1. pennylessz

    RMMZ Plugin that allows for an large/infinite number of an actor.

    I'm trying to make an RPG where you can buy characters, and theoretically you should be able to buy as many as you want of any one character. To do that, I have to make several entries for the same character, and then with the Suikoden Tavern plugin they can be stored. Issue is, I can't just...
  2. Cannot read property 'actor' of undefined

    Greetings fellow developers! I am developing my first RPG with RPG Maker MV, up until now I playtested it with a starting party of 4 actors, now I want to start with a single actor so I removed 3 actors from the starting party then when I playtest a new game, I get this: TypeError Cannot read...
  3. dennis_the_tennis

    Change the current character on the Status screen

    Hi everyone, I've been trying to figure out how to do something that I feel like should be pretty simple, but I'm stumped. When I'm viewing the Status scene, I want the player to be able to press left or right to move to the next actor and view their status screen as well, without having to go...
  4. kyonides

    KSwap XP

    KSwap XP by Kyonides Arkanthes Introduction Did you ever want to swap actors' skills or enemies' actions? Or perhaps you failed to swap actor's weapons or enemies' atk attribute on you own. If so, you would also need to be able to nullify such skills, don't you think? Then you will be glad...
  5. dnel57

    How to Change Actor's Graphic without changing anything else.

    This is how to change the appearance(disguise?) of an Actor in your party in a way that you will not lose your level, equip, gold or anything else because you are only changing the graphics. It is done through an event. You don't need to change your equipment for this unless, you want to...
  6. Mercedes90

    RMMV Remove HP, MP and TP bars, but for only 1 Actor?

    I've found this Plugin code in an old thread that removes the HP, MP, and TP bars. It's quite useful for my game but only if I get to apply it to only 1 actor. Any help?
  7. RMMV Can't figure out how to spread actors further apart on Y axis

    I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y...
  8. RMMV Flip & resize static Actors

    I've used Victor Engine Better Graphic Setup to allow me to use the static battler images as actors but now I don't know how I would manage to flip them to be facing the opposite direction in battles. I don't know if there's a simple way to do it using one of the many Yanfly plugins. I used...
  9. kyonides

    UnEkuipSkill XP

    UnEkuipSkill XP by Kyonides Arkanthes Introduction You know how much ghosts hate :aswt: Aluxes aka Alex so why don't you let them disarm him or remove a piece of armor? Keep in mind that you will need to create two new skills in the skill database. Then open the script and go to the...
  10. Dangerous_meme

    Can I scale player and enemy HP, MP, damage, and Skills all at once?

    So I want to scale down the starting and maximum amount of HP, MP, damage dealt from weapons and Skills for player characters and enemies to about 10% of their current value. Is their a way to do this all at once or quickly or do I need to go to each actor, enemy, weapon, and skill and lower...
  11. bishiba

    RMMZ Changing the size of healthbars and such in the battle screen. (SOLVED)

    Where would I find the width and/or height of the bars in the battle screen. See below: Want it to fill the the entire box basically. SOLVED: I solved it with this. It will automatically resize your status gauges based on your screen resolution. I don't know if it collides with other plugins...
  12. bishiba

    RMMZ Changing the position of actors in sideview.(SOLVED)

    So I do not understand why, but for some reason they either decided to allow for screen size changing via RTP but didn't add an option for SV_actors positioning or it just doesn't work for me, for whatever reason. When there is a fight, the actor goes to the middle of the screen, probably to the...
  13. darkand

    RMMV custom sideview actor enter/exit animation(Mv and Mz)

    i think is very nesesary a plugin for that, i see already exist a lot of motion actor animation but they cant edit the etering scene animation of the actor, imagine want to make a tank entering slow for a side or a heli come from the top, i think is very nesesary that animation
  14. JacSkulls

    RMMZ Help with VisuStella Battle Core

    Hello, Everyone. To the Mods, sorry if I posted in the wrong forum. I've been trying to figure out how to make it so the Enemy in the Database become the Actors. But I want to do it a little differently and just haven't figure it out with the whole Note tag thing. I want to be able to make it...
  15. RMMV ABS Alpha - Normal battle

    Hello guys, im using ABS Alpha on MV. I have two questions: 1. Is it possible to do normal fights, if the plugin is turned on? ( I want to make the boss as normal (Rounded) fight if its possible.) 2. If not possible, can i activate somehow a state by actor hp? (Like the knock out state at HP...
  16. lightmagician60

    RMMV Dead Actor Swap/Switch

    i've been looking and it seems nothing exists that allows you swap out dead actors. couldn't even find a reference to maybe do it my self
  17. nio kasgami

    Nio_CharacterStatusSprite 1.00

    Nio_CharacterStatusSprite 1.00 Nio Kasgami Introduction This plugin allows showing the Actor Status (both debuff) or buff as Sprite on followers. what it does is swap the actor sprite depending on their first debuff status. You can also make that some status doesn't show. Features Simple to...
  18. TheMeowingFox

    Script call to remove only armor from an actor?

    I wanna be sure I have it correct; would it be something like this? $gameActors.actor(x).clearEquipments(aTypeId); I have only one type of armor, so the ID part isn't much of a hassle for me.
  19. Demi_Fiend

    Luna Engine Error

    Hey, everyone. I'm running into an recurring error with Luna Engine. Whenever I remove an individual actor from the party during battle (either with Yanfly's party script or an escape command, I get this message: Battle Luna:369:in `index': undefined method `index' for nil:NilClass...
  20. Carogui1

    RMMV Show Buff Animation on Character - Act Sequence

    Hello, It's possible create a buff animation on character with act sequence by Yanfly? But, a animation that persists on actor during some turns. I cannot discover how to make that. I using RPG Maker MV.

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If a person becomes voluntarily missing, does it cause the butterfly effect?
normal_water_is_fine.jpg

Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water. :kaoswt:
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
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I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.

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