I just recently returned to RPG Maker VX Ace and I do not remember what the sizes the Animated Battlers are suppose to be. I am currently running Yanfly Engine Ace and Yami Engine Symphony. At the moment, my animated battler is showing the whole grid during battle and it's driving me nuts ...
Hello
I'm working in my first project. I wanted it to be a Side Battler, so I decide using Victor's Animated Battle, I had no problem with this script I always take my time to understand the stuff I'm doing. But now, I'm trying to change the Battle HUD for better visuals. I tried Yanfly's Ace...
I'm farily new with the RPG maker. Still making my first game. I'm planning to keep stuff simple and the game short. Still I really like the sideview battle engine and the animations Victor offers in his scripts.
I'm currently using the following scripts, installed in this order:
Yanfly - Ace...
Hello, I am a new user of RPG Maker, and so far I am loving what it can do. However I've encountered something that
I am having issues with.
Whenever I use skills on myself or enemies during battles, or when enemies target themselves. Whatever animation that
has been set to the skill plays...
Hello Everybody,
I'm quite sure that you are tired of newbies like me asking for Animated Battler stuff... Fortunately my question has nothing to do with this... I mean, i've tried to solve the problem using Victor Animated Battlers script, and a some other scripts posted here and there, but...
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i would like to request to import this script into ace:
http://www.atelier-rgss.com/RGSS/Menu/Script/VX_04.txt
a MOG animated title script from vx which uses simple graphics etc. here are some screenies:
i know there's a mog title screen for vxace but it's quite different from this one :)...
Hanzo Kimura created an animated title screen script for VX which has since been ported over to ACE. A great script athough requires 32 images although it is what essentially you're after.
Animated Battler Graphic Script V1.0
Created by Neon Black
What is it?
This script will allow you to use animated battle sprites with the default battle system. There's really not much more to it than that. The script is entirely plug and play and just requires graphics to work (sold...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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