Author: Hakuen Studio
Introduction
There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
if...
I'm using a custom move route to animate an event. When the player interacts with the event the animation stops, how can I make it continue instead?
Thanks for reading!
EDIT: To clarify, the move route doesn't move the event, just changes its graphic.
The power of tutorials. This was fun to make,parallax lightning makes more sense to me now. Now comes the annoying step of doing stuff without a step by step show though !_!
With the new phone, I can now play a lot of old RPGs that my old phone just didn't have room for. Some RPGs definitely show their age even with updated graphics and quick saving.
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