My database preview appears to be bugged. All animations are appearing red (the default i color i made them in the files) in the animation preview of the database , despite being hue shifted. This issue is unique to only one project. I have a backup from 5 days ago that does not have this...
So I've started using Mog's battle HUD plugin, it allows you to have actors busts during battle, instead of the boring low-effort default HUD, and it also allows animations to be played on top of the busts, which is great but also where my problem lies. Single target animations play just fine...
[DUCK] Animation Perspective Fix v1.0
GregorDuckman
Introduction
Adjusts the Projection Matrix and Camera Matrix used in Effekseer computations to eliminate the extreme Field of View (FOV) / fisheye effect, so that animations more closely match the top-down / diorama perspective used in stock...
INTRODUCTION
I was first going to post this in the existing Effekseer thread, but I then I found I had more to say about the overhaul of the Animations menu than ranting about Effekseer, so I'm making a thread for this instead.
This thread is addressing the issue I have with the Animations menu...
Hey there,
A quick question, to those whom have deployed games on Mobile (Android in particular, in my case), have you been able to find a way to deal with the heavy lag spike that comes while using animations in battle?
I'm using a decently powerful phone (Samsung Galaxy A71, which has 8gb...
MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Allows you to accelerate animations in battle.
This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin.
▼ Fast Forward Type
〇 long press
- Press and hold the Ok or Shift...
Hello!
I've been adding some more plugins to my game and I recently decided to use Yanfly's "Target Core" and "X_Selection Control" plugins to allow the player to choose between single target or multi target uses of a skill. It worked well, being similar to the Final Fantasy series mechanics...
Hi,
Do someone know if im allowed to use the animations of the rpg makers as placeholder in other game maker engines and Show it on YouTube for commercial videos?
I know that its illegal to use the assets in other commercial Game makers projects, but is it illegal to show non commercial Games...
Description of the Feature:
With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations.
By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and...
Some scale work are involved to fit in with RPG Maker XP.
Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics.
Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
Hello! Hope everyone is having fun with MZ! Here are some free assets to add to your RPG making arsenals. I'll try and update here as I make more freebies down the track.
Terms of Use (unless otherwise stated):
Monster Encounters 1
Enemy battlers designed to add a little gimmick into your RPG...
Hello everybody! I hope you all have a good day! I need a help. In my game, I have a character that uses a bow in a fight. Some time ago I used YEP. Battle animations and all of the action sequences, I have changed the usual attack animation to this :
And of course, bow animation doesn't work...
Multiple Simultaneous States Animations v1.0
by Immac
Introduction
This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation.
Features
Plug & Play
Requires...
Ive been looking around, and I havent been able to find any custom animations to use in rpg maker vx ace. When i mean battle animations, I mean the kind of stuff u would find in the animations tab, like Water One and Water All sort of thing. Is there anywhere to get more or do I just use whats...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Credit...
I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet.
A couple of pixel-art attack, hit and sword swing animations. Blasts not included
Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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