Can somebody please help convert a script from RPG Maker XP to RPG Maker VX Ace?
http://moonpearl-gm.blogspot.fr/2012/11/monnpearls-animated-battlers.html
Finally the game is complete and ready for download!
I expect people will complete the game within 5-7 hours.
Over 1000 personal hours in to game development, spread over 3 years along with some capital investment in the resources used! I do hope people find some enjoyment in playing and...
Update (21/02/2018): Heya guys. I've overhauled this post and removed all the broken image links. Thanks!
Hi.
This thread contains all resources I've made or edited together and released for public use. Many of these have been released in previous ReStaff releases, however, there'll also be...
So I'm just looking for some free resources for battlers other than holders battlers. Why?
Well this
It's pretty self explanatory, the style I have is taller and very different from holders. Sure the slime kind of works, but what about humanoid enemies? I tried them out and boy the size is...
I just put in a new battler and got...
I am not sure at all what it is talking about... so I looked at the script editor anyway.
Looking at it, I had no Idea what the problem could be... so this is the original script at Victors wordpress...
So im using victors animated battlers and i want my bow to shoot then do damage. i downloaded the graphics from the site for the bow and it shoots fine but when it hits it does no damage :( i looked everywhere and found people fixed the problem but it still wont work for me! can anyone help?
I'm starting a solo actor project as a fun way to get me officially started in working with Ace fully since I easily become lazy when working with multiple actors and I believe it'll be easier for me to get my first project out with something special I had in mind. Anyways I'm working on a...
YSA Battle System: Classical ATB and Victor Engine Animated Battlers has a compatibility issue. Whenever the enemy completely charges their ATB bar, it will not do an action and freeze combat.
I know some of the instructions to get a lot of these systems working can take a ton of work, so I...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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