I want my characters to change outfits and hair colors throughout my game. Is there anyway I can do this and not have to start a new game with new characters?
From this -
To This -
somewhere in the middle of the game.
I am using the YEP_ActorPartySwitch plugin to swap out characters in battle. But it seems that the only characters that get EXP are the ones that are actively in the party when the battle ends. How can I make it so all the characters that participated in the battle get EXP, but any that did not...
I think of using a feature that:
a- Limits number of items in inventory. e.g. 50.
b- Limits number of instances of consumable items. e.g. 20 for each.
I think it adds more depth and force player to pay attention to what he hold or buy.
On another hand, it;d by annoying for many players who like...
I am using RMMV. I want some damage tiles to only damage certain actors in the party, and some other damage tiles will not damage a certain actor. For example, if a fire elemental is in your party, I do not want it to be hurt by fire tiles like other actors. Also, I want water to hurt that...
Hello guys, I was making Actor entries for My Pokemon Essentials MV Project but soon I got to know than I can't Make more than 1000 Actors.
And the Pokemon Count of Gen 7, is 1000+ { Including all Alternate forms (Unown, etc), Mega Pokemons, Primal Forms, etc.}
Therefore, I'm kind of struck...
Hi, I bet this has been asked before but I want to know how or if this can be done?
I want my players to be able to do any formation of the actors they like in their party during the fighting maps in my game using 1 actor at a time with Alpha ABS. But I have the second part of my game where...
Arcanus RTP Dragonbones Battlers
(WARNING: Contains Heavy Images)
Creator's Log
8/19/2017 - RTP01-Harold - Released
8/24/2017 - RTP24-Marsha - Released
8/26/2017 - RTP09 - Animating...
Hi, I'm Arcanus. I'm new to the forum but I'm familiar with RPG Maker Series for years now. I want to share...
Hello!
I am creating a project with several actors, and the player may choose what he wants when he go to the tavern npc.
I'm using the Yanfly plugin PartySystem, and going very well. But if you chooses 3 actors I don't want that the fourth reserve party member appears in semi-transparent, I...
Hey I am new to RPG Maker I guess you could say I'm a noob. And I'm working on my first game but I can't figure out how to change the number of starting party members. I went to actors in the database and right clicked on the unneeded actors and click clear but now they show up in my game as...
Yuyu Randomized Names (Ver. 1.1)
----------------------------------------------------
-Author: yuyu!-
Introduction
This plugin will generate random names for characters in your game - which could include NPCs and Actors. It's pretty cool if you want your villagers to have unique names but don't...
Actor Generator
by: Rinobi
Create randomly generator actors with a great deal of customization.
This script includes gender, personality, and stat settings.
See script header for details, and screenshots for example use.
What I want to do is have MP be different to each actor. For example, for one actor MP would be named 'Focus', and for another it would be named 'Ammo' or something, effectively meaning something different to each party member to give the illusion of different types of skill costs. In the...
So I using the Visual Battlers scrip by yanfly for my game in Ace because its ok to use in a commercial game. The scrip makes it so when you are in battle the over world actor sprites on the filed.
How ever I want to use custom battle sprites for the party in battle. How do I make it so every...
What I want to do is have different switches on depending on who the player sets as leader for the party
For example if actor 1 is in front, I want switch 1 to be on, it actor 2 is in front, switch 2, and so on.
What I want to be able to accomplish is have different outcomes or dialogues if...
Does anyone know how to do this?
I'm making a game where actors can join your party and there would be more then 4 actors total.
The problem is I want a max party size of 4 actors and not the total amount..
ICF-Soft Actors Core - Version 1.00
by ICF-Soft
Introduction
This plugin gives level up actions and conditional subtraits to actors.
Features
Level up common events and javascript code.
Level and custom condition based subtraits.
How to Use
It needs ICF-Soft Main Utility to work.
It...
Hi guys. This will be my first post to Learning Javascript. I think this goes here and not in Maker Specific/RM MV because I'm asking about things dealing with the underlying code and using script calls. Please let me know if I have it in the wrong place!
My question(s) deal with attempting to...
I was wondering if there is a Plug-In out there that can add in new parameters to actors (like charisma, dexterity, will, etc.). Don't get confused, I'm not looking for a plug-in that modifies base parameters, I'm looking for one that adds completely new parameters. It would so be great if it...
So, I'm maintaining the simple Sideview Battle option while using VE Module, and VE Battle Graphic Setup to use my custom "Behind View" sprites for the front view monsters.
However, when it's their turn to select a command, they will slide to the left because of the default Sideview movement...
I want to create a character who has skills that only become available when certain actors are in the party.
For example this character has one unique skill for every actor in the party but cannot be used if they are not in the active party with him.
Would this be possible and what would I have...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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