Content Warning: Implied Adult Activities
This latest adventure ended in disaster for Elsbeth's party. The bard had attempted to seduce the orc tribe's leader and was killed for it. The rogue stole all the parties' loot in the early morning and skipped town. And the cleric decided the bard...
Hey everybody, I hope this is the right place to post this but, I have a problem (need ideas) on what to do with Yanfly's ATB Battle System.
Basically, I've got everything else running perfect and pretty but, my only grip is there doesn't seem to be a way to manually change a character's charge...
Experience a compelling story
Fight exciting and strategic battles
Improve powerful skills
Discover a world full of secrets
Learn about its history
And challenge the status quo!
ATB Sideview Battle System
Sidequests, Fetchquests & Mobhunting
I know that Yanfly has abandoned support of his ATB Battle System, but I still want to play around with it because I'm stubborn.
Essentially, what I'm trying to do is to add a feature to the battle system where the Speed value of a skill (the native RPG Maker speed that is found in...
Legacy of Eathetoria
TO ANY AND ALL WHO DECIDE TO OFFER/INQUIRE, PLEASE HAVE, AND BE COMFORTABLE WITH USING DISCORD (voice never required, but highly encouraged due to screen share being convenient). MY DISCORD TAG IS
Legacy of Eathetoria
SECTION A: GAMEPLAY MECHANICS
SECTION B: CHARACTERS
- NOT a starting character
- Background and character still under development, with minor bits and some framework started
SECTION C: STORYLINE/PLOT
I've seen that the MogHunter ATB battle system is very good but when the enemies die they do not come back, how to create a respawn after a while?
Note: This is the ATB of the chrono engine.
Using this plugin, i noticed that guard command (or skill) has no Gauge Charge, I want to set no Gauge charge to the attack command (or skill) too, I've searched in the plugin code, but nothing related to Guard command/action, someone can help me please? Sorry for my English :)
I've scoured through various ATB plug ins out there, but I'm trying to create a skill that when used on the enemy it resets their ATB value to 0. In other words their turn is delayed. I emphasize that I don't want to slow the rate of the enemy's ATB, I want to simple force a value on...