Say I have a field of corn with stalks of corn on every other tile, and I want to have the same dialogue pop up when the hero interacts with each stalk of corn. Do I have to copy and paste the same event onto every stalk of corn, or is there a way to attach an event to a certain part of a...
Right now, "Fight" and "Escape" are in a separate ""Party"" menu in battle. I am looking for a plugin that completely removes this ""Party"" menu, and adds "Escape" commands to each individual Actor, giving them each a chance to escape in battle instead of just 1 overall chance for the party...
I am currently working on an alternate menu system apart from Yanfly's (though I may decide to forgo this effort) and am specifically asking if there is a way to call the equip menu for actors other than the main actor (actor 1 or current actor).
I am familiar with the call command;
and I...
I found where it happens for the Battler. But I can't seem to find where this happens for an actor. Say I equip a weapon and it has a trait that increases max_hp by 5%, where is the code located that actually adds this 5%? Same for unequipping.
I ctrl-f-ed through the files but no success :( ...
Hi! I was using this plugin:
Graphics Changer
But it doesn't work for me, i have this error when i start a "New Game":
I tried everything for do it compatible, but i find no solution.
And yes, is this plugin, and not the other, because when i disable it, the game runs normally.
My...
Actor Damage Sounds
by: Rinobi
Version History
1.00 [12/05/2015] Initial Release
1.10 [12/06/2015] ATB Compatability Update
1.20 [12/08/2015] Fixed occasional crash when enemy attacks.
1.30 [12/09/2015] Fixed crash when unarmored actor is damaged.
1.70 [12/10/2015] Major update...
Hey guys! So I'm trying to create a characterselecter but facing a problem.
This steps shall be done:
- Selecting an actor for later in the story - CHECK
- Typing in a name and let it change the name of that actor (with script like in the img shown) - CHECK
- Changing the name of another...
Side View - Actor Battler
Its pretty much using monster battlers but for the heros.
I tried making the image static for each sv actor but its too much work in the end.
I was wondering if anyone can make it like this.
+Actors/heros name pulls from the img/pictures file with the same name...
Monster Storage Box
MonsterStorageBox v1.0
by
Jeremy Cannady
Introduction
This script creates a monster/actor storage box system.
Do to my ongoing monster breeding script I felt this script also needed to be created.
Features
1.Add monsters/actors to the storage.
2.See a few details...
Hey Guys!
Is there a way to make a function where when you display text under one of you events, that it auto pick-up your actors face image with in your party instead of individually selecting the image for each text input? Is possible to make a js script for this or make it where it picks up...
Monster/Actor Breeding
v0.2
Please test!
http://pastebin.com/uMZFqSkJ
Plugin Command:
newEgg 1 3
Where 1 is the actor id for the father and 3 is the actor id for the mother.
Hello yall.
I am in the process of creating a breeding program for mv.
If anyone is interested please let me...
... Dont look at me like that.
I probably missed out something important, but how do I access Actor Variables?
gameActors.actor(1).level
=> Wont Work
this._level
=> Wont Work
actor.level
=> Wont Work
I probably missed to link the variables to something, but I have no idea to what I...
Actors Friendship System v2.08
by Moogle_X
Introduction
This plugin adds friendship mechanic between the main actor and other actors of your choice. Each actor has their own friendship value that can be increased or decreased multiple ways. As the friendship value grows, that...
This Post is going to include all the Tutorials I write regarding adding Custom Assets to the
RPG Maker MV Generator
Tutorial Built using Windows Version
Must have RPG Maker MV
Graphical Editor: GIMP 2.8.14
I'm going to be adding sections to this for each part as I work through adding my own...
I have a problem that may or not be simple to solve. I'm using CrystalNoel's Job Levels script in order to keep job levels separate from actor levels. This is important because I'm trying to recreate the class system seen in Dragon Quest 7. The only problem is that once I accumulate enough JP to...
Hi. Was wondering if there is a script out there or if someone can quickly make one to have a equipment note tag that seals the actor from using the equipment? <seal actor: id>Just because i dont want to make 2 seperate equipment types for 1 handed and 2 handed swords (for example). Or did i...
My problem is a little specific. I need my game to not display the second window (with the actor and name) (shown in Capture 2) when an item is selected, but I am unsure how to make this come to pass. Is there a script I need to edit in order for me to prevent this window from popping up...
Hello everyone!
I have searched and hoped for a solution but I haven't found one yet so I am hoping you guys can help me here.
I am using "Victors Actor Battlers" which adds battlers for actor using a notetag in the actors database. What I need is a way to set this up per class and not per...
Hey,
I am trying to change my Actor's class and yes I am able to change the Actor's class but his level goes back to 1. How do change the Actor's class while keeping the levels he gained ?
Thanks!
Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 It just shows that you can create a good game and it doesn't matter which engine you use
I want to use a simple animation for a feature of Aletoirs Feast so now I'm touching for the first time the animation system of RM, hope the final result doesn't look too bad hahaha
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