actor

  1. tale

    RM2k RTP Animations, Battlebacks, and Monsters for XP

    Some scale work are involved to fit in with RPG Maker XP. Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics. Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
  2. ferallag

    RMMZ BattleManager battler issues

    I'm trying to create an end of action sequence that doesn't rest the TPB to zero. but i want it to only efffect the PlayerCharacters. this is the code that i'm working with in manager BattleManager.endBattlerActions = function(battler) { battler.setActionState(this.isTpb() ? "undecided" ...
  3. thecursedcometh

    Patch For Frog's Blue Magic Plugin

    I'm using Frog's Blue magic plugin, as it's the only one that has the features I'm looking for. It allows you to learn skills by witnessing the enemy use it =(Mage doesn't have to be the target), and it displays a text box when the mage learns something. However, it has two issues that I can't...
  4. The_Sarah

    Creating additional Actor Command Windows in Battle (now with pictures!) [VX Ace]

    Hello All! I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn. Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
  5. thecursedcometh

    Show Next Unlockable Skill On Actor?

    I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
  6. thecursedcometh

    Sequential Animations?

    Is there a way to make animations play in sequence one after the other for multi target abilities? Like this video from Persona 5, timestamp at 1:08 to demonstrate what I mean. Video here Notice how the animation hits one actor, then plays on the second about a half second later? That's what...
  7. thecursedcometh

    Currency Based On # of Deaths?

    I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
  8. thecursedcometh

    Restore Dead Allies To 1 HP After Battle? (Persona 5 Feature)

    In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this? Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
  9. Yawgmoth

    Dream X Capture Enemy Plugin vs Actor Common Events

    Hi all, I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
  10. TheGameAfter

    Player/Party system - Resources (TGA)

    Hey game maker, I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor. In this post, I bring you all the tools/plugins I found so far the can give you...
  11. Finneess

    Actor generate item via leveling up

    This one is a little complex, not gonna lie Basically, what I need is to emulate P3P's skill card system, which consist in when an actor gets to x level, they generate an item you can use to learn new skills (The skill learn can be done via eventing, so only the system itself is important)...
  12. LawrenceindaSky

    Increase Max Level per Actor?

    I’m not sure the best place to put this question, but this was an idea for my game that I wanted to try out but I can’t seem to find what I’m looking for. What I’m trying to achieve is to allow the player to “Upgrade” an Actors Max Level (Ex: 1 Actor is Capped at level 20, but buying a Upgrade...
  13. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  14. GreyWolfVino

    Stat Training/Allocation

    Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to...
  15. GreyWolfVino

    Character/Actor Name Change

    Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
  16. tale

    Job Change with Alternate Layout (Class Change)

    dsJobChange - ver1.11.5 Creator name: Douraku Overview Job change system Features - Use Note tags to set for Actors (levels) or Classes (graphics) - Possible to add job requirement based on conditions/ stat values - There's a plugin command to open the job change menu - Alternate layout with...
  17. Actor same name as other actor

    Based on Shaz's script call, but I didn't want to use variables so I came up with this: I want actor 3 to have the same name as actor 1, but actor 3 gets named "Object object" when I use the script call. I don't want to use variables because the player will input the actor's name, which I...
  18. matgraz

    SV Actor Position script not working :T

    Hi guys, i'm trying to make my SV actors stay in a V formation like this (i'm set on using only 3 party members for this game): I installed the SVActorPosition plugin but didnt noticed any change, so i set the parameters all crazy to see if it was really working but it really wasnt as you can...
  19. Targeting a specific Ally

    Hi Everyone, I am using Yanfly Scripts and i would like one of my skill to target only a specific ally. I know that i have to use the formula <Custom Target Eval> in notetag, but then i am terrible with Javascript and i realy don't know what can come next. I just want this ability to work...
  20. tale

    Character Maker

    MPP_CharacterMake - 2019/06/14 (ver. 1.6) Creator name: Mokusei Penguin Overview Create characters with generator parts in game. Screenshots Note: Generator folder with parts are required. Generator folder could be found in- C:\Program Files (x86)\KADOKAWA\RPGMV C:\Program Files...

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"Gennady" Gen na Dee reptiloid scientist
I wonder how well Procedural Map generation would work in RPG Maker MZ... Well, only one way to find out! Hehe!
A new VA has joined the "Beyond the Mirror" team... I can't wait to start working on battle voices in the engine now.
Well bad reviews r making me rather annoyed today.
Ami
--- F.Mage Cooking Part 2 ---

F.Knight: Chef isn't here at this moment,he goes back into his Hometown to celebrating the Halloween with them.
F.Fighter: That too bad. I can't taste his dish until 3-5 days.
F.Mage: Then Leave it to me,i can make a Special Dishes for our Team in Halloween! (Rushes Into The Kitchen)
F.Knight & F.Fighter: (Screaming) YAMEROOO!!!

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