actor

  1. Rinobi

    Actor Damage Sounds

    Actor Damage Sounds by: Rinobi Version History 1.00 [12/05/2015] Initial Release 1.10 [12/06/2015] ATB Compatability Update 1.20 [12/08/2015] Fixed occasional crash when enemy attacks. 1.30 [12/09/2015] Fixed crash when unarmored actor is damaged. 1.70 [12/10/2015] Major update...
  2. Set actors name same as another actor

    Hey guys! So I'm trying to create a characterselecter but facing a problem. This steps shall be done: - Selecting an actor for later in the story  -  CHECK - Typing in a name and let it change the name of that actor (with script like in the img shown)  -  CHECK - Changing the name of another...
  3. Marillmau5

    Side View - Actor Battler (instead of Sv Actors)

    Side View - Actor Battler Its pretty much using monster battlers but for the heros. I tried making the image static for each sv actor but its too much work in the end. I was wondering if anyone can make it like this. +Actors/heros name pulls from the img/pictures file with the same name...
  4. Jeremy Cannady

    Monster Storage Box

    Monster Storage Box MonsterStorageBox v1.0 by Jeremy Cannady Introduction This script creates a monster/actor storage box system. Do to my ongoing monster breeding script I felt this script also needed to be created. Features 1.Add monsters/actors to the storage. 2.See a few details...
  5. Juztsacki

    Display Text Picks up actor's face.png?

    Hey Guys! Is there a way to make a function where when you display text under one of you events, that it auto pick-up your actors face image with in your party instead of individually selecting the image for each text input? Is possible to make a js script for this or make it where it picks up...
  6. Jeremy Cannady

    Monster/Actor Breeding

    Monster/Actor Breeding v0.2   Please test! http://pastebin.com/uMZFqSkJ   Plugin Command: newEgg 1 3 Where 1 is the actor id for the father and 3 is the actor id for the mother.   Hello yall.    I am in the process of creating a breeding program for mv. If anyone is interested please let me...
  7. Access Actor Variables...

    ... Dont look at me like that. I probably missed out something important, but how do I access Actor Variables? gameActors.actor(1).level   => Wont Work this._level   => Wont Work actor.level   => Wont Work I probably missed to link the variables to something, but I have no idea to what I...
  8. Moogle_X

    Actors Friendship System

    Actors Friendship System v2.08 by Moogle_X Introduction This plugin adds friendship mechanic between the main actor and other actors of your choice. Each actor has their own friendship value that can be increased or decreased multiple ways. As the friendship value grows, that...
  9. Klandaghi

    Adding Graphical Assets to the Generator

    This Post is going to include all the Tutorials I write regarding adding Custom Assets to the RPG Maker MV Generator Tutorial Built using Windows Version Must have RPG Maker MV Graphical Editor: GIMP 2.8.14   I'm going to be adding sections to this for each part as I work through adding my own...
  10. Sword_of_Dusk

    [Ace] Issue with Crystal Engine Job Levels

    I have a problem that may or not be simple to solve. I'm using CrystalNoel's Job Levels script in order to keep job levels separate from actor levels. This is important because I'm trying to recreate the class system seen in Dragon Quest 7. The only problem is that once I accumulate enough JP to...
  11. seal actor script?

    Hi. Was wondering if there is a script out there or if someone can quickly make one to have a equipment note tag that seals the actor from using the equipment? <seal actor: id>Just because i dont want to make 2 seperate equipment types for 1 handed and 2 handed swords (for example). Or did i...
  12. Need help removing certain window for key items

    My problem is a little specific. I need my game to not display the second window (with the actor and name) (shown in Capture 2) when an item is selected, but I am unsure how to make this come to pass. Is there a script I need to edit in order for me to prevent this window from popping up...
  13. Zack Phoenix

    Victor Actor Battlers for Classes

    Hello everyone! I have searched and hoped for a solution but I haven't found one yet so I am hoping you guys can help me here. I am using "Victors Actor Battlers" which adds battlers for actor using a notetag in the actors database. What I need is a way to set this up per class and not per...
  14. Chester

    How to change Actor Class while keeping Lv ?

    Hey, I am trying to change my Actor's class and yes I am able to change the Actor's class but his level goes back to 1. How do change the Actor's class while keeping the levels he gained ? Thanks!
  15. gabrielledc

    Actors after 10th actor always turn to default

    I am trying to make an RPG like Suikoden II wherein you can add a lot of playable characters. I managed to make 10 actors but after that my remaining actors always show up as a level 1 soldier even if i already modified them. I even made event npcs that makes my new actors join my party but...
  16. LeeOccleshaw

    Yanfly Ace Save Engine - need simple visual modification

    Hey, I'm using Yanfly's Ace Save Engine in my game but I need the actor graphic to be drawn below where it is currently positioned and I'm not a scripter so I can't work out what I need to change it to. Can somebody please help? :) The Script Screenshot
  17. Chester

    How to make items exclusive to 1 actor ?

    Hey, I want an Actor to be able to use 1 or more items that is exclusive for him/her... EXAMPLE Item: Apple Description: Can only be consumed by Johnny
  18. cockroach

    8-Actor Party

    8-Actor-Party This is a very simple edit I have made so the RMXP engine allows 8 heroes and show them in all the instances necessary. It consists mostly of firstly allowing the party to have 8 heroes, then tweaking the MenuStatus, the Shop, Item Usage, the default Battle System, the Save...
  19. Fonstw

    Skill user's data

    Hello RPG Maker community! I am trying to get a skill to cost equal to the caster's level times 5. The effect of the skill will be, to heal the ally's HP equal to the caster's level times 10. I tried using the damage formula like so: a.mp >= a.level * 5 ? a.mp -= a.level * 5 && b.hp +=...

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