animations

  1. Bow animation

    Hello everybody! I hope you all have a good day! I need a help. In my game, I have a character that uses a bow in a fight. Some time ago I used YEP. Battle animations and all of the action sequences, I have changed the usual attack animation to this : And of course, bow animation doesn't work...
  2. Immac

    Multiple Simultaneous States Animations (YEP Extension)

    Multiple Simultaneous States Animations v1.0 by Immac Introduction This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation. Features Plug & Play Requires...
  3. New animations request for rpg maker vx ace

    Ive been looking around, and I havent been able to find any custom animations to use in rpg maker vx ace. When i mean battle animations, I mean the kind of stuff u would find in the animations tab, like Water One and Water All sort of thing. Is there anywhere to get more or do I just use whats...
  4. tale

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  5. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  6. tale

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
  7. tale

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  8. tale

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  9. MemeCatGames

    How to have a loop broken by player touch?

    It's a balloon animation, looped. I saw you could have it by direction, and pressing certain special buttons (shift, etc), but is there a way to just have it be player touch? Someone recommended an invisible switch next to the item, but that doesn't really help me - because the idea of the...
  10. jkweath

    Looking for pre-made animation sets

    Hello, and apologies if this isn't the right board to ask for this: Resource Type: Animations Maker Format: MV Art Style: MV Description: I'm looking for animations to expand upon the default 120 included with MV. To clarify, I'm not looking for more animation spritesheets. Rather, I'm...
  11. NeilColl

    Character Builder/Generator

    Hi Everyone, I recently made a character generator tool because I needed a good way to make many characters for my upcoming indie game. I didn't like the default RPGMaker style sprites and found it a lot of work to use arbitrary resource packs provided online, or found they didn't have as much...
  12. dragon1up

    ANIMATIONS COLLECTION III: THAUMATURG Correct Resolution

    To anyone out there that has bought the above collection, need some help getting it working correctly. Have the other 2 collections and they show off fine in-game, but not this one. It doesn't fully match the resolution of my game and have tried editing it in gimp but to no avil. Using Yanlly...
  13. Animations on top of window in Front View

    I'm using Yanfly's battle status menu plugin (MV) in a front view game . That plugin has an option to turn enemy attack animations on (they are usually not visible in front view systems). I want the enemy attack animations to play on top of my actor's face portraits in the battle menu, but...
  14. Nyny

    Animation DLC Troubles [Solved]

    I recently bought the Thaumaturgy animation DLC for RMMV, and I've had no trouble importing it into my game. However, when I set the animations up (increased maximum for animations, added the animations, and raised the max number of frames to 30 for each one), they don't really. .play? It plays...
  15. CalebW

    Making custom battle animations

    Does anyone have suggestions for software to use to make battle animations? I saw the pixi editor, but that exports a .json, which means running a separate plugin to import those files. I'm more looking for a editor that can play around with particles and images but exports as a sprite sheet...
  16. Bosiphas

    Pixel Animations?

    I'm looking for animations that have the retro pixel look to it for RPGM MV. Below is a reference for art style. Any that you can point me towards will be appreciated! Thank you!
  17. Adding animation anchor points.

    So I have poltergeist in my game, which I am using animations for, I call these animations with events. But animations can only be anchored to characters. I would like to anchor them to a specific map (not screen) coordinates. Game_CharacterBase.requestAnimation doesn't seem to allow for this...
  18. Neo_Kum0rius_6000

    Animated Attack Animations For Frontal Battlers?

    So if you've ever "Played Fantasy Star" for the master system the enemy's play an animation before they attack Like is there a way to make a simple script that dosn't Lag That plays one or two frames before an enemy attacks. I'am using soul pours animated battlers system so can someone make...
  19. LawrenceindaSky

    Weapon Notetag to use Animation ID

    So my game has a huge bug that I can't fix, so to fix this I'm learning JavaScript to make my Weapons call an Animation ID rather than the drop down box due to that not working anymore, even with plugins Disabled. So I tried to find some plugins that call the Weapon Note Tags and try to make it...
  20. Area of Effect Animations (All Enemies) with Side-View Battles

    Hello! I may be missing something simple here, but if I am I'm obviously not aware. The default 'all enemy' animations (i.e. Thunder All, Ice All, etc.) play over the whole screen regardless of whether the battle mode is standard or side view. In side view battles, it makes it appear as though...

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