Me and You - Connection
Introduction to Project
Hello! My name's Valentina but I'd prefer if you called me Val! I have come today with a project I'm finally concentrating on: Me and You - Connection. It's a short game about friendship, forgiveness, and not the main focus but just as important...
Hey everybody! I am looking for folks to playtest a game I’ve been working on.
Watch knights, mages, orphans, warlords, princesses and fishermen struggle to stay true to their hearts. Explore a world of castles and empires, built on the ruins of a civilization...
Meta City Heist is a heist game made with RPG Maker MV.
Take on the role of a bank robber and perform successful heists. Purchase your gear, hire your crew, plan your entry and escape while avoid alerting the police. Complete your mission with all guns blazing OR do it the...
I'm currently reworking this... For now just enjoy the pretty pictures and don't you dare look behind the curtain. :LZSwink:
Other YouTube Gameplay Videos
Hi, I'm making a game, and I'm having a bug.
iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes.
I had the idea...
I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase.
It works like that:
1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
Hi folks, I posted earlier today in the "Introduction" section, but briefly: I'm back after almost ten years! I put literally hundreds of hours into this project back then and never shared it with anyone. I thought it was lost after my computer crashed, but recently I found a stray...
"I've been waiting for you..."
The dead slowly grow restless as devils crawl out of the shadows they call home. Something evil under the ground starts... stirring, inviting ghouls to your otherwise normal city simply by waking up. You, a relatively brilliant youth blessed with the...
Engine: RPG Maker MV
Synopsis: This game will run and function like so many RPGs before it. A large world map, battle parties of four, the usual. What sets it apart is it's pixel based movement, ATB battle system, an incredibly large and detailed item and equipment lists, a large quest list...
Part 13 is up!
In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
In an unknown medieval age, humans began to be suddenly attacked by monsters who seem to have only one purpose: to decimate the human race. Despite the surprise, the humans formed resistance to face the monsters, but still, they were not able to stop them. When the last resistance is being...
Hello there! over the last months ive been working on my action rpg system for mv, the whole thing is done already.
Except for one detail, combos!
Of course, even trough eventing i can tell the engine to turn different switches on when pressing different buttons, but i need to know a couple...
Is it possible to edit this plugin to use in a project where it only makes specific maps function as platform levels? Meaning that when not on specific maps this plugin does not...
Hello, everybody, this is Tales of Kandaria,
Every human has a soul, then the question is what about the monsters?
Usually, humans see the monsters as stupid creatures. Then if we give a soul to skeleton what would happen?
This game is about a skeleton which is weakest of the monsters...
In a city of Dabaria strange things are going on with both the people and the animals, meanwhile the local gangs are fighting with each other for dominance over territory under the nose of the local police. For Clive, a member of the Obsidian Klaws, none of this means anything to him...
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.