dose it exist? or is this a possibly idea for the next plugin :D
CHARACTER SPRITE ZOOMING
but for MV, and if redirected to Actors even PERFECT
[YEP.141 – Scale Sprites – RPG Maker MV] only in the world MAP
Astfgl's Programmable Actor AI
This plugin is an addon to Yanfly's Battle AI Core.
I've always found the autobattle AI to be really bad. So first I created a way to extend yanfly's battle AI core to actors, then took things further and made a custom scene to allow the player to...
I've been making a game in which only one actor does the fighting (the others are there for removing natural obstacles, just like in for example Evoland 2 for those who have played that). As such, I have no need for Window_MenuActor, a menu which let's players choose on which actor...
I would like to know if someone know if an plugin already exist for making the Actor move across the screen to get to his position while the battle start?
I mean, right now when you start a battle, the Actor and the enemies are already set in place, but I would like to have...
I'm trying to figure out how to switch actors when it is their turn in battle. For example, you have 4 actors and it's one of the actors turns. But you don't want to use that actor yet, and you switch to another one and attack with that one instead. I've only seen it happen once before and I'm...
I am having a problem with the YEP Actor Party System. When I go to switch my party in battle it lets me do it but after I select finish it says "Type Error Undefined is not a function".
I've been stuck on it for a few days. I've tried moving the pluggins around but nothing seems to work. Any...
I've seen scripts for VX Ace that allow special normal attacks per character, but yet i cant seem to find out how to do it in MV.
What I'd like is to be able to have some characters have the normal "Attack" option (which uses the first skill slot in the editor), and other characters use perhaps...
This is actually my first post on these forums, and I hope there's many more to come, haha. It's kind of a downer that it's about something i can't seem to figure out, though!
I've been looking so hard to find a script for ACE that will allow me to display a battler (or picture) of...
I know that you can use an actor sprite as an enemy but what if for example you wanted to use a static image of an orge as your battler image during a fight instead of a sprite actor?
Is this possible?
There doesn't seem to be a way to set a variable to an actor's TP value. I would like to force an action for an actor based on when the actor's TP is 100 during a battle. $gameActors.actor(1).tp == 100; didn't seem to work in the conditional branch's script condition.
I've been working on a plugin that will allow the summoning of actors from skills via note tags.
The plugin also allows management of summons outside of battle while ensuring that summons are never a part of the main party.
Inspiration for this...
I'm trying to figure out a way to have a visual indicator of my side view actors' turns. For example, I would like to have the actor with the current turn's sprite glow or display an overlay animation to indicate its their turn during command selection.
I did some research and...
Hi all! New to the forums here but hoping I can get some help!
I'd like to know how I'd be able to do the following during battle:
When actor A uses a certain skill (which we'll call Skill5 for fun) on one of the other actors, it changes a variable that is dependent. For example, my...
When you use "Change Actor Image" in a game deployed for browser in the browser it cause game to load indefinitely.
I am changing them to "Set Movement Route...change image" and its working.
If someone could post the script for changing facesets I'm hoping that will be the work around for...
I searched, but i dont find a few eval commands, that i need for my project.
first: i need a command to check the attack state rate. If the actor have a attack state for 50% bleeding. I only found a command for element rates: actor.elementRate(ID)
second: i want to check the...
This plugin allows you to quickly change the actor in the status, skill and equip menus, using buttons that you can customize.
Here is an image example you can use for the buttons.
Don't forget to change the parameters around to your liking, including...
I'm wondering if anyone could help me out with a bit of an edit (or add-on) to Crystal Engine - Licence Board: http://www.rpgmakercentral.com/topic/8660-crystal-engine-licence-board/
As it is, you set up one board in which all actors use. What I'm ideally looking for is to be able...
Hello fine folks, I'm in need of help.
Basically, I would like to be able to use script calls to access stat information for specific actors as well as the party as a whole.
Actor stats: I am aware I can already pull actor stats using variables without a script. What I need is to be able...
Hey there everyone, I encountered another problem when making a Menu/Interface heavy game. (´･ω･｀)
My game has a kinda huge amount of actors in the party, with Actor 1 being the only one to be able to change classes.
I don't want Players to be able to see the Class Change Scene with the...
So ive been using Yanflys tips and trick videos to make some pretty cool effects for some of my characters. Up until now, all my effects have been changing characters to those of similar size. Recently with Aekashics updating their monster log, I wanted to use a slightly modified Tiamat as a...