If someone or anyone could do what's below, I will forever worship the ground you walk on xD.
Resource Type: Animated SV_Battler
Maker Format: MV
Art Style: MV RTP
Description: I would love to have an animated sv battler for the RTP goddess battler. In addition, I've already seen the...
Create your own in-game letterbox with these sprites!
+ 4 Emoticons
All 72 characters come in:
6 different colors +
2 different rainbow animations
The graphics are optimized to be used with...
Hello guys, I'm looking for animated enemy sprites to create a Zelda style action-RPG, for this I need animated sprites for both characters and enemies. Are there any resources like these, even not free?
Also, are there good plugins to develop the game with an Action Battle System? Is it...
I see a lot of people tend to have issues with this, but I haven't found my particular issue when I searched the boards. I did everything I need to do.
1. Install the plugin under the Battle Core
2. Put my custom enemy sprite sheet into the correct folder "(the yanfly video says...
Torigoya_SmoothValueGauge - 2021/01/02
Creator name: Ruたん ( @ru_shalm )
Instead of changing the HP gauge and other numbers at once.
Animated effect appears gradually, like the gauge itself.
※Note that this might take effect on performance.
Credit and Thanks: ru_shalm...
MPP_SmoothBattleLog2 - 2020/12/26 (ver. 2.0)
Creator name: Mokusei Penguin
Change the display method and behavior of the battle log to speed up the progress of the battle.
This plugin is for RPG Maker MZ. | Note: It's not a fast-skipping plugin
- By making the battle log...
I am pretty new with RPGmaker. I want to export my maps that I've created as gif or even any video file is ok such as mp4 since the maps have autotiles. When I buy a tile set I see some gif examples of the animated maps in the folders. I want to know how it is possible.
This works for MV. If you're looking for a way to do this in MZ, follow this post.
I find the default 'Now loading' image to be very ugly and after I customized it, I still felt like... nah... It needs some animation. As I just love fiddling around with HTML, I thought I'd give gifs a try...
Some of the images may appear to be broken links (but they aren't), you may need to refresh the page a few times. I am working on the issue. I removed all of the .gif images to see if that helps. (Update, it didn't)
corrected issues on trees
I'm using MogHunters "MOG_SceneMenu.js (it's part of his "Monogatari" plugin set, each handling their own scene). It's a cool plugin but I'm having some problems...
Basically, I want to display the actor's current level number center aligned, inside an orb, so that even when the number becomes...
So I'm using one of MogHunters Battle HUD's (Classic II), and I noticed that there's a parameter called "animated frames" under "FACE". I think this image here demonstrates what it could look like:
But I have no idea how to set this up. The Portuguese aside, I can't find any instructions...
Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test.
Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]
Currently my sprite...
Hi there. I wanted to know if basic idle animations for enemies were a possibility in VXace, either with a script or what have you. Essentially, very short animated gif as the enemy sprite. I really do not want static images for the few encounters there will be. Would like to know if this is...
Hello, I'm kinda new and have just a small question about the possibility of animated battlebacks for VX ACE. I'm going for an Earthbound-ish kinda feel, where the backgrounds warp and move around, but I'm having trouble finding a script or plugin for what I'd like.
Thank you to anyone in...
I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work.
Here's my plugins:
When Sideview Battler is placed above...
This script has been causing me trouble ever since I've started to use it, but it's the only one that can do what I'm trying to achieve with my game currently. It's supposed to let you have animated battle backs during encounters, but I keep getting an error message that says that the game can't...
Animated Battlers - Comprehensive
Title graphics by Lunarberry
This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave...
Hello, guys. I've been off and on learning about RPG Maker MV and XP and I love it. There's a few awesome people who make some really cool things and I want to bring my stuff to the table. I *plan* on updating this thread often so make sure you don't forget about me!
Yeah, the doors. I must ask what's going on there? I know the DLC pack is a mess in general, it can be forgiven to some extent since there is so much value in the resources provided, but... there doesn't seem to be any animated doors?
Unlike the lack of animated waterfalls, I know the doors...
I kept meaning to start a thread for my MV stuff, so here we are. I have an old thread with a tonne of stuff in the Ace resources subsection, so be sure to check it out as well if you haven't yet.
So in this thread, I'll be posting MV-related resources. A lot of these appeared in...
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...
Suddenly, games mean nothing. The money spent was worth it to bring souls towards the light of life. May God bless my path forever. I pray that all are shaken for truth and poured out flat on the table of true understanding, knowledge, and wisdom. Bless you.