ai

  1. [ACE Request ]Option for transforming enemies to retain states/buffs/etc?

    Let's say that I'm using a custom AI and custom enemy sprite position script, and I wanted to have it so that in certain instances, an enemy transforms into a different version of themselves, say, you have a front-row Sahagin that changes into a back-row Sahagin. It's still the same Sahagin, but...
  2. Yin

    Walk off screen

    Does anyone know of a way to make a character walk off screen (Passed the edge of the map)? As it is now, characters can only walk to the edge of the map.
  3. Hide and seek (Haunting Ground/Clocktower mechanics?)

    I am new to rpg maker, and I was wondering if it was at all possible to make a sort of "hide and seek" mechanic within rpg maker.  I want to make a survival horror game where the action is mostly  solving puzzles and evading enemies, similar to the mechanics in Haunting Ground or the Clocktower...
  4. nio kasgami

    Problem with making a certain part of my AI

    Hi people I work on my AI and this begin to works wells just for not confuse people this not a Battle AI but a Scene AI who create a character who react on your action  here the thread :  http://forums.rpgmakerweb.com/index.php?/topic/40656-nkea-basic-ai-module-v01-beta/#entry405217 now I...
  5. nio kasgami

    NKEA {Basic AI module} V.0.1 BETA

    ■ Nio Kasgami Engine Ace N.K.E.A -"Basic AI module" V.0.1 Author: Nio Kasgami Introduction: This script is a dev tool for permit to allow more interaction between the player and the NPC in special Scene. If I explain do you not find boring and generic to always just buy and sells your goods...
  6. nio kasgami

    Understand AI

    Hi guys recently I begin to build my own Rgss AI in rpg maker this my first really time so I was tempted to open a conversation about it  so here how I see for myself how AI works  Of what I understand a AI is simply a script where the system ask you a question "what I should do " and after...
  7. [ACE] Help overwriting or adding to the xparam process for xparam_plus addition?

    [Explanation, if curious] I'm trying to add xparam plusses. My reason for doing so is I'm trying to make an aggro (target rate by a certain enemy, aka rage/threat) system using a custom enemy AI script, where the xparams are going to be used as rage by a certain enemy, then I'm going to use a...
  8. Archeia

    Archeia's Advanced AI Conditions

    Advanced AI Conditions Version 1.0c   What is this? This script allows the developper to exert better control on how the AI handles the enemies' action patterns. Script configuration is almost entirely made via noteboxes and no RGSS3 knowledge is required to use it.   Features and Instructions...
  9. [ACE] Quickly conditioning if a certain number of opponents match a certain criteria?

    I'm asking because I'm using a custom enemy AI script. Let's say I wanted to find find out how many members in the game party have DEF above a certain amount, to judge whether the enemy will use Armor Curse or not. Kind of like $game_party.movable_members.size >= 2 but I guess in the form of...
  10. Mr. Trivel

    Enemy AI - Checks & Tables

    What does it do? Instead of using Attack Patterns in database which don’t allow for much customization. All enemy patterns will be written in module allowing more complex and varying interactions in the battle.   How the AI works: AI goes through every Check in order, checking conditions for...
  11. Benja

    Better overworld AI?

    So, i am making a survival horror game that has no turn based combat. And its all going well, but i noticed when the monsters chase you, they will   randomly switch directions, or get stumped by a simple wall. Is there any way to make them, "smarter?" like a simple event, or even a script. What...
  12. ShadowLurk

    Enemy AI : Targeting Priority Manipulator

    Enemy AI : Targeting Priority Manipulator By Shad3Light     The default VX Ace's enemy targeting behavior just pick a random target for any actions. This script adds some AI targeting priority. With this script, the enemies become able to pick a target based on the action specific priority...
  13. Creepy Pie

    Questions about possible mechanics

    Hey! As you can probably tell by my post count, I'm new to the forums, so I'm sorry if I'm posting this in the wrong forum. I got RPGMVXAce today and after brushing up on the basics (and remembering some of my experience with previous versions of the software), I have concluded it's time to...
  14. Funplayer

    [VX] 1/11/2013 - Ready - Event Manipulation - Virtual System

    # ---------------------------------- # # Update : 1:13pm 1/11/2014 # # ---------------------------------------------------------------------------------------------------------------------------- #   Well schools gonna start soon, so I figured I'd release what I've done so far. !!!DISABLE...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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