In a battle I am trying to make my actors and enemies move toward each other when using an attack, however every new turn they reset to their original home position.
I want them to stay where they have moved to, so Is their a way keep them at their current position at the start of a new turn?
I need help just figuring out how to edit the x/y position in YEP Battle engine core. I just want my 4 characters in a close diamond shape position closer to the middle of the screen instead of a diag line on right-side of screen (default). I have figured this out with the SVActor plug in...
so I'm using this plugin... http://www.yanfly.moe/wiki/Input_Combo_Skills and it does exactly what I need it to do... but I'm having an issue with knowing when to tell the player to return to their starting position. basically I'm using action sequences...
Hi. if this is in the wrong thread please feel free to move it but I had no idea where to put it.
Problem: Characters standing staggered
Plugins involved: yanfly row formation, battle engine core, yanfly aoe
Information: So in my game I've decided to go for a more strategic approach and now have...
I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y...
So hey. I'm kinda wondering something. I've seen Gaia's Melody's battle system and how the characters run up to the enemy. They attack. The enemy moves in the direction of the attack and the actor stays where they attacked. See, I'm wondering if there was a way to replicate it. Either with a...
In one of my battles, I want my Actor 1 to move away from the group at a certain turn and be positioned at a new location. I tried doing this using the SVActorPosition plugin which came with RMMV, but it seems the plugin command SVActorPosition doesn't work when called from a troop event or a...
Okay. I'm kinda stumped about this issue myself, but I'll try to be as concise and detailed as possible.
From the start:
I needed to figure out a way to have an graphic float in front of an actor, like a permanent summon, attacking for that actor.
Using Dargor's Large Party Script and doing...
RE4make almost had me with their demo until I got to the dog stuck in a bear trap and realized that he was dead and could no longer be saved. Just not the kind of reimagining I'm interested in.
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