animation

  1. chyj4747

    Is there a way that can use animated tiles which have more than 3 frames?

    1. the tileset can be set in mv database for passable setting and can be used to draw map in mv, which mean it needs to be in mv defined scale. 2. when run the game, it will play more than 3 frames animation Is there any plugin that can do this? Otherwise I have to write this plugin myself...
  2. Sprite resolution issue.

    Hey guys. I'm learning how to use RMVXA and ran into an issue. I had created a custom sprite and imported it, yet for some reason, when I move my character, pixels get squished or thinned out. I'll attach my sprite sheet along with a snapshot of what it looks like. As you can see, the eye is a...
  3. tale

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  4. Enemy Attack Animation

    Good evening. While working on battle animations for a first person game, I've been thinking about how to indicate to the player which enemy is attacking, without having the enemy flash on screen. Eventually I decided to settle on an animation system similar to what we see in Lisa the Painful...
  5. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  6. Lance of Longinus

    Lasers/Drawing a line from battler to monster?

    Is there any kind of plugin that would allow the possibility of making a colored line go from a player character to a monster in battle? Does any kind of tutorial dealing with drawing lines exist? Or what kind of stuff with javascript would I need to know to do that? (I'm trying to get lasers...
  7. tale

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
  8. Runnyyy

    Help using animated sprites with several frames (Fixed!)

    Hello again! I'm making this post to request how I would go about using a specific spritesheet with several frames for an event (specifically, for this sprite: LINK ) I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since this spritesheet...
  9. Captain_Joshua

    State that changes opacity upon running out? Animation on running out state finishing?

    I have a state that is essentially supposed to make a character disappear from combat for X turns. The skill that applies this state changes the targets opacity to 0 and the state makes it so they cannot move or be targeted. However, the problem is that I am not sure how to change the opacity...
  10. tale

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  11. radarhead

    Minor Animation Bug

    I've just started a project in MV and encountered a minor but annoying bug with an animated switch. When the player flips the switch the first time (animation plays forwards) it looks fine. But when it's toggled back (animation plays backwards) the sprite "flickers" and reverts to the first...
  12. Yanfly's Animated Side View Enemies Using Wrong (Attack) Animation

    Hello, I'm having an issue with the Enemy Battler animations at first I though the Attack animation wasn't working but after a little tweaking of the sprite sheets the Battlers seem to use the "Use Skill" Frames Rather than "Swing/Stab/Shoot" Frames. EDIT: This is presumably because they are...
  13. tale

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  14. tale

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  15. Yanfly's Battle Core Actor Specific Cast Animations

    Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that...
  16. Xzalander

    Event Graphic Resets Each Interaction

    Premise: I have a Gate. By default, its graphic is CLOSED. When the player first interacts with it, the player makes a choice and the graphic changes to 1/3rd open. The player is kicked out of the event, free to roam and the door is still 1/3rd open. The player then interacts with the gate...
  17. J-G

    New Monster remastered ff7

    Feel free to use as needed. Will try add more content as time goes by. Enjoy Just credit me as SonLight when ever used or edited Edit. Added a few more random resources.
  18. kyonides

    KSkillTypes XP

    KSkillTypes XP by Kyonides Arkanthes Introduction The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
  19. Checking which frame of a character sheet is currently active

    I have a character sheet for the player that triggers when they are idle for a while. The sheet has them going from standing to laying down in 6 frames, sleeping for 3 frames and then standing back up in 7 frames. I'm looking to pause the animation when it reaches the 9th frame without using...
  20. Xyonel

    suggestion about how to animate waters in parallaxes?

    the title tell everything ;D just propose different method and argue about those, in order to get the most memory and cpu efficient.

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