actor level

  1. Parallax Panda

    MOG_SceneMenu.js (center align ActorLevel & HP/MP bar "scroll-speed" change)

    I'm using MogHunters "MOG_SceneMenu.js (it's part of his "Monogatari" plugin set, each handling their own scene). It's a cool plugin but I'm having some problems... Basically, I want to display the actor's current level number center aligned, inside an orb, so that even when the number becomes...
  2. Actor Level?

    Hello, I'm still rather new to using Rpg Maker MV. Since that's aside now, I was wondering if there was/is a way to detect a player/actor level before doing something In the game I'm making im using an assortment of plugins, one is yanfly's to increase player cap from 99. I want to add an...
  3. firststef

    Copying progress from actor to another

    Hi everyone! I,m currently creating a game about possesed swords. At one point in my story my character gets possesed and changes appearence. I want a plugin that lets me copy the progress ive done with my first actor form and paste it on the second form. I also have to mention that i,m...

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Glad to announce:
Released a plugin mod for MV: SelectMultipleTargets v3.0 (mod of original by Zevia)

port to MZ is following

1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol

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