animated battlers

  1. Sato1999

    Yangfly Master's animated (holder-styled) battlers

    Hello there, I'm not active on this forum for a long long time, but I'm kinda back at RPG Maker because of my current project, so I'm here to share most of the stuff I made on most of my years, unfortunately I don't have some of my stuff saved because of my last PC broke, but whatever, this's...
  2. MyNameWontFi

    Surge's Holder-Styled Battlers (Accepting Requests)

    I've made a few holder-styled animated battlers in the past few years for my game, but since my progress is very slow on the project, I've decided to publish the battlers I made. They are mostly based on characters made by other artists, but that doesn't mean I don't have any original contents...
  3. Venderbox

    Problem with Victor Engine Animated Battle

    I have installed Victor Sant's Animated Battlers and Actors Battlers. I followed Passive Lion's tutorial on how to use it so my settings look like this: Frames: 3 Rows: 4 Mirror and Invert: False Mode and action: :charset I imported the Actor1 character set into my Battlers folder and set it...
  4. Starmage

    Starmage Sprites and Sketches!

    Hello guys! I've started learning how to make sprites using Piskels! xD It's a very helpful and simple tool for newbies, by the way. :) And I've also started making some silly sketches that I hope you'll like! ^_^ Enjoy! :D PIXELS: Klein, the main character of Rave Heart. :) Ellemine, the...
  5. Kaimi

    Looking for Kread-EX's Animated Battlers

    I believe this is the proper forum for this question. I was hoping to get Kread-EX's Animated Battlers from his site (direct link:, but I'm afraid that Dropbox must have removed it, or the creator...
  6. SwiftIllusion

    Slime Battler archetypes - animated via DragonBones

    Below is a set of basic Slime Battler archetypes, created from static battlers by Ækashics. These were animated for use with the DragonBones plugin by TheGreenKel, with Action Sequence compatibility thanks to the collaboration with Yanfly. Note: Included in the download is a set of action...
  7. EliteZeon

    EliteZeon's Guide to Making Animated Battlers

    Ello there everyone, I am here to attempt to teach yall how to make an Animated Battler for your RPGMaker Project. Wooo!!! In a few easy steps and about an hour or more of work, this tutorial aims to give everyone a chance at making their own unique battlers! Today, we will be covering the...
  8. esziaprez

    Esz's Dragons Edit Collection

    Hello, I try to create some dragons SV battlers with the basic RMMV dragon character and Enemy. It's not finish for the moment but I want to publish the begin of my work to have your coments about. Usage : For the moment :
  9. RoooodWorks

    Animated Battler RPG MAKER MV

    Hi so I need someone to make a animated battler for me. here what she looks like, here is her face sets : the thing is I want it a tallish battler. like this tall:
  10. BlackRoseMii

    Graphical problems with Victors animated battlers script

    I've had this problem for a while, but I put it away, because it's not a game breaking problem. The problem I have is about the bow animation. While the animation of my archer attacking works perfectly, the animation when damaging an enemy is still the "hit physical". But I want it to be...
  11. Victor Sant

    Using Holder's Battlers

      This tutorial will show how to use 'Holder' style battlers on RPG Maker MV using the plugin VE - Battler Graphic Setup Holder's Battlers download: Required Plugin: - Basic Module: - Battler Graphic Setup: Installing...
  12. bbbdddzzax

    Animated Battler Help

  13. Sideview or default battle system

    Hello friends I am working on a game with rmvx ace I want to ask you that would it be a good choice if i use default rmvx ace battle system coz I cant find much sideview battlers for my game
  14. Jaymonius

    ATB Bar on sideview battlers and Magichange help

    Hey there peeps, me again with some dire need of assistance. The first one I'm trying to tackle shouldn't be too hard, but I'm not a scripting master here, so... I'm using Yami's Classic ATB with Theo's Animated Battlers, I have the ATB bar on the enemies, but I'm also trying to have it so the...
  15. Omegadragon8

    Galv's Animated Battler Changing Battler on Class

    Hi all, I need a scriptlet for galv's animated battler script version 1.3 ( that would allow me to change the battler being used when the character changes class (hopefully in battle, as the characters change class depending on what weapons they...
  16. Animated Battler Fashion

    Hello Scripters, I'm in need of taking a function of VE- Visual Equip, and applying it to Galv's Animated Battlers. Basically what I'm attempting to do, is make a list for Items / Equipment, and tie it to a battler via notetag. Similar to VE's: <visual part>      id: 2             name: "name...
  17. Adding a script from one to another

    Hello all, I'm totally new to this so sorry in advanced but I'm trying to do something that appeared to be easy but I'm having no luck. In "Galv's Animated Battlers" it gives you an option to add a battle sprite by calling it in a script with "change_battler(id,"filename")" which works great but...
  18. BlackRoseMii

    Blacky's Graphic Workshop

    IMPORTANT: This workshop is closed for now. I'm not sure when I'll open it again, though. I wanted to make a workshop for some time now, but I hadn't have enough skill for it. But now I'm trying anyway! So here is: Blacky's Graphic Workshop   Here you can request for Icons, Character Sprites...
  19. Arriebar

    Animated Side View Enemies Help??? [XP]

    Hi ;A; So I'm having a bit of a problem, and I apologize if this has already been asked, but how do you get enemies to be animated on a loop in side view? Like a bird flapping its wings or something. If it makes any difference, I'm using Side View Battle System XP by Atoa. Also how would I go...
  20. That Bread

    Animated Battlers in a Bestiary

    I've seen Bestiary menus all around, but all of them use a still image of the enemy from within the database. Since I do have some unique characters as animated battlers... this becomes a bit of a problem.  What's the Situation So I ask is there a way to have a Bestiary menu with an animated...

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oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.

I'm generally quite please although the AI is a little grenade heavy right now :rolleyes: - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup!
Just bought the Visustella All Waves bundle... Time to go IN!!

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