Nio_CharacterStatusSprite 1.00
Nio Kasgami
Introduction
This plugin allows showing the Actor Status (both debuff) or buff as Sprite on followers.
what it does is swap the actor sprite depending on their first debuff status.
You can also make that some status doesn't show.
Features
Simple to...
I wanna be sure I have it correct; would it be something like this?
$gameActors.actor(x).clearEquipments(aTypeId);
I have only one type of armor, so the ID part isn't much of a hassle for me.
Hey, everyone. I'm running into an recurring error with Luna Engine. Whenever I remove an individual actor from the party during battle (either with Yanfly's party script or an escape command, I get this message:
Battle Luna:369:in `index': undefined method `index' for nil:NilClass...
Hello,
It's possible create a buff animation on character with act sequence by Yanfly? But, a animation that persists on actor during some turns. I cannot discover how to make that.
I using RPG Maker MV.
Actor Summoning v1
by me (again)
Introduction
This plugin implements a very complex but powerful (?) actor summoning system. Originally inspired by the Shin Megami Tensei series, it lets you add and remove characters in battle through the use of skills.
But wait there is more...
This plugin...
Makes it easier to switch actors on the status screen with left and right arrow keys.
Creator name: Saara
Terms of Use
Non-commercial use: OK
Commercial use: Not Allowed
Redistribution: credit required
Processing: OK
Redistribution after processing: credit required
For RPG Maker VX Ace...
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
Introduction
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
If you're using comshou's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics.
You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors.
Note: if you're not using your own graphics, please follow terms of use...
Some scale work are involved to fit in with RPG Maker XP.
Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics.
Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
I'm trying to create an end of action sequence that doesn't rest the TPB to zero. but i want it to only efffect the PlayerCharacters.
this is the code that i'm working with in manager
BattleManager.endBattlerActions = function(battler) {
battler.setActionState(this.isTpb() ? "undecided" ...
I'm using Frog's Blue magic plugin, as it's the only one that has the features I'm looking for. It allows you to learn skills by witnessing the enemy use it =(Mage doesn't have to be the target), and it displays a text box when the mage learns something.
However, it has two issues that I can't...
Hello All!
I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn.
Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
Is there a way to make animations play in sequence one after the other for multi target abilities? Like this video from Persona 5, timestamp at 1:08 to demonstrate what I mean.
Video here
Notice how the animation hits one actor, then plays on the second about a half second later? That's what...
I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this?
Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
Hi all,
I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
Hey game maker,
I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor.
In this post, I bring you all the tools/plugins I found so far the can give you...
At 2021, we are now farther from the 1980's than they were from the 1950's. Consider that the next time you long for a 1980's song, when you thought your grandpa's taste for 1950's music was "outdated".
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.