Engine: RMXP (does not require RTP)
This project is a minigame on which I had been working for a while. My initial idea was just to make a fun little game, and I believe I have achieved that, but, since then, the game...
A POSTMORTEM NATION
(Watch the First Fifteen Minutes of Gameplay!)
Join the adventure of a secret agent who wakes up from a 500 Year slumber only to find himself in a fantasy world of swords and magic. He now has to recover his memories whilst keeping a dark foe from the past at...
Luke Daimont: Absolute Mayhem
This game has been created over the course of roughly a week for the Trials of MZ event. As such, it doesn't use any plugins and only RTP assets (with self-edits).
When the evil Dr. Psyko threatens to conquer the world with his army of mutants, robots...
Magnum Rider Z
"Stop right there, criminal scum!"
Another villain is causing trouble in the city again. It is up to Magnum Rider Z to give chase before they escape. Justice must be delivered swiftly... at all cost!
This short game is an entry to the RPG Maker MZ "You Got It, Now Use...
Defeat The Demon
Defeat, The Disability is a collection of short stories which focuses on six individuals with disability as they cross paths on their adventure in this fantasy world.
Defeat The Demon is a very short introduction to Xyrel, a blind sprite medium, and Intelle, Xyrel's...
Yo! This is my first game; I made this game to learn the basics of MV. I made myself all the eventing and graphics, with one exception here or there. I couldn't really figure out how to make good sounding music and sound effect so I didn't ended implementing them. Sorry about that; there are a...
Enemy Action Control
This plugin allows for greater control over the actions that enemies take during battle. By default we are limited to one condition per skill and the conditions given in the Maker do not include crucial things like checking if any enemy is afflicted by a state or not.
This here is an attempt to resurrect an old project that I've stopped working on long ago. It was my second attempt at creating a survival horror game before I started working on De-Evolution (which is my third attempt and currently slightly stuck). I'm still not absolutely certain how I intend...
Run Wrix Run is a quick action quest set in the land of Ground, developed for the One Map Challenge event.
Typical playtime is 5 minutes.
Though this is a made-from-scratch game, the character is from Sandstone, and the map is a beefed up rendition of a concept found there.
Me and You - Connection
Introduction to Project
Hello! My name's Valentina but I'd prefer if you called me Val! I have come today with a project I'm finally concentrating on: Me and You - Connection. It's a short game about friendship, forgiveness, and not the main focus but just as important...
Hey everybody! I am looking for folks to playtest a game I’ve been working on.
Watch knights, mages, orphans, warlords, princesses and fishermen struggle to stay true to their hearts. Explore a world of castles and empires, built on the ruins of a civilization...
Meta City Heist is a heist game made with RPG Maker MV.
Take on the role of a bank robber and perform successful heists. Purchase your gear, hire your crew, plan your entry and escape while avoid alerting the police. Complete your mission with all guns blazing OR do it the...
I'm currently reworking this... For now just enjoy the pretty pictures and don't you dare look behind the curtain. :LZSwink:
Other YouTube Gameplay Videos
Hi, I'm making a game, and I'm having a bug.
iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes.
I had the idea...
I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase.
It works like that:
1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
Hi folks, I posted earlier today in the "Introduction" section, but briefly: I'm back after almost ten years! I put literally hundreds of hours into this project back then and never shared it with anyone. I thought it was lost after my computer crashed, but recently I found a stray...
"I've been waiting for you..."
The dead slowly grow restless as devils crawl out of the shadows they call home. Something evil under the ground starts... stirring, inviting ghouls to your otherwise normal city simply by waking up. You, a relatively brilliant youth blessed with the...
Engine: RPG Maker MV
Synopsis: This game will run and function like so many RPGs before it. A large world map, battle parties of four, the usual. What sets it apart is it's pixel based movement, ATB battle system, an incredibly large and detailed item and equipment lists, a large quest list...
F.Knight: Chef isn't here at this moment,he goes back into his Hometown to celebrating the Halloween with them. F.Fighter: That too bad. I can't taste his dish until 3-5 days. F.Mage: Then Leave it to me,i can make a Special Dishes for our Team in Halloween! (Rushes Into The Kitchen) F.Knight & F.Fighter: (Screaming) YAMEROOO!!!