common Action Squences to be called on later from within another action sequence. This is useful for organization, easy updating and managing skills, and even adding loop functionality to your action sequences.
How to...
Hi, so I couldn't find much online about this.
Here's some info.
On my custom sv actor spritesheets(yes they adhere to the game's specifications), I create extra "animations" in the unused attack movements.
For example, if an archer uses "missile" then I'll create extra animations in "thrust"...
I'm not sure where should I post this request. I've already posted here asking for help but it seems that the thread is only to share sequences or modifying pre-existing codes.
Anyways, I need an action sequence code based on yanfly's plugin for the following default skills: Dual Attack, Double...
Trying to do something pretty simple: Make enemies line up during an animation. I tried doing it relative to the user's location, but that got ALL kinds of screwy, so I decided I'd do it with coordinates. Here's what I came up with, with the help of a tool that finds coordinates for you as I'm...
I'm looking to create a "War Cry" skill that applies one state to all allies, and another to all enemies. Does Yanfly's Action Sequences plugin allow for that, or does it simply play the "animation" of an effect taking place?
This my current setup (and I've tried this with and without setting...
I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be.
I'm getting this odd error while using action sequences: I set the...
On my action sequences the zoom doesn't works (Sorry for my bad english)
Example:
<Target Action>
hide battle hud
jump user: 500, 40
move user: target, base, 25
wait for movement
camera focus: user
zoom: 200%, 10
camera offset: left, 100
motion swing: user...
Hello and thanks to any who might happen to glance at this.
I'm trying to set up a skill that changes the users weapon animation for a single attack.
Example:
Hero has a sword equipped.
They have a skill called Shoot Gun.
Using that skill and some action sequence scripting the character...
I've had no real issues with setting up action sequences until I wanted to make one where the character charges in and hits the enemy on her way past them, then turns around to attack them from behind. I was under the impression that putting; face target: home and then face target: away from...
So I keep getting this error when it's the enemy's turn to attack in battle, I can see the problem is to do with when the enemy steps forward during the action sequence (Yanfly's action sequence plugin used) but I can't work out why! If anyone knows how to fix it I'd be super grateful! ^^...
Good afternoon.
I am looking for an enterprising individual to provide me with a way to call an action sequence directly from a skill ID, given in the args of the function call.
Specifically, I am looking for a way to use an action sequence when a custom state becomes active. I was trying...
In Yanlfy Action Sequence,
I set the note like that below.
<target action>
action list ....
and
if (target.result().i****() === true)
add state 23: target
end
</target action>
In this case, 'add state 23: target' is add state 23 unconditionally.
That is, this add...
Hi. I'm here for a list of action sequences for skills and looking for a custom made one that reminds me of Ryu's Hadoken from street fighter. The reason why i am asking is because I cannot make my own good action sequences.
This plugin has been updated to a much newer, easier to use version. I completely advise against continuing to use the deprecated version contained in this topic. Please visit the topic for the new version here.
The newest version fixes many bugs that this version had, but is no longer...
I have been trying to get a action sequence to work for a few hours and I can't get any movement to work.
Not even cut and paste of any examples on the forums, nothing works!
for example:
<Target Action>
move target: forward, 48, 12
motion wait: user
perform action
motion wait: user...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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