action sequence

  1. SergeofBIBEK

    Action Sequence Loops 1.10

    Action Sequence Loops 1.10 SergeofBIBEK Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers! **Introduction** This is a really simple plugin. It allows you to loop within action sequences. **How to Set Up** Place this plugin below...
  2. SergeofBIBEK

    Action Sequence Proxy 1.00

    Action Sequence Proxy 1.00 SergeofBIBEK Introduction Allows you to set up common Action Squences to be called on later from within another action sequence. This is useful for organization, easy updating and managing skills, and even adding loop functionality to your action sequences. How to...
  3. Sv actor animation action sequence question.

    Hi, so I couldn't find much online about this. Here's some info. On my custom sv actor spritesheets(yes they adhere to the game's specifications), I create extra "animations" in the unused attack movements. For example, if an archer uses "missile" then I'll create extra animations in "thrust"...
  4. Orb

    [MV] Yanfly action sequence: dual, double, and triple attack

    I'm not sure where should I post this request. I've already posted here asking for help but it seems that the thread is only to share sequences or modifying pre-existing codes. Anyways, I need an action sequence code based on yanfly's plugin for the following default skills: Dual Attack, Double...
  5. Lining enemies up with Yanfly's Action Sequence plugin

    Trying to do something pretty simple: Make enemies line up during an animation. I tried doing it relative to the user's location, but that got ALL kinds of screwy, so I decided I'd do it with coordinates. Here's what I came up with, with the help of a tool that finds coordinates for you as I'm...
  6. Applying effects with Yanfly's Action Sequence plugin

    I'm looking to create a "War Cry" skill that applies one state to all allies, and another to all enemies. Does Yanfly's Action Sequences plugin allow for that, or does it simply play the "animation" of an effect taking place? This my current setup (and I've tried this with and without setting...
  7. Mando Jetii

    Motions not animating right

    I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be. I'm getting this odd error while using action sequences: I set the...
  8. LucasPlox

    [Yanfly's] Zoom Action sequences doesn't works on my project

    On my action sequences the zoom doesn't works (Sorry for my bad english) Example:  <Target Action> hide battle hud jump user: 500, 40 move user: target, base, 25 wait for movement camera focus: user zoom: 200%, 10 camera offset: left, 100 motion swing: user...
  9. Skill Alters Weapon Image

    Hello and thanks to any who might happen to glance at this. I'm trying to set up a skill that changes the users weapon animation for a single attack. Example: Hero has a sword equipped. They have a skill called Shoot Gun. Using that skill and some action sequence scripting the character...
  10. TheAlphaRune

    How to properly setup a 'turn around' in an Action Sequence?

    I've had no real issues with setting up action sequences until I wanted to make one where the character charges in and hits the enemy on her way past them, then turns around to attack them from behind.  I was under the impression that putting; face target: home and then face target: away from...
  11. lvkennelly

    'Cannot read property call of undefined' during battle (action sequence problem)

    So I keep getting this error when it's the enemy's turn to attack in battle, I can see the problem is to do with when the enemy steps forward during the action sequence (Yanfly's action sequence plugin used) but I can't work out why! If anyone knows how to fix it I'd be super grateful! ^^...
  12. ramza

    YEP_X_ActSeq Addon request

    Good afternoon. I am looking for an enterprising individual to provide me with a way to call an action sequence directly from a skill ID, given in the args of the function call. Specifically, I am looking for a way to use an action sequence when a custom state becomes active. I was trying...
  13. How can I add state considering target's state rate in Yanfly action sequence?

    In Yanlfy Action Sequence, I set the note like that below. <target action> action list .... and if (target.result().i****() === true) add state 23: target end </target action> In this case, 'add state 23: target' is add state 23  unconditionally. That is, this add...
  14. CrimsonNightfox

    Action Sequence Help

    Hi. I'm here for a list of action sequences for skills and looking for a custom made one that reminds me of Ryu's Hadoken from street fighter. The reason why i am asking is because I cannot make my own good action sequences. 
  15. ramza

    Ramza's True Dual Wield -=Deprecated August 24 2017=-

    This plugin has been updated to a much newer, easier to use version. I completely advise against continuing to use the deprecated version contained in this topic. Please visit the topic for the new version here. The newest version fixes many bugs that this version had, but is no longer...
  16. square357

    Action Sequences Not Working

    I have been trying to get a action sequence to work for a few hours and I can't get any movement to work. Not even cut and paste of any examples on the forums, nothing works! for example: <Target Action> move target: forward, 48, 12 motion wait: user perform action motion wait: user...

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