OK folks, here's what I am looking for. I am working on a personal project of mine, one I have been working on since the days of RM2K. I'm creating a sort of "sequel" to the original Final Fantasy from the NES. Things are coming along great now that RMMV is out, I am loving the new plugin...
Hello, there. What I'm trying to do is to have an actor/enemy with the knockout state (or something that functions like the knockout state) stay in battle when they have the state applied. This is easy on the actor-end, but the enemies disappear after they're defeated. I want specific enemies...
What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result.
So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK...
SEK_ChangeActor - v 1.0
Adds the possibility to change an actor with a not fighting one, jumping your turn.
-Change actor in battle.
-Show animation on actor change.
-Lock actors that you don't want to be changed.
-Compatibility with DoubleX RMMV...
~ Gold & Drop Rate~
For the latest updates please visit my blog. This is merely an introduction topic.
By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
What This Plugin Does:
Currently, RPG Maker MV has the ability to pull up a screen to select an Item and have its ID stored in a variable, but not the same for Actors.
Well....this Plugin gives you that capability.
I come to you today with what I think is probably quite a simple problem, so I hope you'll hear me out.
I have two particular plugins I would like made. The objective of these plugins is to make different actors have different specialisations and reasons to...
Hi, I made a post about this a couple of days ago, but It was a lot of rambling and suppositions, I've tested much more things and now I have a new perspective on the issue, that's why I'm making a new one.
First of all, I'm using a custom lvl formula for an actor, with this script(Actor Mod...
I'm a total noob to this program, but want desperately to become a game designer. Anyway.
I have a set of sprites ready for my main character (their walking animation, anyway), but they're smaller than the sprites the game comes with. I could alter their size to fit into the standard...
Finally, I'm back in the RPG Maker community after VX Ace!
I had a game all planned out, only to descover 2 key features don't exist.
Clone Actor (making a copy of an actor in the database, like with Pokémon)
Selling an actor (get money, items, et cetera)
Cloning actors has been...
Name: Actor Portraits in Battle
Author: Mr. Trivel
What does it do?
Shows Actor's portraits/battlers in battle.
How to use?
Put actor images into img\system folder...
Does anyone know how to change the Z position of weapons on the battle scene? I need my weapons to appear in front of the actors instead of behind them.
This seems like a simple feature that should be there but I can't find it anywhere.
I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve.
Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special.
The window automatically divides its height into...
Hi everyone! I seem to be having a tiny problem with trying to change my actor from an invisible starting actor to a gender-selected actor.
I followed Syndicate's wonderful character creation tutorial almost to a T (or, so I thought) in order to just give the player a chance to choose...
Layered Actor Sprites
Please Check the Readme section of post before using.
Well I finally decided to get to posting this for criticisms and the like so here it is.
Currently this script has MANY flaws. I doubt it is compatible with the majority...
I did a search and got part of my question answered, but the solution produced a new problem. My goal is to have an actor join the party whenever the player equips a special piece of armor. I accomplished this by setting up a parallel common event to check if the actor has the armor equipped...
By core parameters I mean
0-MaxHP, 1-MaxMP, 2-ATK, 3-DEF, 4-MAT, 5-MDEF, 6-AGI, 7-LUK
For example: Total ATK is (Base+Bonus) * Buff %
Base ATK - the part based on Class+Level+hardcoded raised by...
SEK_AttackCountAndFormula - v 3.3
Counts uses of skills and attacks and adds a bonus damage formula.
You can also learn skills after using x times a skill or a weapon.
- You can see how many times an actor uses a skill, save the counter to a variable and...