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  1. ValentinaSama67

    RMMV You and Me - Conection

    Me and You - Connection Introduction to Project Hello! My name's Valentina but I'd prefer if you called me Val! I have come today with a project I'm finally concentrating on: Me and You - Connection. It's a short game about friendship, forgiveness, and not the main focus but just as important...
  2. Mhin Ra

    FREE Players Wanted for Alpha! (Long Journey to Farewell)

    Hey everybody! I am looking for folks to playtest a game I’ve been working on. Demo Dropbox Link Story Pitch Watch knights, mages, orphans, warlords, princesses and fishermen struggle to stay true to their hearts. Explore a world of castles and empires, built on the ruins of a civilization...
  3. RMMV Meta City Heist - A heist game created with RPG Maker MV

    Meta City Heist is a heist game made with RPG Maker MV. SUMMARY Take on the role of a bank robber and perform successful heists. Purchase your gear, hire your crew, plan your entry and escape while avoid alerting the police. Complete your mission with all guns blazing OR do it the...
  4. ImaginaryVillain

    RMMV And Remember Tomorrow [Surrealistic][Action][RPG]

    Latest Video! SYNOPSIS/STORY I'm currently reworking this... For now just enjoy the pretty pictures and don't you dare look behind the curtain. :LZSwink: IMAGES/SCREENSHOTS Other YouTube Gameplay Videos Features
  5. Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  6. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase. It works like that: 1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
  7. errantdreamer

    RMVX Lost Cavern

    Lost Cavern Hi folks, I posted earlier today in the "Introduction" section, but briefly: I'm back after almost ten years! I put literally hundreds of hours into this project back then and never shared it with anyone. I thought it was lost after my computer crashed, but recently I found a stray...
  8. RMMV Forsaken Kingdoms : Zelda/KingdomHearts Inspired ARPG

    Forsaken Kingdoms "DEMO" SYNOPSIS BUGS VIDEO DOWNLOAD LINK
  9. RCXDan

    RMVXA The Dark Heart | [Demo Available]

    "I've been waiting for you..." Synopsis: The dead slowly grow restless as devils crawl out of the shadows they call home. Something evil under the ground starts... stirring, inviting ghouls to your otherwise normal city simply by waking up. You, a relatively brilliant youth blessed with the...
  10. Rewelle

    FREE Recruiting Team For Large Project (Graphic Artists come first!)

    Engine: RPG Maker MV Synopsis: This game will run and function like so many RPGs before it. A large world map, battle parties of four, the usual. What sets it apart is it's pixel based movement, ATB battle system, an incredibly large and detailed item and equipment lists, a large quest list...
  11. OnslaughtSupply

    RMMV Hawk 51

    WARNING: GAME CONTAINS MILD LANGUAGE AND CRUDE HUMOR SECTION A: SYNOPSIS Reviews: IMAGES/SCREENSHOTS DOWNLOAD FOR FREE ON ITCH.IO Instructions Planned Updates:
  12. Poryg

    #13 - invoke an action

    Part 13 is up! In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
  13. Eliaquim

    RMMV Hero By Destiny

    In an unknown medieval age, humans began to be suddenly attacked by monsters who seem to have only one purpose: to decimate the human race. Despite the surprise, the humans formed resistance to face the monsters, but still, they were not able to stop them. When the last resistance is being...
  14. ArtistDavidHarper

    RMMV Treasure Takers: The Ardagh Chalice

    Treasure Takers: The Ardagh Chalice SYNOPSIS IMAGES/SCREENSHOTS DOWNLOAD LINK
  15. Amarok

    Combination of buttons/keys like in fighting games?

    Hello there! over the last months ive been working on my action rpg system for mv, the whole thing is done already. Except for one detail, combos! Of course, even trough eventing i can tell the engine to turn different switches on when pressing different buttons, but i need to know a couple...
  16. kaleemmcintyre

    The Meridian Dance

    The Meridian Dance Price: $10.00 SYNOPSIS IMAGES/SCREENSHOTS CHARACTERS STORYLINE/PLOT SETTING AND/OR WORLD DEVELOPMENT CONTROLS FEATURES DOWNLOAD LINK
  17. AdamSakuru

    Tomoaky's Jump Action (only on specific maps)

    https://hikimoki.sakura.ne.jp/plugin/jump_action.html https://www.indiexpo.net/en/games/rpg-maker-mv-platformer Is it possible to edit this plugin to use in a project where it only makes specific maps function as platform levels? Meaning that when not on specific maps this plugin does not...
  18. RMMV Tales of Kandaria

    Hello, everybody, this is Tales of Kandaria, Every human has a soul, then the question is what about the monsters? Usually, humans see the monsters as stupid creatures. Then if we give a soul to skeleton what would happen? This game is about a skeleton which is weakest of the monsters...
  19. kaleemmcintyre

    RMMV The Devil's Smile - Demo v.01

    Synopsis: In a city of Dabaria strange things are going on with both the people and the animals, meanwhile the local gangs are fighting with each other for dominance over territory under the nose of the local police. For Clive, a member of the Obsidian Klaws, none of this means anything to him...
  20. DJ_Omnimaga

    RM2k/3 Superstar Hero, futuristic action-RPG

    SYNOPSIS IMAGES/SCREENSHOTS DOWNLOAD LINK

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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