Item & Skill Sort Priority
by Aloe Guvner
Download Link
(Instructions: right-click the "Raw" button and click "Save Link As...")
Introduction
By default, the items/weapons/armors/skills are sorted by database ID number in menu windows, and there is no way to change this order from the editor...
I have multiple common events being called for certain functions in my game. One which checks the player's given dexterity that I want to be able to add to with equip-able armor etc.
The trouble is instead of adding it just once every time it is checked it adds 2, I wanted to know if there is a...
How I can make an armor that will increase player damage?
for example: I want to make an armor that will increase 20% sword damage, so if the player is using the armor his damage will
increase by 20% (but only for Sword type weapons). if the player isn't use sword type weapons, then the damage...
Hello, I want to make a game that takes place during the Imjin War. I've got plenty of Japanese material (as do we all perhaps). But, I'm looking for 15th to 16th Century Hanbok (Korean clothing) both male and female. Also, some Gat (Korean hat with the beads). Armor would also be awesome even...
In one condition I used a standard Script of Ace's own to make a message appear if the hero has 4 identical weapons. If the hero has 3, another message appears, being that when it has 3 and I put another different weapon, the condition does not happen and jump right into the else.
Weapon has 4...
!!! STV_SetItems v.1.2 !!!
:Author:
SkottyTV
Latest Updates:
Description:
This will add the ability to create Armor Sets Items
which will give specific Bonuses/States to the wearer.
PasteBin:
DropBox:
https://www.dropbox.com/s/hs9l6fmrv4j4c92/STV_SetItems.js?dl=0
Terms of Usage:
Feel...
I'm pretty sure this was a feature in another version of RPGmaker, but basically what I'm trying to do is have a special armor that applies a state (a positive one of course) to the actor wearing it immediately at the start of a battle. I've found something similar to what I was looking for...
Hi everyone. I want to verify that what I think I'm experiencing is true. If an armor's "Armor Type" or a weapon's "Weapon Type" is set to "None", does that mean it cannot be equipped by anyone?
I had expected type of "None" to mean it could be equipped by everyone. It seems instead that if...
I have a question about how RPGMaker MV handles equipment of Weapons and Armor by default.
If your Actor in its blank state has nothing equipped and then equips a weapon, the weapon cannot be removed by default.
(the 'Remove' option is not there)
This is not true for Armor, once an Armor is...
Hey folks, new here and signed up as I needed some help. Wondering if anyone else had found that since the last update to MV, Item Synthesis no longer finds weapons/armor?
I've tried starting a new project, updating the scripts, and only using the necessary scripts but I cant seem to get it...
In my game, different spells require different types of staves in order to be cast, however, I want to add a ring that would allow the ability to cast any spell without a stave at the cost of less damage.
How would I go about doing this?
So I don't know why I waited so long to ask this question but I've wondered about it since MV first came out.
In VX Ace there were TONS of like pre-installed items. Armors, skills, items, weapons, enemies and full fledged out classes. There were like 40 in each category. Why aren't there any...
Hey everybody,
I am very new to RPG marker mv and was hoping somebody could help me out.
In my game I have created a skill called Shield Bash which will render an enemy stunned when performed.
Now in the skill section you can choose a required weapon that the character needs to be...
Hi people :) I intend this thread to be mostly about weapons, but eventually it may content armor and other stuff. Feel free to ask for them. My intention is to make more weapons, maybe take some requests, but I do this as hobby, so I can't ensure delivery dates for requests, but I'll try to...
Hello everyone,
I want to know if someone could work on a script to help sorting all the weapons, armor, item, key items we can have in our games? Right now the listing follow the order you have created your stuff in your game and this becoming a little a garbage over time with your project...
So i recently overhauled my player and enemy stats and I am doing the same for items, weaponry armor etc. Every item I have been adjusting the stats for doesnt seem to correlate in the game.
Example:
Iron sword with a +3 to the atk parameter in the maker. When in game the same sword...
Hi,
I'm using rmmv. Is there a plugin that does the following:
1. Allows a particular special member to join your party. This special member attacks automatically during Battle sequence. Meaning, the main hero and other party members can be controlled by the player, except this special...
Hi there
I have two questions:
First, is there a way to check whether or not the player has a certain equipment slot filled, rather than a particular item? For example, lets say I have a combat arena that will only allow the player to enter if their Character 1 has no weapon or accessories...
Does anyone know of a comprehensive list of weapons (and weapon stats), armor (and armor stats), items, and synthesis recipes that someone may have shared out in spreadsheet format that can be used as the basis for creating such things in the RMMV database?
I know I can spend hours making my...
I looked though the forum but did not see anything pertaining to armor leveling.
I was wondering if it has been made yet or can be looked at being made.
I was looking for a plugin that gave specific armor types levels.(light, medium, heavy)
They would level based on amount of hits/dmg...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.