arty

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    Post battle Common Events by Arty

    Post Battle Common Events v 1.0 by Arty Introduction I needed a plugin that runs common events after each battle, and making one for myself was faster than looking for one. So, here's a new plugin: This one runs Common Events after a) every battle (regardless of result), b...
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    Highest Actor Level by Arty

    Highest Actor Level v.1.0 by Arty   Introduction I couldn't find a plugin that does this, so instead of eventing it, I decided to try and code something. The result is a little plugin that stores the highest level of the current party in a variable via plugin command. I figured that...

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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