Is there a way to show the animation of the spell that's reflected back to the attacker? For example, if an enemy casts an ice spell on me the animation of that ice spell would hit the enemy before taking damage.
Hi there. In the battle scene, I inserted some extra static picture resources to each party members' sprite area(To be more specific, they are put under 'Sprite_Actor._spriteParts'). They are used to implement one feature of the game in my plan. They are supposed to be looking like a part of the...
1. the tileset can be set in mv database for passable setting and can be used to draw map in mv, which mean it needs to be in mv defined scale.
2. when run the game, it will play more than 3 frames animation
Is there any plugin that can do this?
Otherwise I have to write this plugin myself...
Hey guys. I'm learning how to use RMVXA and ran into an issue. I had created a custom sprite and imported it, yet for some reason, when I move my character, pixels get squished or thinned out. I'll attach my sprite sheet along with a snapshot of what it looks like. As you can see, the eye is a...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
Good evening. While working on battle animations for a first person game, I've been thinking about how to indicate to the player which enemy is attacking, without having the enemy flash on screen. Eventually I decided to settle on an animation system similar to what we see in Lisa the Painful...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Credit...
Is there any kind of plugin that would allow the possibility of making a colored line go from a player character to a monster in battle? Does any kind of tutorial dealing with drawing lines exist? Or what kind of stuff with javascript would I need to know to do that?
(I'm trying to get lasers...
I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet.
A couple of pixel-art attack, hit and sword swing animations. Blasts not included
Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
Hello again! I'm making this post to request how I would go about using a specific spritesheet with several frames for an event
(specifically, for this sprite: LINK )
I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since
this spritesheet...
I have a state that is essentially supposed to make a character disappear from combat for X turns. The skill that applies this state changes the targets opacity to 0 and the state makes it so they cannot move or be targeted. However, the problem is that I am not sure how to change the opacity...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
Preview
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
Author's website...
I've just started a project in MV and encountered a minor but annoying bug with an animated switch. When the player flips the switch the first time (animation plays forwards) it looks fine. But when it's toggled back (animation plays backwards) the sprite "flickers" and reverts to the first...
Hello,
I'm having an issue with the Enemy Battler animations at first I though the Attack animation wasn't working but after a little tweaking of the sprite sheets the Battlers seem to use the "Use Skill" Frames Rather than "Swing/Stab/Shoot" Frames.
EDIT: This is presumably because they are...
Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that...
Premise:
I have a Gate. By default, its graphic is CLOSED.
When the player first interacts with it, the player makes a choice and the graphic changes to 1/3rd open.
The player is kicked out of the event, free to roam and the door is still 1/3rd open.
The player then interacts with the gate...
Feel free to use as needed.
Will try add more content as time goes by. Enjoy
Just credit me as SonLight when ever used or edited
Edit. Added a few more random resources.
KSkillTypes XP
by Kyonides Arkanthes
Introduction
The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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