1. Keegs

    How did you obtain your username? What was your very first on the internet?

    My username's origins come all the way from DeviantArt. I had a cUsToM oC created with the name, "Kigarushi". At this time I was still using another alias - then I started to stray from DA and moved on to become "KigatoKawa", from there I've played around with the name here and there, most...
  2. Eliaquim

    For all the plugin makers: What is the best practice?

    Hi there! I'm making a plugin, and i have a doubt: What is the best practice? var _Elii_Game_Timer_update = Game_Timer.prototype.update; Game_Timer.prototype.update = function(sceneActive) { _Elii_Game_Timer_update.call(this, sceneActive); MY CODE STUFF HERE or...
  3. trying to make text go backwards problem

    Hello!! I think this is my first actual post in this forums so.....that's fun ^^: Anyway, I have a problem with some javascript that I've been working on. I'm still a bit of a newbie when it comes to this language so please bear with me. So I'm trying to find a way to make it so that when the...
  4. Lain

    Aliasing issue

    Hi again, I want to Alias "Game_CharacterBase.prototype.canPass", but doing so prevents the player from moving at all. Original code: Game_CharacterBase.prototype.canPass = function(x, y, d) { var x2 = $gameMap.roundXWithDirection(x, d); var y2 = $gameMap.roundYWithDirection(y, d)...
  5. Northolt

    Turn off anti-aliasing on font

    I'm requesting a plugin on turning off the anti-aliasing on the fonts. It's not an issue normally but when you use a pixel font, it blurs edges and takes away that retro feel. I know you can use the VE SFont plugin to display fonts without anti-aliasing but changing your typeface or the size of...
  6. Felix Trapper

    Remove anti-aliasing of fonts?

    Is there a way to do this? I have a bitmap font and I'm trying to create a retro look, but the game is automatically anti-aliasing the font which is really messing things up. I should mention that I already have a script to remove the outline--which is different than the anti-aliasing.
  7. Zanazaru

    Am I Aliasing right?

    So I'm pretty new to the rpg maker scripts/plugins thing as I never used them in Xp or VXA, but I have some experience in generell coding. I've read that Aliasing is good practice for many reasons and got it for the most part... I think... ^^ Anyhow I'm trying to recreate a SkipTitle script I...
  8. SilverDash

    Howto alias a function like we did in Ruby? (monkey patching)

    I'd like to call another method at the end of an existing function. For compatibility reasons I'd like to alias it instead. I googled a bit around but couldn't find anything that I understand. It seems to be possible though. I know I can say something like: var x = Foo.SomeMethod;But what then.
  9. Help with aliasing please?

    Could someone provide me with a UML diagram for each class in VX ACE default scripts and which superclasses they connect to please? I'm finding the organization of it a bit hard to read.

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On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other :kaopride:
1679511126658.gif
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I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"

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