Is it possible, and if so, how, to make a character advancement system that works in the following way:
Each character has a set of core stats that represent their physical and mental characteristics. I was thinking: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma (just...
Name: Simple Skill Leveling
Author: Mr. Trivel
What does it do?
Skills change to their stronger or different versions after X uses.
How to use?
To make skill change after some uses, use...
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD