animations

  1. Lunyc

    RMMZ Battle animations play twice with Moghunter's battle HUD

    I'm using both Visustella's battle core and Moghunter's battlehud for my game, and while they don't cause any compatibility issue with the game itself, battle animations are glitched. Basically, animations always play twice, whether on enemies or on the actor busts (frontview battle) and it's...
  2. Winshifter

    Error: Failed to initialize graphics. Editor animations tab not showing preview.

    I get this weird error when trying to playtest any project, even vanilla projects. Also, the animations tab in the editor shows the preview as black image. You can hear it plays it, but neither the background or the example enemy shows in the editor. This doesn't happen in other tabs of the...
  3. Animations hue shift not working in database preview

    My database preview appears to be bugged. All animations are appearing red (the default i color i made them in the files) in the animation preview of the database , despite being hue shifted. This issue is unique to only one project. I have a backup from 5 days ago that does not have this...
  4. Lunyc

    RMMV Screen animations not playing correctly with Moghunter battle HUD

    So I've started using Mog's battle HUD plugin, it allows you to have actors busts during battle, instead of the boring low-effort default HUD, and it also allows animations to be played on top of the busts, which is great but also where my problem lies. Single target animations play just fine...
  5. Animation Perspective Fix

    [DUCK] Animation Perspective Fix v1.0 GregorDuckman Introduction Adjusts the Projection Matrix and Camera Matrix used in Effekseer computations to eliminate the extreme Field of View (FOV) / fisheye effect, so that animations more closely match the top-down / diorama perspective used in stock...
  6. Milennin

    Suggestion Make ANIMATIONS great again!

    INTRODUCTION I was first going to post this in the existing Effekseer thread, but I then I found I had more to say about the overhaul of the Animations menu than ranting about Effekseer, so I'm making a thread for this instead. This thread is addressing the issue I have with the Animations menu...
  7. Vis_Mage

    Animation Lag on Mobile

    Hey there, A quick question, to those whom have deployed games on Mobile (Android in particular, in my case), have you been able to find a way to deal with the heavy lag spike that comes while using animations in battle? I'm using a decently powerful phone (Samsung Galaxy A71, which has 8gb...
  8. ovate

    Fast Forward Animation in Battle [MZ]

    MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0) Creator name: Mokusei Penguin Overview Allows you to accelerate animations in battle. This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin. ▼ Fast Forward Type 〇 long press - Press and hold the Ok or Shift button...
  9. mattvalentine

    RMMV Different Animations for Single and Multi-Target Skills

    Hello! I've been adding some more plugins to my game and I recently decided to use Yanfly's "Target Core" and "X_Selection Control" plugins to allow the player to choose between single target or multi target uses of a skill. It worked well, being similar to the Final Fantasy series mechanics...
  10. Youtube placeholder

    Hi, Do someone know if im allowed to use the animations of the rpg makers as placeholder in other game maker engines and Show it on YouTube for commercial videos? I know that its illegal to use the assets in other commercial Game makers projects, but is it illegal to show non commercial Games...
  11. Oscar92player

    Suggestion [Feedback] Support for both, Effekseer and MV sprite sheet animations in-editor

    Description of the Feature: With this feature, RMMZ could give real support the animation system used in RMMV by adding two different tabs in Animations. By default, RMMZ supports PART of the MV animation system, with the capability of copying animations.json from the previous engine, and...
  12. ovate

    RM2k RTP Animations, Battlebacks, and Monsters for XP

    Some scale work are involved to fit in with RPG Maker XP. Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics. Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
  13. Nowis-337

    Nowis-337's Art Resources

    Hello! Hope everyone is having fun with MZ! Here are some free assets to add to your RPG making arsenals. I'll try and update here as I make more freebies down the track. Terms of Use (unless otherwise stated): Monster Encounters 1 Enemy battlers designed to add a little gimmick into your RPG...
  14. NeoShima

    Someone have "Idle animation" plugin?

    I need it. Is there any available? Or how can I create idle animation for my characters?
  15. NeoShima

    Bow animation

    Hello everybody! I hope you all have a good day! I need a help. In my game, I have a character that uses a bow in a fight. Some time ago I used YEP. Battle animations and all of the action sequences, I have changed the usual attack animation to this : And of course, bow animation doesn't work...
  16. Immac

    Multiple Simultaneous States Animations (YEP Extension)

    Multiple Simultaneous States Animations v1.0 by Immac Introduction This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation. Features Plug & Play Requires...
  17. New animations request for rpg maker vx ace

    Ive been looking around, and I havent been able to find any custom animations to use in rpg maker vx ace. When i mean battle animations, I mean the kind of stuff u would find in the animations tab, like Water One and Water All sort of thing. Is there anywhere to get more or do I just use whats...
  18. ovate

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  19. ovate

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  20. ovate

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...

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