actor

  1. omega9380

    To all artists that are Final Fantasy fans, got a big request for ya

    OK folks, here's what I am looking for. I am working on a personal project of mine, one I have been working on since the days of RM2K. I'm creating a sort of "sequel" to the original Final Fantasy from the NES. Things are coming along great now that RMMV is out, I am loving the new plugin...
  2. HitYourGrandma

    Keep Dead Characters In Battle

    Hello, there. What I'm trying to do is to have an actor/enemy with the knockout state (or something that functions like the knockout state) stay in battle when they have the state applied. This is easy on the actor-end, but the enemies disappear after they're defeated. I want specific enemies...
  3. Issue with actor's base ATK and weapon's ATK

    Hello. What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result. So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK...
  4. SEK

    SEK_ChangeActor

    SEK_ChangeActor - v 1.0 By SEK Introduction Adds the possibility to change an actor with a not fighting one, jumping your turn. Features -Change actor in battle. -Show animation on actor change. -Lock actors that you don't want to be changed. -Compatibility with DoubleX RMMV...
  5. Alistair

    Gold rate / Drop rate

    ~ Gold  & Drop Rate~ by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
  6. SlySlySly

    rmmv restricting an actor from battle

    I want to make it so that certain actors do not show up in battle, is there a way to let only certain actors battle. If possible point me to a plugin!
  7. SumRndmDde

    Actor Select Screen

    Actor Select Version 1.00 by SumRndmDde What This Plugin Does: Currently, RPG Maker MV has the ability to pull up a screen to select an Item and have its ID stored in a variable, but not the same for Actors. Well....this Plugin gives you that capability. A window...
  8. dombo813

    Experience and Stat Rate Plugin(s)

    Hello kind Javascript knower! I come to you today with what I think is probably quite a simple problem, so I hope you'll hear me out. I have two particular plugins I would like made. The objective of these plugins is to make different actors have different specialisations and reasons to...
  9. Class and actor exp curves problem

    Hi, I made a post about this a couple of days ago, but It was a lot of rambling and suppositions, I've tested much more things and now I have a new perspective on the issue, that's why I'm making a new one. First of all, I'm using a custom lvl formula for an actor, with this script(Actor Mod...
  10. Fictionary88

    How do I import characters if their sprites are smaller?

    I'm a total noob to this program, but want desperately to become a game designer. Anyway. I have a set of sprites ready for my main character (their walking animation, anyway), but they're smaller than the sprites the game comes with. I could alter their size to fit into the standard...
  11. Help setting up enemy as an actor?

    What I would like to do is use actor sprites as enemies. I can't seem to set them as an image, or anything as an enemy.  
  12. Draaloff

    Clone actor & Sell Actor

    Finally, I'm back in the RPG Maker community after VX Ace! I had a game all planned out, only to descover 2 key features don't exist. Clone Actor (making a copy of an actor in the database, like with Pokémon) Selling an actor (get money, items, et cetera) Cloning actors has been...
  13. Mr. Trivel

    Actor Portraits in Battle

    Name: Actor Portraits in Battle Version: 1.1a Author: Mr. Trivel Created: 2016-01-18   What does it do? Shows Actor's portraits/battlers in battle.   Video:     How to use? Put actor images into img\system folder...
  14. Torqus

    SV battler BEHIND weapon

    Does anyone know how to change the Z position of weapons on the battle scene? I need my weapons to appear in front of the actors instead of behind them. This seems like a simple feature that should be there but I can't find it anywhere.
  15. Rikifive

    Window Selectables - Item/Rect Size

    I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve. Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special. The window automatically divides its height into...
  16. shadyalligator

    Help: The case of the unchangeable actor?

    Hi everyone! I seem to be having a tiny problem with trying to change my actor from an invisible starting actor to a gender-selected actor.  I followed Syndicate's wonderful character creation tutorial almost to a T (or, so I thought) in order to just give the player a chance to choose...
  17. [Dev][0.2.0] Layered Actor Sprites - Edited 4-26-16 - Now with Images!

    Layered Actor Sprites v0.2.0   Pastebin: [Link] Please Check the Readme section of post before using. Well I finally decided to get to posting this for criticisms and the like so here it is. Currently this script has MANY flaws. I doubt it is compatible with the majority...
  18. DeviTheHuman

    [RMMV] Equip an Actor

    I did a search and got part of my question answered, but the solution produced a new problem. My goal is to have an actor join the party whenever the player equips a special piece of armor. I accomplished this by setting up a parallel common event to check if the actor has the armor equipped...
  19. Kilitar

    Params - identify Base/Bonus/Buff part of value

    Hello.  Hello.  By core parameters I mean  0-MaxHP, 1-MaxMP, 2-ATK, 3-DEF, 4-MAT, 5-MDEF, 6-AGI, 7-LUK  For example: Total ATK is (Base+Bonus) * Buff % -------------------------------------------------------------------- Base ATK - the part based on Class+Level+hardcoded raised by...
  20. SEK

    SEK_AttackCountAndFormula - v 3.3

    SEK_AttackCountAndFormula - v 3.3 By SEK Introduction Counts uses of skills and attacks and adds a bonus damage formula. You can also learn skills after using x times a skill or a weapon. Features - You can see how many times an actor uses a skill, save the counter to a variable and...

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