So I have poltergeist in my game, which I am using animations for, I call these animations with events. But animations can only be anchored to characters. I would like to anchor them to a specific map (not screen) coordinates. Game_CharacterBase.requestAnimation doesn't seem to allow for this...
So if you've ever "Played Fantasy Star" for the master system the enemy's
play an animation before they attack
Like is there a way to make a simple script that dosn't Lag
That plays one or two frames before an enemy attacks.
I'am using soul pours animated battlers system
so can someone make...
So I tried to find some plugins that call the Weapon Note Tags and try to make it...
Hello! I may be missing something simple here, but if I am I'm obviously not aware. The default 'all enemy' animations (i.e. Thunder All, Ice All, etc.) play over the whole screen regardless of whether the battle mode is standard or side view. In side view battles, it makes it appear as though...
Is there any way to do something like this during battles?:
(Watch the attack at the very beginning)
Say when you're using a specific attack, a large graphic of the character zooms across the screen for a second and then the actual "hit" animation plays on the enemies. Is there a script for...
MPP_AnimationScale - 2017/07/26 (ver. 1.0)
Creator name: Mokusei Penguin
Change the size of animations that are inside img/animations folder.
-Scales two types of animations with a parameter.
Target Type (one) - animation for characters | Screen Type (all) - animation for...
Not sure if this is the right place to put it, but here goes.
Are you thinking about getting the DLC for VX Ace or MV: Animations Pack II Quantum? I bought it and would like to share my experience.
Let's start with pros and cons.
Very high quality animations
Hello and welcome to my discussion of the uses of supplemental media (videos/animations and comics) in creating a videogame narrative. Although not that many of us can reasonably create huge amounts of supplemental material for our games it can still be worthwhile to study how it can be used, as...
Altimit Character Animations 0.01 alpha
This is an open-source project, feel free to clone the repository and make pull requests.
This Plugin adds the ability to greatly extend the animation system for character sprites.
Altimit Character Animations offers flexibility that no-other...
So I have teleport Ins and Outs. They use the default animations, I just rigged them to look like teleports. So some of them are usable for both in and out, but some aren't. However, when the animations plays backwards, it works. I am copying the last slide and pasting it as the first one and so...
Yo yo yo~
So, my first ever attempt at spriting led me to (attempting at) making taller versions of whtdragon's base sprites emotions and animations (Found Here), using hiddenone's tall sprite base (Which you can get Here)
So with permission, I'm sharing them.
You MUST follow...
Is there any script that would allow one to change the animation of a skill/multiple skills if a certain state is applied?
Example: a fire-based buff is applied to a battler, and that battler casts a spell like Thunder. Instead of the normal animation for Thunder playing, a different animation...
Wassup guys, My names John.
I'm quite new to this RPG maker MV and i plan on making a game.
Already got an idea for the plot and I have seen a lot of tutorials on how to build maps, creating events, switches, house interiors etc.
But i'm having one issue.
In my game I don't want to have...
Star Wars Battleground Pack Completed!
Animations that are more than 3 frames are included in the Pictures folder. There are still pictures in that folder too.
Next Battlegroud Pack will be demonic themed. You can see the main...
Hi, I am using RMXP with GTBS 1.5.2. I haven't been able to figure out why the hit/miss animations don't play correctly with this system for a long time now. I set the animations up correctly in the database but when I run the game. Only the hit animations play even though it says 'miss'. If...
For some reason, when using Battle Luna script from the Luna Engine, any sort of animation coming from an enemy has Screen Flashes omitted. I have tested and removed many scripts and identified Battle Luna as the problem. I've also tested this on a new project and this is replicable .
I am trying to play animations, draw pictures, and have popups appear above the Battle Status Window (ideally any window, but for now just Battle Status.) Not inside it, but above it. Having... less than ideal results.
Put into far more detail:
So, I'm using a Front View battle...
Microsoft: Hey, let's waste money advertising the Xbox Series X when nobody has any in stock, we don't seem to be making more, we aren't taking preorders and you can't get on a waiting list. BEST. IDEA. EVER.
So I'm practicing ITC with a spirit box, and decide to try to contact my deceased soulmate. It actually gave me multiple identifiers. Me, still a bit skeptical, asked aloud "Fine but does he still love me?" and the box spoke and printed the word "Forever" at the same time. Been a mess of tears since.
Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.