After some days thinking about what next core plugin should I do, I decided to make an actors core.
Planned features will have:
Subtraits level based.
Custom subtraits conditions.
Level-up events (and javascript).
Also I want to ask what features do you think it will need.
Summon Core
by Sekunri
Video:
About:
I've been working on a plugin that will allow the summoning of actors from skills via note tags.
The plugin also allows management of summons outside of battle while ensuring that summons are never a part of the main party.
Inspiration for this...
As the title suggests, I'd like to have items perform different actions in a battle based on the actor who uses them.
Let's say the party has a Runestone that they can use in battle. If Marsha were to use it, it'd deal fire damage to one enemy (targeted, not random). If Lucius were to use it...
Hello guys,
I want to make two actors auto fight each other, so I gave them a state to attack there allies.
But all they do is using a standard attack.
I need to have the A.I. randomly use a skill that the actor has access to.
If the skill cannot be used because of the requirements, then...
Hi there! I'm creating a custom menu and I'm trying to push the scene of the equip menu in a way like this:
$gameParty.setMenuActor($gameActors._data[1]);
SceneManager.push(Scene_Equip);
The problem is, there're 4 actors in the story, but not all of them are available from the...
I'm looking to create a project in which my Party Leader actor leads a team of four other actors. The intent is that the party leader does not participate in battle, instead having his allies fight for him.
To do this, I've tried using the YEP_PartySystem script to increase the number of...
Quite a simple plugin.
I want the first actor in the party to be the only one to battle.
Once the first actor dies it'll ask you to select another actor in your party. (kinda like Pokémon)
- I'm already using Yanfly's Party System to limit only one actor per battle, but if the actor...
Hello, I'm creating a game where you the main character start off as a lowly slime monster in the vast hordes of the current Dark Lord. As you, the slime and player, get to level twenty you notice something in your mind. It appears you have three evolutionary paths to take, one of them a Imp...
While I was play testing a map today I noticed that my actors weren't walking through bush tiles anymore. The actors can still walk on top of them It just doesn't show the transparent bush tile above the actors sprite anymore. When I noticed this the first thing I did was check the tileset...
Hi
I am pretty sure, people already asked such a question, but i just did not found anything that helps, probably because i searched for the wrong tags/words.
So i am very new in RPG Maker, i had RPG Maker ACE but was never into it. Now i bought MV and started a real project.
I have many...
Looking for some RPGMaker MV compatible actor Sprite Sheets Sets with Face/Character/SV Battler to use for Baby/Toddler Playable Character Actors.
Does anyone know if such a resource exists and if it does, where I can find it?
So I was just wondering, since I have purchased XP, VX Ace as well as MV, because I prefer the two block high sprites you have with XP, if I use those sprites for actors in MV, is it compatible?
Will I have any problems with MV by using the 2 tile high actor sprites from XP? I can only...
Does anyone have or can anyone make available male and female dragon actors and/or generator parts?
I would like to create a number of dragon characters both to add to my party, as well as to use a NPC characters but I cannot seem to find any anything.
Perhaps I just need to be pointed to...
I have just moved from vx ace to MV after toying around with it a bit and finding it superior/liking it more. While playing around with character generator i saw that this version has animated sprites for actors , but these models dont show in the actual battle when it occurs , it just shows the...
I have a complex class concept, but I can't seem to get it to work the way I would like due to a major complication.
I want to create a martial-artists concept. This class would be focused on stances (as states) and combos that branch available attacks. The idea is a character that starts weak...
I'm looking for a plugin to define or manage the actors used in a battle. So the actors for the battle(s) should be independent of the current player party.
Example:
I have 10 actors in the database.
Currently actor 1, 2, 3 and 4 are in the party.
Now, if a battle starts I want actor 2, 8...
Name: Party Manager
Version: 1.1a
Author: Mr. Trivel
Created: 2016-03-28
What does it do?
This plugin allows player to change their party and see which members are available to change into. It also allows to set a specific party member amount or specific party members to be...
In RPG Maker, you have a party of actors.You can add actors to the party, or remove actors from the party at anytime. However, by default, all of the actors in the party can be interacted with in the menu, and may participate in battle.There may be situations where you just want an actor to...
I'm trying to make it so that an item, such as a potion, would work differently on different members of the party.
While certain party members would consume the potion, others would reject it and a message would be displayed.
This could also be applied to certain items being more effective...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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