Hi, I'm using RPG Maker MZ and VisuStella's basic plugin pack. I made a code so, when the character uses the Skill "Transform in Phoenix", his menu photo (and battle), turns into a Phoenix. Afterwards, I created a skill that appears on him in that form, thus making him change to human form...
I've been trying to make this work and I need some help.
This state is the Knockout State.
<custom apply effect>
if (ally.isStateAffected(1)) {
$gameSystem.setWindowskin( "Window2" )
}
Basically what's supposed to be happening is when an Actor dies, the menu changes color. Like in...
I'm pretty new to RPG maker and unfortunately have barely any knowledge on js. I've been wanting to create a paperdoll system where equipping items will show visually on the actors. I've found a couple different plugins that look like they can get me the result I'm looking for.
the area I'm...
Hi there,
Ideally, I need a script that scans all the actors in the database and adds them to a shop window with category tabs, and displays their portrait on the side. You can set the category (shop tab) and price for each actor using note tags on actor database page. When you buy the actor...
hey, I make a game and I need to check if a choosen actor is in the party, I try $game_actor.actor?[5] == false, $game_actor[5].actor? == false, I am confused, can someone help me?
Direct Video Link
Introduction
This plugin will allow you to play customized voices when actors get hit, attack, evade and even has Visustella Victory Plugin Support and can play customized voices upon level up with that plugin as an extra bonus. (Must enable it first in the plugin settings and...
Like the tittle says, I have 20 years of experience with Rpg Maker and there would be so many ways about doing this. One way would be to implement the damage multiplier in the formula box to check if actor ID x is wearing Armor ID x however this would have to be done to every skill that the...
Hello everyone!
It's simple: I want to trigger an event when the actor arrives on the map for the first time.
It would be an NPC moving toward him, talking to him, before going somewhere else.
I had try to set up a movement route + show text + some switches. But I don't know why, I have 2...
Hello,
I noticed that in conditional branch event menu, there is a option to check if specific actor has an item equipped. How would a scriptcall which checks if any party member has item X(weapon or armor) equipped look like?
I'm trying to make an RPG where you can buy characters, and theoretically you should be able to buy as many as you want of any one character. To do that, I have to make several entries for the same character, and then with the Suikoden Tavern plugin they can be stored. Issue is, I can't just...
Greetings fellow developers!
I am developing my first RPG with RPG Maker MV, up until now I playtested it with a starting party of 4 actors, now I want to start with a single actor so I removed 3 actors from the starting party then when I playtest a new game, I get this:
TypeError
Cannot read...
Hi everyone, I've been trying to figure out how to do something that I feel like should be pretty simple, but I'm stumped.
When I'm viewing the Status scene, I want the player to be able to press left or right to move to the next actor and view their status screen as well, without having to go...
KSwap XP
by Kyonides Arkanthes
Introduction
Did you ever want to swap actors' skills or enemies' actions?
Or perhaps you failed to swap actor's weapons or enemies' atk attribute on you own.
If so, you would also need to be able to nullify such skills, don't you think?
Then you will be glad...
This is how to change the appearance(disguise?) of an Actor in your party in a way that you will not lose your level, equip, gold or anything else because you are only changing the graphics.
It is done through an event.
You don't need to change your equipment for this unless, you want to...
I've found this Plugin code in an old thread that removes the HP, MP, and TP bars.
It's quite useful for my game but only if I get to apply it to only 1 actor.
Any help?
I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y...
I've used Victor Engine Better Graphic Setup to allow me to use the static battler images as actors but now I don't know how I would manage to flip them to be facing the opposite direction in battles. I don't know if there's a simple way to do it using one of the many Yanfly plugins. I used...
UnEkuipSkill XP
by Kyonides Arkanthes
Introduction
You know how much ghosts hate :aswt: Aluxes aka Alex so why don't you let them disarm him or remove a piece of armor?
Keep in mind that you will need to create two new skills in the skill database.
Then open the script and go to the...
So I want to scale down the starting and maximum amount of HP, MP, damage dealt from weapons and Skills for player characters and enemies to about 10% of their current value. Is their a way to do this all at once or quickly or do I need to go to each actor, enemy, weapon, and skill and lower...
Where would I find the width and/or height of the bars in the battle screen. See below:
Want it to fill the the entire box basically.
SOLVED:
I solved it with this. It will automatically resize your status gauges based on your screen resolution. I don't know if it collides with other plugins...
Working on an important character's model today: Saken! One of Cyprian's friends from the Hofau school. There he is as a teen student on the left and as an adult Deputy Minister of Love on the right. He dyed his hair.
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
AAAGH... I hurt my back at work today and now I can't move from my lower back area. I've been resting like crazy, alternating heat and cold, and hoping tomorrow's dentist appointment isn't ruined...
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