I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
Is there a way to make animations play in sequence one after the other for multi target abilities? Like this video from Persona 5, timestamp at 1:08 to demonstrate what I mean.
Notice how the animation hits one actor, then plays on the second about a half second later? That's what...
I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this?
Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
Hey game maker,
I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor.
In this post, I bring you all the tools/plugins I found so far the can give you...
This one is a little complex, not gonna lie
Basically, what I need is to emulate P3P's skill card system, which consist in when an actor gets to x level, they generate an item you can use to learn new skills (The skill learn can be done via eventing, so only the system itself is important)...
I’m not sure the best place to put this question, but this was an idea for my game that I wanted to try out but I can’t seem to find what I’m looking for.
What I’m trying to achieve is to allow the player to “Upgrade” an Actors Max Level (Ex: 1 Actor is Capped at level 20, but buying a Upgrade...
KanjiPartyChange - 3/10/20 (version 1.02)
Creator name: Kanji the Grass order by Munokura fungamemake.com
Allows you to change party on menu screen.
Note: Party Change can be found below Status command in menu screen.
Layout can be adjusted through plugin parameters
Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to...
Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
dsJobChange - ver1.11.5
Creator name: Douraku
Job change system
- Use Note tags to set for Actors (levels) or Classes (graphics)
- Possible to add job requirement based on conditions/ stat values
- There's a plugin command to open the job change menu
- Alternate layout with...
Based on Shaz's script call, but I didn't want to use variables so I came up with this:
I want actor 3 to have the same name as actor 1, but actor 3 gets named "Object object" when I use the script call.
I don't want to use variables because the player will input the actor's name, which I...
Hi guys, i'm trying to make my SV actors stay in a V formation like this (i'm set on using only 3 party members for this game):
I installed the SVActorPosition plugin but didnt noticed any change, so i set the parameters all crazy to see if it was really working but it really wasnt as you can...
I am using Yanfly Scripts and i would like one of my skill to target only a specific ally.
MPP_CharacterMake - 2019/06/14 (ver. 1.6)
Creator name: Mokusei Penguin
Create characters with generator parts in game.
Note: Generator folder with parts are required.
Generator folder could be found in-
C:\Program Files (x86)\KADOKAWA\RPGMV
(It's in the right place now)
Anyways, in my game I wish to have the actors weak to certain elements, strong against others, etc, you know, as all JRPG's do (to my knowledge). My problem is, I want to be able to show what elements a character is weak to through the status menu. Or just, any...
Save Slot+ ver 1.02 - 2013.07.27
Creator name: lctseng
Enhanced save file
- Real time
- Actor name/ face
- Location: map display name
- Play time
Paste this script above Main.
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
I am using non default sideview actor/enemy battlers and they have all different sizes. For this reason it is almost impossible to align every actor battler with every enemy battler during action sequences (battles with different actors and enemies). Most of the times the actor appears...
MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.