1. RadioactiveArcade

    [SOLVED] Attack Times + 1 only works for the first skill in the database (?)

    I'm trying to make an accessory that allows the character to attack/use skill twice in one go, without having two whole turns. I tried using the parameter of "Attack Times +1" which works for the first skill in the database and it even plays the animation twice. Unfortunately, it doesn't work...
  2. ovate

    Get All Items

    GetAllItems - 2017/04/13 Creator name: kido0617 Overview All item accessibility with plugin command Features - You don't have to go through Event Commands each time to add 1 of everything. - Short code Example- GetAllItems item 99 # Get all items of 99 each GetAllItems armor 10 #...
  3. DaedraTalos

    Item Limit

    New plugin! Yay! Ever wanted to set a limit on any of your items/weapons/armors? Well, now you can! (And you don't even have to use plugin commands or script calls every time you want to add an item, just use the pre-made event command!) So here's how it works: Set up the custom error...
  4. imdb55

    Upgrading Weapons and Armors from specific NPCs

    So I'm using Yanfly's Item Upgrade Slots plugin to allow players to upgrade Weapons and Armor ONLY from a specific NPCs (Players can't upgrade items in main menu everywhere they want). When the game start I used PluginCommand: HideItemUpgrade to prevent players from upgrade items from the...
  5. Otto

    Automatically Use items.

    Hi :) i have serched for something like this but couldn't find it: i'm looking for a script that force the player to use an item as soon as they are collected (not every item 'tho), for example: collect the item "Scroll" -> call common event that teaches the spell then remove the item...
  6. Mr. Trivel

    Unlock Shop Items

    Author: Mr. Trivel Name: Unlock Shop Items Created: 2016-03-16 Version: 1.1   What does it do? Unlock new items in shop by selling or plugin commands.   Screenshots:   How to use? Setting up Recipes: Items tagged with any of these...
  7. wrigty12

    Weapon/Armor Expiration Date (Based on Real Time)

    I am looking for a plugin that allows for a real-time expiration on an equip, starting the "countdown" when you gain the item, but removes it when a certain amount of time is up. The main reason I want this is to provide players a unique weapon or armor for playing the demo of my game, but not...
  8. wrigty12

    TDW - Restrict Weapons/Armors to Certain Actors

    TDW Equip Actor Restriction - v 1.00 wrigty12   Intro - Allows you to have Weapons/Armors only be equippable by certain Actors. Features - - Have as many Actor Restrictions for each Weapon or Armor as you want, using names or ID numbers. How To Use - Simply download, place in your js file...
  9. Scripts

    I'm not sure if this is the right place for this. I'm kinda new to this I mean I just got RPG maker like 5 days ago, and well I've been searching high and low and I can't find an ammo thing. Like final fantasy and stuff and I was wondering two things actually. The first is where is it and the...
  10. I'm looking for a script... :)

    Hello guys! I'm pretty new to RM VX Ace, I'm now making a game. As I said before I'm new and I am in need of a script that will make me able to do weapons or armours and items. That will only be able to use or equip when a specified level will be reached. So, can you guys help?
  11. How to remove weapons and armors in Item menu screen?

    Hi, recently I have started making a horror game which does not use weapons and armors and I would like to remove both these tabs from the items menu. Any help would be great, thanks!  :D

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By the power of timezones! This picture shall still be posted on december 1st!!!

This is not something I'd ever even considered but wow! What a way to use music in a game.
I am a complete fool. I went through the trouble of making a clone sprite and setting up a system to have the characters flash, when it turns out - I never noticed that the "._mainSprite" was the actual bitmap being used. I'm happy since that makes compatibility easier, but I also want to scream.
Synchronizing bust and sprite expressions! Plus using a phone behaviour :kaopride:

Long gif tho, let it load first :kaoswt2:
Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel :LZSsad:

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