Centered Title Command
Centers title command texts and 5 characters wider.
Paste this script above Main.
Shows copyright text on the title screen (Under Constant, set your text for copyright)
Paste this script...
I am hoping this is quite a simple request, in fact, I'm sure there must be some of these graphics out there already though I can't find them on Google and forum searches.
I'm looking for event arrows probably 1/2 the size of a single tile that can point at stairs and also at other tiles like...
Im using rpg mv
Can anyone tell me how to
Create an arrow trap where arrows keep shooting out a wall
Untill a switch is pressed also if you walk infront of the arrow it makes you lose hp when it touches you.
Hello, I'm using Victor Target Arrow's script and I'm having a trouble when I use a skill target the user itself. The next error is presented.
And this is the part of the script is showing the problem (the second line is the 451 line the error is refering to)
Hello rpg maker fans!
I have stumbled on a problem i can't fix nor find the fix on internet.
I have a game where i use only the mouse and i have more than 4 characters in the game.
When i want to change the formation on these actors the arrow for changing the actors are really small..
At the moment I am working on a section in my game where you need the following key combination:
left arrow + up arrow and then the action button.
But I realized a problem: If you press the left and upper arrow key at the same time the maker won't register any other input (I didn't...
MPP_SimpleEquipWindows - 2016/07/23 (ver. 1.4)
Creator name: Mokusei Penguin
Simplified Equipment Screen
- It deletes "Equip" from the equipment menu.
- It's possible to move with the up and down arrow keys.
Credit and Thanks: Mokusei Penguin
So I have looked around and can't find anything concrete on this. Is there a way to create a consumable type of ammo to use with a weapon, such as a Bow in one hand and an arrow where the Shield would be. Anyone know a way I could do this so that when I have any arrows left it lets me fire it...
I would like to begin by saying that this is only my second time posting to this forum and using forums as a whole. In the last post I made, I was corrected by a developer, saying that I had posted my question in the wrong category and was kind enough to move my question thread into the RPG...
Thanks to HitYourGrandma(Veteran Member) for my first tip.
Let's say you are planning to have a chain of
8 tiles facing down
6 tiles facing right and
4 tiles facing up(for example),
First,place all the tiles in position and don't be
concerned with events at this point.
I have been using the Super Simple Mouse Script v1.10 by Shaz in conjunction with the Fullscreen++ v2.2 script by Zeus81.
SUPER SIMPLE MOUSE SCRIPT v1.10 by Shaz
Fullscreen++ v2.2 script by Zeus81
When testing my project, the Sword-like cursor disappears and reverts back to the...
I need help developing a patch or modification that would allow some of my characters to have item based skills. Examples of these skills would be:
Throw - throw shurikens, stars, etc
Quiver - shoot from a selection of arrows
Use - use items only an alchemist can use (like final fantasy X)...
I'm sure that it's a simple edit, but scripting is not my thing. ^_^;
Basically, what I'm looking at is to have the pause sign at the bottom of the message window moved to the right, rather then in the center.
Or alternatively, but not necessary, replace it with a custom...
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...