animated

  1. kyonides

    OtherLayers VX

    OtherLayers VX by Kyonides Introduction This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map. I am sure there gotta be other scripts that provide similar features and you know what? I don't care about that! :p Embedded Notes VX...
  2. kyonides

    OtherLayers ACE

    OtherLayers ACE by Kyonides Introduction This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map. I am sure there gotta be other scripts that provide similar features and you know what? I don't care about that! :p Embedded Notes #...
  3. bluevegas02

    Requesting MV's goddess and god sv battler animated

    Hello, If someone or anyone could do what's below, I will forever worship the ground you walk on xD. Resource Type: Animated SV_Battler Maker Format: MV Art Style: MV RTP Description: I would love to have an animated sv battler for the RTP goddess battler. In addition, I've already seen the...
  4. JohnDoeNews

    Animated Letterbox Sprites (Rainbow)

    Create your own in-game letterbox with these sprites! Includes: ABCD EFGH IJKL MNOP QRST UVWX YX12 3456 7890 +-×÷ =%$€ #*#... /\() <>[] .,?! "":; ♫♥_& + 4 Emoticons All 72 characters come in: 6 different colors + 2 different rainbow animations The graphics are optimized to be used with...
  5. Animated Sprites for action-RPG

    Hello guys, I'm looking for animated enemy sprites to create a Zelda style action-RPG, for this I need animated sprites for both characters and enemies. Are there any resources like these, even not free? Also, are there good plugins to develop the game with an Action Battle System? Is it...
  6. RMMV Yanfly Animated Sideview Enemies Issue

    Hi, I see a lot of people tend to have issues with this, but I haven't found my particular issue when I searched the boards. I did everything I need to do. 1. Install the plugin under the Battle Core 2. Put my custom enemy sprite sheet into the correct folder "(the yanfly video says...
  7. ovate

    Torigoya_SmoothValueGauge (Animated Gauge) [MZ]

    Torigoya_SmoothValueGauge - 2021/01/02 Creator name: Ruたん ( @ru_shalm ) Overview Instead of changing the HP gauge and other numbers at once. Animated effect appears gradually, like the gauge itself. ※Note that this might take effect on performance. Preview Credit and Thanks: ru_shalm...
  8. ovate

    Smooth Battle Log 2.0 [MZ]

    MPP_SmoothBattleLog2 - 2020/12/26 (ver. 2.0) Creator name: Mokusei Penguin Overview Change the display method and behavior of the battle log to speed up the progress of the battle. This plugin is for RPG Maker MZ. | Note: It's not a fast-skipping plugin Features - By making the battle log...
  9. noicant

    Exporting map gifs

    Hello guys, I am pretty new with RPGmaker. I want to export my maps that I've created as gif or even any video file is ok such as mp4 since the maps have autotiles. When I buy a tile set I see some gif examples of the animated maps in the folders. I want to know how it is possible. Thank you!
  10. Hyouryuu-Na

    Using gif/apng as loading image

    This works for MV. If you're looking for a way to do this in MZ, follow this post. I find the default 'Now loading' image to be very ugly and after I customized it, I still felt like... nah... It needs some animation. As I just love fiddling around with HTML, I thought I'd give gifs a try...
  11. Journey_Sticks

    Characters, Tilesets & Animated Stuff v6.5

    Some of the images may appear to be broken links (but they aren't), you may need to refresh the page a few times. I am working on the issue. I removed all of the .gif images to see if that helps. (Update, it didn't) Update 1.2, Added Greenhouse corrected issues on trees Update 2.0, Added...
  12. Parallax Panda

    MOG_SceneMenu.js (center align ActorLevel & HP/MP bar "scroll-speed" change)

    I'm using MogHunters "MOG_SceneMenu.js (it's part of his "Monogatari" plugin set, each handling their own scene). It's a cool plugin but I'm having some problems... Basically, I want to display the actor's current level number center aligned, inside an orb, so that even when the number becomes...
  13. Parallax Panda

    MOG BattleHUD Poses...

    So I'm using one of MogHunters Battle HUD's (Classic II), and I noticed that there's a parameter called "animated frames" under "FACE". I think this image here demonstrates what it could look like: But I have no idea how to set this up. The Portuguese aside, I can't find any instructions...
  14. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...
  15. Diarist

    VXACE Idle animations for enemy sprites?

    Hi there. I wanted to know if basic idle animations for enemies were a possibility in VXace, either with a script or what have you. Essentially, very short animated gif as the enemy sprite. I really do not want static images for the few encounters there will be. Would like to know if this is...
  16. LuckiiBean

    Earthbound-esque Animated Battlebacks?

    Hello, I'm kinda new and have just a small question about the possibility of animated battlebacks for VX ACE. I'm going for an Earthbound-ish kinda feel, where the backgrounds warp and move around, but I'm having trouble finding a script or plugin for what I'd like. Thank you to anyone in...
  17. LakituAl

    Sideview Enemy Sprite misbehaves quite a bit.

    I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work. Here's my plugins: When Sideview Battler is placed above...
  18. MrMemento

    Need help with Theo_AnimBattleBack

    This script has been causing me trouble ever since I've started to use it, but it's the only one that can do what I'm trying to achieve with my game currently. It's supposed to let you have animated battle backs during encounters, but I keep getting an error message that says that the game can't...
  19. DerVVulfman

    AnimBat! - Animated Battlers - Comprehensive

    Animated Battlers - Comprehensive Version 1.2 Title graphics by Lunarberry http://www.lunarberrystudio.com Introduction This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave...
  20. Cyberchibi

    Cyberchibi's Pixel Palace (Battlers and More!) Updated: 11/5/18

    Hello, guys. I've been off and on learning about RPG Maker MV and XP and I love it. There's a few awesome people who make some really cool things and I want to bring my stuff to the table. I *plan* on updating this thread often so make sure you don't forget about me! Terms of Use Credit...

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New update for Battle Castle: Shadow from the Past A Shadow's Echo. No gameplay changes or new content, but lots of things got renamed, including the game title, for extra immersion. Some things related to sound too, like activating chests and taking things.
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Meet my new mascot. He's also a mimic! No prizes for guessing this guy's name, though, haha
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I put out a new pack and I swear, I did not realize how it looks like the ones on the right are scared/nervous of the one on the left until way after o_O I just wanted to showcase some of them randomly xD
Well, if anyone has a funny, simple, easy RM game they want me to playtest/review, I would love it.
Someone close to me straight up told me they didn't think my relationship with my girlfriend would last. No lead up, very bluntly. Like it's obvious or something. Trying not to let it get to my head, but it's hard.
The distraction would be a life saver.
QuestMZPlugin.png

My first foray into a plugin that I plan to release. Working on something for those who want to set up a Dragon Quest style battle HUD with minimal fuss. Includes the ability to round the battleback corners to fit your windowskin and, of course, front-view animations.

QuestMZPLugin_CustomWindow.png

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