animated

  1. tale

    Torigoya_SmoothValueGauge (Animated Gauge) [MZ]

    Torigoya_SmoothValueGauge - 2021/01/02 Creator name: Ruたん ( @ru_shalm ) Overview Instead of changing the HP gauge and other numbers at once. Animated effect appears gradually, like the gauge itself. ※Note that this might take effect on performance. Preview Credit and Thanks: ru_shalm...
  2. tale

    Smooth Battle Log 2.0 [MZ]

    MPP_SmoothBattleLog2 - 2020/12/26 (ver. 2.0) Creator name: Mokusei Penguin Overview Change the display method and behavior of the battle log to speed up the progress of the battle. This plugin is for RPG Maker MZ. | Note: It's not a fast-skipping plugin Features - By making the battle log...
  3. noicant

    Exporting map gifs

    Hello guys, I am pretty new with RPGmaker. I want to export my maps that I've created as gif or even any video file is ok such as mp4 since the maps have autotiles. When I buy a tile set I see some gif examples of the animated maps in the folders. I want to know how it is possible. Thank you!
  4. Hyouryuu-Na

    Using gif/apng as loading image

    This works for MV. If you're looking for a way to do this in MZ, follow this post. I find the default 'Now loading' image to be very ugly and after I customized it, I still felt like... nah... It needs some animation. As I just love fiddling around with HTML, I thought I'd give gifs a try...
  5. Journey_Sticks

    Characters, Tilesets & Animated Stuff v3.0.2

    If some of the images may appear to be broken links (but they aren't), you may need to refresh the page a few times. I am working on the issue. I removed all of the .gif images to see if that helps. (Update, it didn't) Update 1.2, Added Greenhouse corrected issues on trees Update 2.0, Added...
  6. Parallax Panda

    MOG_SceneMenu.js (center align ActorLevel & HP/MP bar "scroll-speed" change)

    I'm using MogHunters "MOG_SceneMenu.js (it's part of his "Monogatari" plugin set, each handling their own scene). It's a cool plugin but I'm having some problems... Basically, I want to display the actor's current level number center aligned, inside an orb, so that even when the number becomes...
  7. Parallax Panda

    MOG BattleHUD Poses...

    So I'm using one of MogHunters Battle HUD's (Classic II), and I noticed that there's a parameter called "animated frames" under "FACE". I think this image here demonstrates what it could look like: But I have no idea how to set this up. The Portuguese aside, I can't find any instructions...
  8. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...
  9. Diarist

    VXACE Idle animations for enemy sprites?

    Hi there. I wanted to know if basic idle animations for enemies were a possibility in VXace, either with a script or what have you. Essentially, very short animated gif as the enemy sprite. I really do not want static images for the few encounters there will be. Would like to know if this is...
  10. LuckiiBean

    Earthbound-esque Animated Battlebacks?

    Hello, I'm kinda new and have just a small question about the possibility of animated battlebacks for VX ACE. I'm going for an Earthbound-ish kinda feel, where the backgrounds warp and move around, but I'm having trouble finding a script or plugin for what I'd like. Thank you to anyone in...
  11. LakituAl

    Sideview Enemy Sprite misbehaves quite a bit.

    I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work. Here's my plugins: When Sideview Battler is placed above...
  12. BuzzGaming57

    Need help with Theo_AnimBattleBack

    This script has been causing me trouble ever since I've started to use it, but it's the only one that can do what I'm trying to achieve with my game currently. It's supposed to let you have animated battle backs during encounters, but I keep getting an error message that says that the game can't...
  13. DerVVulfman

    AnimBat! - Animated Battlers - Comprehensive

    Animated Battlers - Comprehensive Version 1.2 Title graphics by Lunarberry http://www.lunarberrystudio.com Introduction This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave...
  14. Cyberchibi

    Cyberchibi's Pixel Palace (Battlers and More!) Updated: 11/5/18

    Hello, guys. I've been off and on learning about RPG Maker MV and XP and I love it. There's a few awesome people who make some really cool things and I want to bring my stuff to the table. I *plan* on updating this thread often so make sure you don't forget about me! Terms of Use Credit...
  15. Parallax Panda

    About the FES DLC doors...

    Yeah, the doors. I must ask what's going on there? I know the DLC pack is a mess in general, it can be forgiven to some extent since there is so much value in the resources provided, but... there doesn't seem to be any animated doors? Unlike the lack of animated waterfalls, I know the doors...
  16. Matseb2611

    Matseb's MV Resources (SV Battlers, sprites, etc)

    Hi everyone! I kept meaning to start a thread for my MV stuff, so here we are. I have an old thread with a tonne of stuff in the Ace resources subsection, so be sure to check it out as well if you haven't yet. So in this thread, I'll be posting MV-related resources. A lot of these appeared in...
  17. Yanfly Animated Sideview Enemies conflicting with Bestiary plugin

    I'm using Yanfly Animated Sideview Enemies and I have the enemies properly animating in game, however I am also using Mr.Trivel's Monster book which allows players to view previously defeated enemies. The problem is when I defeat an enemy and check the bestiary, their image does not show up. It...
  18. tale

    Smooth Battle Log

    MPP_SmoothBattleLog - 2018/06/07 (ver. 1.0) Creator name: Mokusei Penguin Overview Battle logs with scroll display and faster battle progress. Note: It's not a fast-skipping plugin Features - Battle log with smooth scrolling text - Party command "BattleLog" recorded confirmed actions -...
  19. GouacheNami

    Animated Text in RMVX Ace?

    Hi there! I was hoping to animate text for my game since the default animation looks a bit bland. Something like this, specifically. If there's already a script out there similar to the effect I'm looking for, please tell me! I've searched for ages and I have yet to find one like this. :frown:
  20. Nisshoku

    Animated Title Screens?

    So back in RMVXA, I used an animated title screen script that I downloaded from the SoulXRegalia website. I was wanting the same thing for my game and was told by a friend that he saw that they made plugins for RMMV that will animate the title screen. Unfortunately, the SoulXRegalia site has...

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