1. lightmagician60

    RMMV Dead Actor Swap/Switch

    i've been looking and it seems nothing exists that allows you swap out dead actors. couldn't even find a reference to maybe do it my self
  2. nio kasgami

    Nio_CharacterStatusSprite 1.00

    Nio_CharacterStatusSprite 1.00 Nio Kasgami Introduction This plugin allows showing the Actor Status (both debuff) or buff as Sprite on followers. what it does is swap the actor sprite depending on their first debuff status. You can also make that some status doesn't show. Features Simple to...
  3. A-kun

    Script call to remove only armor from an actor?

    I wanna be sure I have it correct; would it be something like this? $gameActors.actor(x).clearEquipments(aTypeId); I have only one type of armor, so the ID part isn't much of a hassle for me.
  4. Demi_Fiend

    Luna Engine Error

    Hey, everyone. I'm running into an recurring error with Luna Engine. Whenever I remove an individual actor from the party during battle (either with Yanfly's party script or an escape command, I get this message: Battle Luna:369:in `index': undefined method `index' for nil:NilClass...
  5. Carogui1

    RMMV Show Buff Animation on Character - Act Sequence

    Hello, It's possible create a buff animation on character with act sequence by Yanfly? But, a animation that persists on actor during some turns. I cannot discover how to make that. I using RPG Maker MV.
  6. orochii

    OZZ's Actor Summoning

    Actor Summoning v1 by me (again) Introduction This plugin implements a very complex but powerful (?) actor summoning system. Originally inspired by the Shin Megami Tensei series, it lets you add and remove characters in battle through the use of skills. But wait there is more... This plugin...
  7. tale

    Left and right keys on actor menu

    Makes it easier to switch actors on the status screen with left and right arrow keys. Creator name: Saara Terms of Use Non-commercial use: OK Commercial use: Not Allowed Redistribution: credit required Processing: OK Redistribution after processing: credit required For RPG Maker VX Ace...
  8. tale

    Battle Effect Popup

    BattleEffectPopup - Version 1.9.2 (2020/04/15) Creator name: Triacontane Introduction You can use pictures to show battle effect popups. During battle, a popup will result from an action. Popups is dynamically created string or prepared image. Here are the terms: - Miss (normal Miss will no...
  9. tale

    How to remove Weapons for custom sideview actors

    If you're using comshou's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics. You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors. Note: if you're not using your own graphics, please follow terms of use...
  10. Journey_Sticks

    Modern Soldiers

    Moved to: https://forums.rpgmakerweb.com/index.php?threads/tilesets-animated-stuff-v2-2.128841/#post-1134187
  11. tale

    RM2k RTP Animations, Battlebacks, and Monsters for XP

    Some scale work are involved to fit in with RPG Maker XP. Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics. Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
  12. ferallag

    RMMZ BattleManager battler issues

    I'm trying to create an end of action sequence that doesn't rest the TPB to zero. but i want it to only efffect the PlayerCharacters. this is the code that i'm working with in manager BattleManager.endBattlerActions = function(battler) { battler.setActionState(this.isTpb() ? "undecided" ...
  13. thecursedcometh

    Patch For Frog's Blue Magic Plugin

    I'm using Frog's Blue magic plugin, as it's the only one that has the features I'm looking for. It allows you to learn skills by witnessing the enemy use it =(Mage doesn't have to be the target), and it displays a text box when the mage learns something. However, it has two issues that I can't...
  14. The_Sarah

    Creating additional Actor Command Windows in Battle (now with pictures!) [VX Ace]

    Hello All! I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn. Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
  15. thecursedcometh

    Show Next Unlockable Skill On Actor?

    I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
  16. thecursedcometh

    Sequential Animations?

    Is there a way to make animations play in sequence one after the other for multi target abilities? Like this video from Persona 5, timestamp at 1:08 to demonstrate what I mean. Video here Notice how the animation hits one actor, then plays on the second about a half second later? That's what...
  17. thecursedcometh

    Currency Based On # of Deaths?

    I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
  18. thecursedcometh

    Restore Dead Allies To 1 HP After Battle? (Persona 5 Feature)

    In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this? Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
  19. Yawgmoth

    Dream X Capture Enemy Plugin vs Actor Common Events

    Hi all, I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
  20. TheGameAfter

    Player/Party system - Resources (TGA)

    Hey game maker, I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor. In this post, I bring you all the tools/plugins I found so far the can give you...

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