So uim using the battle AI plugin from Yanfly, and i wanna use it to make the tactics system from DQ. Basically, i need a new menu button that opens a screen that lets you choose from a list of AI tactics, and when one is selected, it changes the actor's AI and makes them auto-battle...
Howdy all! Got a conundrum for you: I'm stuck with figuring out how to make an enemy that heals its allies when they have low health.
Healing itself when at low health? No trouble; use a self heal at priority 9 when hp is below a certain threshold.
Healing a specific, boss type ally when it's...
Is there a way to make it so if an enemy has a state already applied to them, they will do a specific other action? Or at least not cast the skill that applies that state to them again?
From what I can tell the only checks you can do are if the target passes some check, apply some skill to that...
I desire to duke out an RPG battle between a friend and I with each of us having our own characters/party. Sadly, the enemy side is AL-controlled. IS THERE A WAY TO CONTROL BOTH SIDES OF THE BATTLE for an effective versus match? Thanks for any help.
Slowly but surely the game dev streams accomplish the goal.... actually finishing the game.
Going to start in about 15 minutes or so for anybody interested. And of course you know you are, well at least you know now because it's been stated that you are, and obviously anything randomly stated on the Internet must be true right?
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