Hello! :kaohi:
Would someone be able to help me create an add-on for Galv's Magic Shards plugin?
What I'm hoping to achieve is to change the class of the equipped character based on what shards they equip. For example, if they equip 1 Fire Shard, they become a Fire Mage. If they swap the...
Torygoya_Autoitems (Moded for MZ) Jan 30/21
Hello, this plugin is from the autor: Ru/むっくRu (Rutan). The user tale, made the translation of the help for MV. I change some parameters for work with MZ because the MV versions have some issues of compatibility.
Now for MZ:
Help for use the...
Hello @Yanfly
Sorry if i disturb you here, i want to inform you that the code that you provided in the expansion script AutoSave for Save Core, for add the function in the Option Menu, it simply doesn't work :( I read some thread from people that ask the same thing, but nobody replied.
Can...
So I'm not sure if this is right place to post this
I'm kinda brand new
But I just bought a bunch of DLC packs from the RPG Maker website
specifically the japanese character expansions
and I tried to add each part to their respective folders (they're all properly labeled)
and when I start up...
The semi-Complete snippet for the RPG Maker MV plugin development snippets for Sublime text 2 and 3
from the Visual Studio code version, now ported to sublime. This add-on allowed to autocomplete all the necessary code for easier plugin developements
Source code...
Original:
https://rpgmaker-mv.de/forum/thread/426-mv-royal-ressourcen-addon/
You guys must know the famous Royal pack from PandaMaru and TheRealFusion, right? I was needing some small chandeliers from other angles (facing foward and downward) but they didn't have them in their pack, so I...
Torigoya_TextLastGet - Feb 20, 2016
Creator name: Ru/むっくRu (Rutan)
Overview
add "last get item" to message. (\lastGet)
When using \lastGet in Text, it'll display icon and item name in message.
Features
- Shows icon and item name in text
- Also include text for gold increase
Example-...
DebugWindowShortCut - 2018/07/04 (Ver.1.1)
Creator name: kido0617
Overview
Adds a shortcut key to the debug window
Controls
- Debug window displayed in F9
- S=Switch
- V=Variable
- You can use number keys
Inside the debug window
Example 1: Entering s 100 will go to the 100th switch
Example...
DebugWindowShortCut - 2018/07/04 (Ver.1.0)
Creator name: kido0617
Overview
Adds a shortcut key to the debug window
Controls
- Debug window displayed in F9
- S=Switch
- V=Variable
- You can use number keys
Inside the debug window
Example 1: Entering s 100 will go to the 100th switch
Example...
I got tired of dropping out of what I was doing, opening the Plugin Manager, then a Plugin, browsing the help documentation, and finally drilling back down into what I was originally working on. And since I couldn't find any tool for that ... I created one.
NOTE: This tool is for Windows only...
First of all, the following scripts are mentioned, all by Yanfly; Item Disassemble, Attachable Augments, and Item Upgrade Slots. If you're not familiar with the mentioned scripts be sure to check out their features:
The Problem:
When Disassembling a crafted item, the materials used to upgrade...
Solved
Howdy,
My edited RE Menu was basically done, aside from some very minor visual tweaks, when a new idea (well, two ideas actually) bugged my head, and so - in turn - I decided to bug you guys as well :D
So, originally I removed the "Discard" commands, because I want the player to manage...
Hello !
I searched somebody to do this, but nobody around me had enough knowledges about the XAS 0.6 of Moghunter to do it. Maybe around here can help ? What I want is maybe a bit complicated.
What I want is that when an ennemi is looking on Up or Down direction that he throws no attack. I...
I'm using Galv's Single Actor Menu Target plugin in my project, since it only has one playable character, and I wanted to see if anybody could help me add a confirmation menu for using an item?
For example, currently you select an item and it is automatically used on the actor. What I'd like...
'sup guys.
Wile taking a small break from my main, bigger, rm2k3 project, I'm working on some easy peasy stuff for rmvxa, and I'm working on a small hack&slash-like title that revolves around the XAS Active Battle System, which I think everybody knows ('tho I'll post the script down there for...
Navash Flat Value Gauge Sections
Latest Version: v1.00
Introduction and Features:
This is an extension plugin for Yanfly's Sectioned Gauges Plugin.
This plugin allows for gauge sections to have flat values instead of
dividing the gauge into a set number of parts.
For example, you can set HP...
I love Yanfly's Battle Status Window that includes the actor's faces as well as a nice large area for effect icons. However, I can't be the only one who ever wanted to change the opacity of the actor's faces for less visual clutter and so that the effects are more visible, like so:
I've made...
Basically the problem I'm having, is that Yanfly's core on it's own, allows actors to change classes to whatever they want. But what I'd want it to do, is lock an actor into a path among that tree. No going backwards, only forward and branch hopping. Here's a quick diagram of what I'm looking...
~ Ability Distribution ~
by Alistair
For the latest updates please visit my blog. This is merely an introduction topic.
The Ability Distribution plugin is an addon to my Stat Distribution plugin: It will thus not work on its own. Make sure that both plugins are always...
Hey all. I just made a quick and dirty little script to add TGR as a valid param for Yanfly's BattleAICore.
What it does:
Allows the option of using TGR to determine a target, when using the param option.
Enemies using this param will target the actor with the TGR that matches the param...
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