Author: Hakuen Studio
There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
I'm using a custom move route to animate an event. When the player interacts with the event the animation stops, how can I make it continue instead?
Thanks for reading!
EDIT: To clarify, the move route doesn't move the event, just changes its graphic.