actor battlers

  1. RMMV Can't figure out how to spread actors further apart on Y axis

    I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y...
  2. RMMV Flip & resize static Actors

    I've used Victor Engine Better Graphic Setup to allow me to use the static battler images as actors but now I don't know how I would manage to flip them to be facing the opposite direction in battles. I don't know if there's a simple way to do it using one of the many Yanfly plugins. I used...
  3. RPG_itch_Studio

    Pre-victory motion!

    Is there a script that forces all actor battlers perform a pre-victory motion before the usual looping victory motion?
  4. Groundon3

    Save JSON data as in-game variables?

    So, I have been trying to access the Toops.json file through a script command to get the in battle targeted enemy's screen x and screen y and save each as a variable. The problem is that I have looked everywhere for how to do this but with no luck. I have some understanding on what to do but no...
  5. Need damage system help.

    So I'm creating my RPG game, but I want to manipulate a feature, the damage system, specifically the "miss" system. How can I make it so that when an attacker misses a hit they recieve 20% damage of the initial attack they used? Thanks in advance for any advice :)
  6. SamHain

    CP's Battle Engine: Change Actor Battler?

    CP's Battle Engine.  Created by NeonBlack.  I love this thing, especially in mode three.  It meets so many of my needs all in one neat little package.  In fact, it meets so many of my needs that I'm loathe to move away from it.  It gives me a wide range of creative possibilities.  While it...
  7. Treegen

    Holders animated monster problems.

    So i recently go the victors actor battler, animated battler and basic module for my project and i watched a tutorial on how to get your battles up and running (side view) and everything works pefectly. slimes hornets scorpions bats & rats all work but the moment i try to plug in the "MudSlime"...
  8. deilin

    Split screen battle

    I've really debated requesting this, based on need... but I kinda want it :P What I want is this: The battle screen will be split in two. (i have modded backs already). On the left, batler pics for party, (max 3) with images set in class notes. The right will have the enemies battler as...

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That awkward moment when you're talking about thinking about writing a limited shop stock plugin for MZ and then find out you already wrote one...last May. My memory is so bad.
When I open my project and I'm like, hell yeah.
Some drawings I made in Lapis, one day I intend to involve them in some RPG Maker project.
* maybe two wall frames
*or some sprite flower tiara, or maybe it inspires someone to do something.
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Step by step, I am coming back.

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MasterTenchi wrote on Pixeldrama's profile.
Do you happen to have any of the two lockpicking minigames in RPG Maker MZ format?
I'd love to use them both in my game, and the only ones I've found are yours, but they are in MV format. Strange no one has made a single one for MZ yet. I am hoping you have - but just on the down-low.

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